eSports
Overwatch Crosses $1 Billion from Microtransactions

Overwatch has become the sixth franchise of Blizzard to make $1 billion from microtransactions. It follows World of Warcraft, Call of Duty, Destiny, Candy Crush, and Hearthstone. Only 64 games on any platform have ever reached the $1 billion mark from microtransactions.
Part of Overwatch’s in-app purchase revenue comes from the relatively new Overwatch League tokens, which allow players to purchase skins directly, but the vast majority likely comes from loot boxes, which have been available for much longer and are far more popular. So popular that they have catalysed an international pushback against loot boxes.
Game publishers are still pushing the practice as a significant revenue-earner, and some are going to increasing lengths to defend them. EA, for instance, recently addressed criticism of loot boxes from U.K. lawmakers by calling them “surprise mechanics” and saying that they were “quite ethical.”
-
Asia3 days ago
Digital gaming disruption tackled in 1st AsPac Regulators’ Forum
-
Latest News6 days ago
Cloudbet maps regional betting trends in August–September 2025
-
Latest News6 days ago
High Roller Launches New Online Casino Brand in Finland
-
Latest News6 days ago
NetBet Denmark expands its casino library by adding SYNOT Games as a provider
-
Asia5 days ago
PAGCOR chief pushes for stricter regulation, not online gaming ban
-
Central Europe6 days ago
Promatic Games and SYNOT Interactive Announce Strategic Partnership to Strengthen iGaming Expansion in Central and Eastern Europe
-
Conferences in Europe6 days ago
Strategies that Scale: Evoplay’s Alex Malchenko on Cracking the Code of Localised iGaming Success
-
Conferences in Europe6 days ago
New Gamification Academy at SBC Summit to Present Fresh Approaches to Player Engagement