eSports
Fnatic’s New Report Shows Esports Grew Significantly During the Pandemic

London-based esports organisation Fnatic has released a new report that takes a look at how the overall esports industry has fared during the Covid-19 pandemic.
The pandemic forced many esports events to be cancelled or postponed, but the report shows that 31.6% of events transitioned from LAN events to being held online, meaning there were no delays or cancellations to the event. For most viewers watching at home, the changes would have been minimal.
The report also shows that only 23.5% of events were outright cancelled, with most of them being postponed and the rest being moved online. As many sporting events, such as Wimbledon, were outright cancelled, it seems that esports took a very different approach.
With online competition still going strong and most traditional sporting events cancelled, a lot of major sporting leagues focus more on esports. F1 was the big winner in this department, with many fans tuning into the online races that at times were hard to distinguish between the real thing. FIFA also saw a big boost, with many professional footballers spending their lockdown playing and streaming the game.
-
eSports6 days ago
Esports World Cup Foundation Confirms Full Game Lineup, Schedule, and Club Championship Rules for EWC 2025
-
Press Releases6 days ago
BonusFinder Launches Practical Player Guide to Mastering Online Casino Bonuses
-
Latest News6 days ago
Midnite creates free limited-edition beer for fans to enjoy at World Snooker Championship
-
Latest News6 days ago
GR8 Tech Powers Smarter Betting with New Match Trackers
-
Latest News6 days ago
The Free Bet Wheel: Betting.bet Increases Player Engagement with New Gamification Tool
-
Asia6 days ago
100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo
-
Latest News6 days ago
ACR POKER’S NEXT HIGH STAKES ADVENTURE TAKES PLAYERS TO MONTENEGRO FOR PRESTIGIOUS SUPER HIGH ROLLER SERIES
-
Conferences in Europe6 days ago
Speaking the Player’s Language: Promatic Group’s Take on Game Localization in CEE