eSports
game.tv Jumps to #1 Mobile eSports Platform: Powers a Tournament Every 60 Seconds in 17 Countries, Crosses 11M Tournament Participants
![game.tv Jumps to #1 Mobile eSports Platform: Powers a Tournament Every 60 Seconds in 17 Countries, Crosses 11M Tournament Participants](https://europeangaming.eu/portal/wp-content/uploads/2021/02/number-1.jpg)
1000 new communities a day from 300+ games are adopting the platform, making game.tv the hangout place for amateur gamers
game.tv mobile app, launched just six months ago, is scaling rapidly to become the world’s #1 mobile eSports platform. In this short span of time, it has clocked 11 million tournament registrations, and now hosts one tournament every minute! It has very quickly become the go-to place for amateur gamers to play and sharpen their gaming skills through community-driven participation, backed by gaming vloggers, influencers, and huge prize pools.
game.tv hosts tournaments across hundreds of communities worldwide for an impressive 300+ top game titles such as Garena Free Fire, Brawl Stars, Clash Royale, and Call of Duty Mobile. They also host unique women-only weekly tournaments like Free Fire Diva Scrim Wars, to support emerging female players in the gaming and eSports space.
Aside from being able to compete in community (guild)-based tournaments for top game titles, gamers utilize the platform to become a part game.tv’s rapidly expanding network of 100,000 guilds, connect and interact with teammates via text and voice chats, enjoy video content from professional gamers and top influencers, and win amazing rewards from huge prize pools.
“This is an extremely exciting time for the eSports industry. The number of new people playing games has vastly increased, and so has the time that they spend gaming each day. A lot of players are amateur gamers with no guidance on sharpening their skills in eSports. Through our platform, we can support them by creating a path to pro for mobile eSports while fostering a grassroots community,” said Rosen Sharma, CEO game.tv.
“By partnering with game.tv, we give opportunities to many young gamers to start their journey with a mentor every step of the way. The live stream tournaments have seen high engagements from amateur gaming audiences. We hope to welcome many such young and ambitious players into our community,” said Ritik Jain, YouTuber and Founder of Two-Side Gamers.
game.tv is powered by an AI-based eSports assistant, ‘Tourney’, that can effortlessly run automated tournaments from start to finish. The eSports assistant helps communities, streamers, and content creators to create community tournaments. Large game developers are integrating with Tourney to help create vibrant communities around their game.
“Mobile eSports is fast evolving where the focus has shifted from a few big tournaments to organising thousands of tournaments a day for all types of gamers. We use Tourney, our AI-powered eSports assistant for hosting 1600+ tournaments a day,” Sharma added.
eSports
BLAST and British Esports Team Up to Bolster UK’s Esports Industry During Landmark Year For the Industry
![](https://europeangaming.eu/portal/wp-content/uploads/2024/06/BLAST-and-British-Esports-Team-Up-to-Bolster-UKs-Esports-Industry-During-L_20240613_143927_0000.png)
BLAST, the global esports entertainment company, and British Esports, the national body for esports in the UK, have announced a strategic partnership during a landmark year for the UK industry.
This collaboration will focus BLAST and British Esports efforts on political lobbying, grassroots development, education, careers, and professional development. The partnership comes during a historic year for the UK esports industry, with a record number of tier one esports events taking place, helping to position the region as a global hub for esports and gaming.
With the UK holding an 6% share of the global esports market and the global sector expected to reach $1.6 billion by the end of this year, this partnership aims to capitalise on this momentum and foster further growth.
Robbie Douek, CEO of BLAST, said: “This partnership with British Esports is a pivotal step in our mission to support the esports ecosystem in the UK. By focusing on key pillars together, we aim to create a sustainable and inclusive environment that encourages growth and professional development at every level. This year alone, the world’s biggest game publishers are choosing the UK as a destination for their esports ecosystems and arena events, helping position the region as a global hub for esports and big-scale events.
This partnership with British Esports will allow us bridge the gap between tier one arena events and grassroots esports.”
Chester King, CEO of British Esports, said: “2024 is a landmark year for esports in the UK as we host some of the most iconic global esports events.
This is an incredible opportunity to leave a legacy from grassroots to professional that promotes the UK as a leading global destination for esports. That is why we were thrilled when Robbie and the team at BLAST visited our National Esports Performance Campus in Sunderland earlier this month to finalise our partnership. This collaboration between two leading British esports organisations will not only help to solidify the UK as a leading hub for esports but also ensure that we are nurturing the next generation of talent and providing them with the tools and opportunities they need to succeed.”
The partnership comes in a month where London is set to host two tier one esports arena events in consecutive weeks, with the BLAST Premier Spring Final taking place in Wembley Arena this week and the RLCS London Major in Copper Box Arena next week. These combined events will see more than 25,000 fans watch live esports events in-person in the United Kingdom in June alone.
To mark the launch of the partnership, Robbie Douek, CEO for BLAST, recently met Dave Martin, SVP for British Esports, for a tour of the National Esports Performance Campus in Sunderland.
eSports
Intel® Extreme Masters Cologne 2024: All 16 teams set to compete in the 10 year anniversary event
![](https://europeangaming.eu/portal/wp-content/uploads/2024/06/17-1.jpg)
From August 10 – 18, 16 top Counter-Strike (CS) teams will battle it out during Intel® Extreme Masters (IEM) Cologne 2024 for a share of the $1,000,000 prize pool, a win in the race to secure the Intel® Grand Slam V, and the coveted trophy. Today, we are thrilled to share with you the full lineup of teams competing in the celebratory event.
IEM tournaments are the pinnacle of esports competition for players worldwide and are at the heart of excitement for fans from around the globe. This year, we are celebrating our 10 year anniversary at the LANXESS arena as the final three days of IEM Cologne 2024 will once again take place in the iconic and packed-out arena in Cologne, Germany.
Also dubbed the Cathedral of Counter-Strike, the event’s significance lies in its long-lasting traditions and ability to consistently deliver legendary moments. This year, everyone is invited to go on a trip down memory lane and to experience the world’s best CS teams to-date playing CS2 for the first time on stage in Cologne.
The teams competing at IEM Cologne 2024 are:
- Team Spirit (IEM Katowice 2024 winner)
- FaZe Clan (IEM Chengdu 2024 winner)
- MOUZ (ESL Pro League Season 19 winner)
- G2 Esports (IEM Dallas 2024 winner)
- Team Vitality (ESL World Ranking Global)
- Natus Vincere (ESL World Ranking Global)
- Astralis (ESL World Ranking Global)
- Virtus.pro (ESL World Ranking Global)
- ALTERNATE aTTaX (Online Qualifier Germany)
- HEROIC (ESL World Ranking Europe)
- Eternal Fire (ESL World Ranking Europe)
- Team Falcons (ESL World Ranking Europe)
- Complexity Gaming (ESL World Ranking North America)
- 9z Globant (ESL World Ranking South America)
- The MongolZ (ESL World Ranking Asia)
- FlyQuest (ESL World Ranking Oceania)
- Team Liquid (ESL World Ranking Global)
- Imperial Esports (ESL World Ranking Global)
- FURIA Esports (ESL World Ranking Global)
- BIG (ESL World Ranking Global)
- BetBoom Team (ESL World Ranking Global)
- paiN Gaming (ESL World Ranking Global)
- MIBR (ESL World Ranking Global)
- SAW (ESL World Ranking Global)
eSports
SIS strengthens bet365 partnership with global launch of eSoccer product
![SIS strengthens bet365 partnership with global launch of eSoccer product](https://europeangaming.eu/portal/wp-content/uploads/2024/06/SIS-X-bet365.png)
Operator significantly enhances content offering around the world
SIS (Sports Information Services), the leading content supplier of 24/7 live betting services, has agreed a landmark deal with long-term partner, bet365, to deliver its comprehensive eSoccer portfolio across all regulated markets and boost the renowned operator’s global offering.
The integration of the complete suite of H2H Global Gaming League™ eSoccer matches will see bet365 benefit from the increase in betting opportunities which are proven to maximise engagement and margin.
The agreement considerably strengthens SIS’ Competitive Gaming offering across the globe with eBasketball already live. The addition of eSoccer contests means more than 150,000 events will now be available on the world’s leading sports betting operator’s online platform.
Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is proven to deliver superior margins, adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer matches which are produced entirely in-house at SIS’s UK-based secure studios.
Competitive Gaming is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards. The highest possible accreditation created to set unmatched levels of integrity and safety in the industry, it has trained referees overseeing every contest.
Paul Witten, Managing Director EMEA at SIS, said: “We are very pleased to launch our eSoccer product as part of our long-term partnership with bet365.
“It is evident that customers have taken to our fast-paced, highly competitive short-form action and engage with the many available betting opportunities and we expect this to continue with the integration of our complete Competitive Gaming offering across regulated markets.”
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