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UK Gambling Commission could ban gambling with credit cards

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Gambling Commission could ban gambling with credit cards
UK gambling watchdog considers credit card ban. Photo credits: iStock
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The regulator fears that the use of credit cards encourages players to bet with money that they don’t have.

The recommendation is included in the UK Gambling Commission‘s ‘Review of online gambling’, which sets out a number of ideas that the regulator now plans to consult on in order to change existing regulatory requirements. The aim is to extend the protection that online gambling consumers already have.

The report includes a number of proposed changes for gambling operators, including tightening up the age verification process, improving understanding of customers, tackling unfair terms and conditions, and better identifying customers who may be at risk of harm.

Neil McArthur, Gambling Commission Chief Executive, said: “The proposals we have announced today are intended to protect children better, reduce the risks to vulnerable consumers and build on the measures we already impose on operators to know their customers and intervene at an earlier stage before consumers experience harm.

Gambling industry continues to grow

The report states that since the introduction of the Gambling Act 2014 the UK has the largest regulated gambling industry in the entire world and that gross gambling yield (GGY) is £4.7 billion annually, with growth expected to continue.

The industry has been massively boosted by changes to consumer behaviour that have been brought about by technological advances, such as high broadband penetration, widely available WiFi connections and the use of smartphones and tablets.

All of these things make online gambling readily available to consumers, with bets able to be placed at home or at work with just the touch of a button.

Indeed, the Gambling Commission predicts that over 50% of remote (online) GGY will be generated through gambling operators’ mobile channels by 2020, up from 40% currently. They also predict that the online gambling industry will grow from 34% of the overall market at present to 50% (measured by GGY) over the next few years.

Credit card use risky

Problems begin to arise with online gambling when the ease with which consumers can place bets remotely is matched with the use of a credit card to do so.

Once a consumer decides to play with their credit card they risk racking up high levels of debt, particularly because most credit card companies tend to treat gambling transactions the same way they treat cash advances, which means higher interest, no interest-free period and usually a handling fee as well.

Although the regulator itself doesn’t currently hold any data on credit card use for gambling, the report states that gambling operators indicate that these payments amount to 10% to 20% of deposits on their websites, which is a significant amount of bets placed with borrowed money.

The Gambling Commission says that the offer of credit for gambling “increases the risk that consumers will gamble more than they can afford” and that they will now “conduct further work on gambling using credit in order to develop a more comprehensive understanding of associated risks.”

However, the regulator will not take the decision lightly and has expressed some concern that banning credit card use for gambling could push some people into “more risky and higher cost payment methods, such as pay-day loans”.

Indeed, in addition to using credit cards the report notes that some online gambling customers also borrow money from pay-day loans or their overdraft facilities to place bets.

These borrowing methods pose additional problems for gambling operators because they are hard to detect. That’s because operators only tend to be aware that bets are being placed with borrowed money when credit cards are used – because the customer has to enter their credit card details to play – unlike money from overdrafts and pay-day loans, which can be used from a debit account.

 

Source: choose.co.uk

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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