Connect with us
Get exclusive access to the iGaming Trends Report 2025 for free – a data-driven analysis designed to give forward-thinking leaders the insights needed to stay ahead.

eSports

Net negative: what the repeal of net neutrality means for esports

Published

on

Net negative: what the repeal of net neutrality means for esports
Reading Time: 3 minutes

Corporate and business regulations have always played a role in sports. Whether it be the NFL, NBA, MLB or NHL, internal strikes and lockouts have affected the leagues’ entertainment products. Esports is no exception to this trend, and it appears that the young industry’s first major battle will be over the very medium that has allowed it to thrive.

The Federal Communications Commission’s decision to repeal Obama-era net neutrality rules expanded the ability of internet service providers, or ISPs, to influence the data we receive from the internet. Now, ISPs can provide faster and more stable connections (“fast lanes”) to those who pay more, enforce data caps and charge premiums on overages or simply block certain internet sources at their own discretion. These actions will have a devastating effect on the growth of esports.

It’s unlikely that esports leagues such as the new Overwatch League or League of Legends Championship Series can continue their current trajectory after a drop in viewership. They depend on continual growth in order to attract sponsors and investors. Esports leagues don’t really have any other sources of income, given that they stream for free and don’t sign TV contracts.

Esports has drawn so many viewers in because of the accessibility of content on Twitch, the premier platform for video game streaming. In 2014, Twitch streamed 12 billion minutes of content, and that figure increased exponentially to 292 billion in 2016. The industry was only able to experience that type of growth because esports doesn’t require a subscription to cable, but the repeal of net neutrality is bound to change that, as viewers may have to begin paying for access to Twitch.

As it currently stands, esports is barely profitable, if it all, but the rate at which it grows makes it extremely lucrative for sponsors. Regardless of the bonus publicity from the entry of professional sports into the esports realm, if people have to start paying to watch, the rate of growth will be reduced dramatically, and sponsors will be unable to justify continued investment. Without the viewers, sponsors and investors, net neutrality could very well spell the death of professional esports as we know it.

Whatever hits professional esports take, collegiate esports will experience tenfold. In recent years, we’ve seen more and more universities gaining an interest in esports. Schools such as UC Irvine and Robert Morris University Illinois have formed elite programs offering students scholarships. Cal also recently joined the fray when Berkeley Rec Sports teamed up with Gaming @ Berkeley to form the Cal eSports program, albeit without scholarships. Unfortunately, the repeal of net neutrality has the potential to gut these programs before they have an opportunity to thrive.

Cal Athletics’ hand has been forced in the past to cut certain sports from its athletics program. Similarly, Cal will be likely unable to justify covering the ISP fees incurred by any future and current esports teams, especially given the fact that such teams provide little to no monetary incentive for the university. Slowly but surely, every school will avoid spawning eeports programs that would’ve been part of intercollegiate esports leagues rivaling their professional counterparts.

To make matters worse, if ISPs decide to enforce “fast lanes” and data caps on players, it would threaten the competitive integrity of online video games. Gamers are true egalitarians; they believe in an equal playing field, where everyone has the same opportunity and victory is solely dependent on an individual’s skill. The most popular games have generally done their best to shy away from this “pay-to-win” model.

Naturally, you would have an advantage with a faster, more stable connection, and you also get better the more you play. This would lead to a trend of wealthier players, who can afford to pay for “fast lanes” and more data, filling the top of the competitive ladders, even if they aren’t as skilled. The repeal of net neutrality would most definitely introduce negative “pay-to-win” environments into every video game. Without competitive ladders that accurately represent each player’s skill, professional teams may miss out on recruiting opportunities, and some players may never make it to the big stage.

Fundamentally speaking, the repeal of net neutrality threatens to erode the free and open atmosphere that has allowed esports to blossom into what it is today. The capability of any individual to find success and fame in the budding industry will disappear. Nevertheless, there is still some hope. Thirty U.S. senators have co-sponsored a bill under the Congressional Review Act that could overturn the FCC’s decision to repeal net neutrality.

Even though it is unlikely to pass, as it requires simple majorities in both the Senate and the House of Representatives, it would require every member of Congress to be on the record in regard to where they stand on net neutrality. After that, it would be the responsibility of gamers around the world to support leaders who share the belief in a free and open internet, for the sake of the future of esports. Hopefully, net neutrality will be back before it’s too late.

 

Source: dailycal.org

Continue Reading
Advertisement

Asia

Gujarat Titans’ Inaugural “Titans Rising” BGMI Tournament Crowns Champion, Sets Stage for Future Esports Initiatives

Published

on

Reading Time: 2 minutes

 

Gujarat Titans is thrilled to announce the successful conclusion of the first-ever “Titans Rising” BGMI tournament, held from October 6th to 27th, 2024. The tournament showcased the incredible talent and passion within the Indian BGMI community, culminating in a thrilling Grand Finale showdown on October 27th. The first ever Titans Rising champions were MOGO Esports.

In a unique gesture that bridged the gap between traditional sports and Esports, the selected players of the 2024 “Titans Rising” tournament will interact and play alongside Gujarat Titans cricket players in a special mixed-team event during the 2025 season. Marquee Esports athletes and gaming content creators like Tanmay “Sc0utOP” Singh,  Deepak “Sensei” Negi and many others will be seen collaborating with Gujarat Titans for some exciting content projects in the upcoming season of the Indian Premier League. This initiative will not only provide a unique and rewarding experience for the winning team but also create exciting crossover content for fans of both cricket and Esports.

“Titans Rising” was designed to provide a platform for aspiring BGMI players across India to compete at the highest level. The tournament structure featured a tiered qualification system, starting with open qualifiers that were accessible to all. The overwhelming interest and reach of the tournament was evident with 2,048 teams registered for the open qualifiers. These teams battled it out with winners advancing through the pre-quarters, quarter-finals, and semi-finals. The pre-quarter finals saw the qualified teams pooled with 32 invited professional teams, raising the stakes and intensity of the competition.

Fans across the country had front-row seats to the action, as the entire tournament was broadcast live on the official Gujarat Titans YouTube channel. This broadcast generated impressive viewership metrics: 3.2 million views and 287,000 watched hours. Over 50 Million impressions and 2.1 Million engagements were recorded across GT’s YouTube and social media platforms during the tournament. These numbers underscore the significant reach and engagement of the tournament, solidifying Gujarat Titans’ prominent presence within the Esports community.

A substantial prize pool of ₹2,200,000 was up for grabs, rewarding the top-performing teams and players for their skill and dedication. Beyond the team prizes, individual awards such as “Most Valuable Titan,” “Man of the Maps,” and “Best IGL” recognized exceptional individual contributions and further fueled the competitive spirit. Apart from these gratifying accolades, the Titans Rising tournament honoured the hustle of young and aspiring e-athletes with awards like “Rising Titans” and “Rising Titans Squad” that aim to empower those who wish to rise in ranks within the world of  Esports.

On the success of the first ever Esport tournament organized by any IPL Team, Col. Arvinder Singh, COO-Gujarat Titans said, “”We’re thrilled by the success of Titans Rising and the enthusiastic response of our fans. As the first IPL franchise to enter the Esports arena, Titans Rising created a unique experience that was enjoyed by a new set of fans while providing another avenue of engagement for our existing fan base. Gujarat Titans shall continue to explore new and contemporary avenues to further enhance engagement with our fans and supporters.”

Gujarat Titans is committed to nurturing the growth of the community and creating opportunities for aspiring players. “Titans Rising” is not just a one-off event but a cornerstone of Gujarat Titans’ long-term Esports strategy.

 

Continue Reading

eSports

Th3Antonio announces retirement as a professional esports player

Published

on

Reading Time: 2 minutes

 

The toplaner, legend of GIANTX, will continue as the club’s ambassador

Antonio Espinosa Bejarano, known as Th3Antonio, is stepping down from professional competition in League of Legends. A prominent figure in Spanish esports and a legend of GIANTX, he ends his player career and begins a new phase as a content creator and ambassador for the club. His career has established him as one of the most celebrated players in the history of esports in Spain.

Born in Badalona in 1999, Th3Antonio shared his reasons in a video, where he explained that he explored options in the LEC but ultimately decided that retirement was the best choice. “I explored my options in the LEC, but nothing came up. I had options in the Superliga, but honestly, what are the chances of playing Superliga and then getting another shot in the LEC? I don’t think it’s likely. So I had two choices: either Superliga or retirement,” he said. He added, “I could play in Superliga, but it doesn’t motivate me. Competing is about reaching the top, and in Superliga, the highest goal is winning the EMEA Masters. That’s fine, but I wanted to play in the LEC.”

GIANTX will maintain its connection with Th3Antonio, who will now focus on streaming for the organization. With a community of over 700,000 followers, mainly from Spain and Latin America, Th3Antonio has also found success as a content creator. José Díaz, co-CEO of GIANTX, commented on his departure: “Antonio’s decision is understandably sad; he’s been with us for a long time. But I believe he needs to keep building his personal brand because he has a lot of potential. He’s someone who entertains people. There’s no doubt about that for me. I think this is a step he needs to take in his career, and we’re very happy he’s doing it and continuing with us.”

After competing in the League of Legends EMEA Championship (LEC), one of his main goals, Th3Antonio was a key player for GIANTX, helping to elevate the team’s performance and bringing them closer to the world stage. Starting in 2025, he will provide the official LEC co-stream from Berlin, offering commentary on competitions through his channels.

Nationally, Th3Antonio has won four Spanish championship titles and came close to winning a fifth Superliga. His achievements include two Iberian Cups, one Copa, and a runner-up title in the European Masters, along with several MVP awards. David Alonso, GIANTX’s sports director, highlighted Th3Antonio’s impact and explained the club’s strategic changes: “We want to scout players through data because we’re very good at it and have a system that sets us apart from other clubs in Europe. To become the next G2 or Fnatic, we need to recruit the next generation of stars like BrokenBlade, Yike, Caps. We focus on young talent and players who are very dedicated.”

Th3Antonio’s career began in his teens, debuting in the Superliga at age 16 with PAM. Shortly afterward, he joined GIANTX, then known as Giants, and has maintained a strong connection with the club since 2017. This collaboration has marked a milestone in Spanish esports, with Th3Antonio solidifying his place as the most successful player in the club’s history.

 

Continue Reading

eSports

Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports

Published

on

Reading Time: 2 minutes

Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than £4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.

Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.

University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.

Working in the world of video games

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.

Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.

Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.

The new season of UNIVERSITY Esports

Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.

The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.

Competition details

League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.

Continue Reading
Advertisement
Alpha Affiliates
Advertisement

EveryMatrix

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Trending (Top 7)

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.