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These Are The Retro Gaming Consoles Worth Nearly $1000

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These Are The Retro Gaming Consoles Worth Nearly $1000
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The gaming consoles of previous eras rarely lose their value, and with inflation and retro nostalgia, the price tag often increases.
And if this trend continues, research reveals the newest releases of consoles including PlayStation and Xbox could be costing gamers up to $740 USD in 2050!
New research looks at popular games consoles from the last 50 years to see whether games consoles and video games are getting cheaper or more expensive over time – as well as how much consoles could cost in the next thirty years.
The Top 10 Consoles With The Biggest Price Increase:

Rank

Console

Release Year

Introductory Price On Release

Adjusted For 2020 Inflation

1

Intellivision

1980

$300

$996

2

Atari 2600

1977

$200

$882

3

PlayStation 3

2006

$500

$780

4

CD-I

1991

$400

$768

5

Atari 5200

1982

$270

$740

6

Sega Saturn

1995

$400

$688

7

Sega CD

1992

$300

$561

8

Xbox One

2013

$500

$560

9

Magnavox Odyssey

1972

$100

$553

10

Xbox 360

2005

$400

$540

đŸ•č The Intellivision, released by Mattel Electronics in 1980, takes the top spot. The video game console was introduced with a $300 price tag. In today’s money, the console would cost nearly $1,000 to purchase.
đŸ‘Ÿ The Atari 2600, released in 1977 and sold for $200, follows in second with a present day price tag of $882.
🎼 The PlayStation 3 ranks third, costing $500 dollars back when the console was released. Today, accounting for inflation, the console would cost gamers approximately $780.
The Top 5 Console Video Games With The Biggest Price Increase:

Rank

Console

Launch Date

Average Cost Of Game For Console At Launch

Average Cost Of Game For Console In 2020

1

Atari 2600

1977

$39.99

$170.70

2

Intellivision

1979

$39.99

$142.49

3

ColecoVision

1982

$39.99

$107.20

4

Nintendo Entertainment System

1985

$45.00

$108.18

5

Nintendo Game Boy

1989

$29.99

$62.56

Over the years video games have, on average, been around the same price at launch from $30-$40 per game.
Interestingly, the price of video games for consoles, on average and accounting for inflation, seemed to level out between 2005-2015 which consistently saw AAA titles priced at $50-$60 but with the new generation of consoles, that average price is rising to over $70 for AAA titles.
The Top 5 Best Selling Video Game Consoles:

Rank

Console

Release Year

Introductory Price On Release

Adjusted For 2020 Inflation

Global Sales

1

PlayStation 2

2000

$300

$459

155,000,000

2

Nintendo DS

2004

$200

$278

154,020,000

3

Game Boy

1989

$110

$234

118,690,000

4

Game Boy Advance

2001

$100

$147

118,690,000

5

PlayStation 4

2013

$400

$448

112,300,000

PlayStation 2 is the console with the most global sales to date, with approximately 155 million units sold since launching in 2000. The Nintendo DS is the portable game console with the most global sales with 154 million global sales.
You can view the findings, including the full lists, here.
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ECA and AGEM applaud creation of Association Assembly at ICE Barcelona

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ECA and AGEM applaud creation of Association Assembly at ICE Barcelona
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The news that January’s ICE Barcelona will include a major new feature dedicated to global gaming’s most influential trade associations has been welcomed by organisations in Europe and abroad.

Making full use of the additional space at the Gran Via Fira de Barcelona, the first ICE Association Assembly has been created to enable trade bodies to promote their values and create new opportunities for the gaming community across every sector and geography, including both the Brussels-based European Casino Association (ECA) and the Association of Gaming Equipment Manufacturers (AGEM), the global trade association for gaming equipment suppliers with its primary headquarters in Las Vegas.

Erwin Van Lambaart, Chair of the ECA confirmed: “Our members are already planning their week in Barcelona and they will be at this historic edition of ICE in great numbers. ICE is a pivotal event for the global gaming community and having a show floor feature which will enable us to engage directly with all sectors is a unique opportunity.

“Traditionally, our association’s involvement at ICE and its Conference program has primarily centred around networking and product development orientation—connecting with our members, regulators, suppliers, and fellow trade bodies. However, ICE 2025 marks a significant milestone. For the first time, the ECA will have the chance to fully interface with the global industry supply chain in its entirety. We are looking forward to this unique opportunity to articulate our vision for the future to a diverse and comprehensive audience, where innovation, responsibility and significant partnerships for guest and customer centricity will have centre stage.”

Daron Dorsey, CEO of AGEM added: “We represent the interests of our gaming suppliers whose well-known brands are global in reach, so to be given the opportunity to explain our agenda and engage with what is a truly international audience of association colleagues on the ICE show floor is invaluable.”

January’s editions of ICE and iGB Affiliate will occupy 120,000sqm of space compared to the 100,00sqm at ICE 2024. In a major endorsement of the opportunities offered by the relocation to Barcelona 72% of the 25 biggest exhibitors will have an increased stand presence at ICE 2025.

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Industry Awards

Blask Wins Prestigious “Startup of the Year” at 2024 Starlet Awards

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Blask, the pioneering AI-powered analytics ecosystem for iGaming, has been named “Startup of the Year” at the prestigious 2024 Starlet Awards. The company earned this recognition for developing a groundbreaking market intelligence platform that has redefined how gaming operators leverage data and market insights.

Award Recognition

The award confirms Blask’s revolutionary approach to market analytics and its significant impact on how iGaming companies access and utilise market intelligence. Powered by AI models including Computer Vision and Natural Language Processing, Blask analyses billions of data points across 2000+ active brands to provide unprecedented market insights.

The Starlet Awards recognition follows Blask’s recent SiGMA Asia Startup Pitch 2024 Award victory. “Winning these awards affirms our belief that innovation and bold ideas can reshape the iGaming landscape. The recognition underscores the impact of our cutting-edge AI technology and our relentless pursuit to transform data into actionable insights”, reflects Max Tesla, CEO and Co-founder of Blask

Blask provides operators with a strategic edge across multiple critical areas. Its real-time market analysis capabilities deliver instant access to crucial market metrics, while the high-granularity data available at one-hour intervals enables swift, informed decision-making. The sophisticated AI modelling system estimates GGR and FTD by analysing a comprehensive range of inputs, including historical data, third-party OSINT data, market performance, competitor metrics, historical brand performance, market reports, and public company disclosures.

Beyond analytics, Blask offers robust brand monitoring and competitor analysis tools, alongside strategic and tactical planning capabilities particularly valuable for market entry decisions and maximising performance during major events. The recently introduced customer profile feature harnesses AI to generate detailed, country-specific user profiles, adding another layer of strategic insight for operators.

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CONCEPT: VERSATILITY AND EFFICIENCY IN SPACES

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The CONCEPT cabinet line has been designed to maximize space in casinos, adapting to any configuration. Its efficient design allows for different bank arrangements, making the most of the available area. This gives operators greater flexibility in organizing their gaming floor.

Additionally, the integrated LED strips in CONCEPT eliminate the need for extra signs or wedges, creating a sleek and attractive visual at all times.

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