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Spotify analysis reveals the most popular video game soundtrack ever!

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Spotify analysis reveals the most popular video game soundtrack ever!
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As technology continues to evolve, there is no question that video game soundtracks have dramatically improved since home consoles’ early origins. From the heroic chorus chants in Skyrim to the heart wrenching guitar solo between Joel and Ellie in The Last of Us 2, soundtracks certainly play a key role in the game’s overall success.

But which video game has the best soundtrack?

Interested in this, RantCasino wanted to find out which video game soundtrack is the most popular. After collating a list of the most loved video game soundtracks, the team went to Spotify to count the number of streams per soundtrack, ultimately, allowing them to rank the most popular soundtrack based on its total number of Spotify streams.

Key Points

  • The Elder Scrolls V: Skyrim is the most popular video game soundtrack with 316,387,843 total Spotify streams!
  • The second most popular is The Witcher 3: Wild Hunt with 304,138,799 Spotify streams.
  • The Last of Us comes in third, followed by League of Legends and Ori and the Blind Forest.
  • The Choice from The Last of Us, is the most popular video game track with 36,809,934 total Spotify streams.

The top 10 video game soundtracks:

Rank

Game

Album name

Total Spotify play count

1

The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim: Original Game Soundtrack

316,387,843

2

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt (Original Game Soundtrack)

304,138,799

3

The Last of Us

The Last of Us

178,351,897

4

League of Legends

The Music of League of Legends One

81,677,962

5

Ori and the Blind Forest

Ori and the Blind Forest (Original Soundtrack)

80,858,446

6

God of War

God of War (PlayStation Soundtrack)

74,184,832

7

Assassin’s Creed

Assassin’s Creed: The Best of Jesper Kyd

73,541,304

8

Crypt of the NecroDancer

Crypt of the NecroDancer (Original Game Soundtrack)

71,048,161

9

Mass Effect 3

Mass Effect 3 (Original Soundtrack)

66,226,018

10

Assassin’s Creed 4: Black Flag

Assassin’s Creed 4: Black Flag (Original Game Soundtrack)

58,723,737

RantCasino.com can reveal that the most popular video soundtrack of all time, according to Spotify streams, is The Elder Scrolls V: Skyrim: Original Game Soundtrack. Skyrim’s main theme was recorded with a 30-man choir in dragon-tongue and has a grand total of 316,387,843 Spotify streams.

Coming just behind, in second, is The Witcher 3: Wild Hunt with 304,138,799 Spotify streams. The soundtrack includes folk music mixed with battle hymns and was even nominated for best soundtrack in a video game at the 2015 Hollywood Music Media awards.

The Last of Us is third with 178,351,897 Spotify streams. The game was released on June 14th, 2013 and has been dubbed one of the most revolutionary and most memorable games of all time.

Coming in fourth, with 81,677,962 Spotify streams, is the music from League of Legends. Created by Riot Games, the online multiplayer has certainly cemented itself as one of the most popular games in the world with many able to recognise the tunes of Summoner’s Rift.

Completing the top five is Ori and the Blind Forest with 80,858,446 total Spotify streams. The backing soundtrack created by Gareth Coker has been labelled “astoundingly beautiful” and “nothing short of a musical masterpiece” by Zanobard reviews.

The top 5 video game individual tracks:

Rank

Game

Song name

Total Spotify play count

1

The Last of Us

The Choice

36,809,934

2

League of Legends

Get Jinxed

35,197,458

3

The Last of Us

The Last of Us

34,965,692

4

Assassin’s Creed 2

Ezio’s Family

26,906,019

5

The Elder Scrolls V: Skyrim

Dragonborn Theme

26,608,593


Methodology

  1. RantCasino.com used Spotify’s Video Game Soundtracks playlist as their seed list to collect the most popular video game soundtracks of all-time.
  2. The list was then cleaned and filtered to select 73 of the most popular video game soundtracks in the playlist, removing any albums that were not relevant to the study such as compilation albums.
  3. The total Spotify streams were scraped and collated for each video game soundtrack. All data amalgamated and ranked.
  4. The data was gathered on 18/06/2021 and is accurate as of then but subject to change.
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Gaming

Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions

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Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
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Wargaming, a leading game developer, teamed up with SplitMetrics, an app growth solutions company, to boost conversion rates with seasonal Christmas-themed screenshots for the launch of its game World of Warships: Legends.
Coinciding with the game’s soft launch in Brazil, the Philippines, Canada, and France ahead of the Christmas holidays, Wargaming wanted to capitalise on the seasonality effect to influence its app engagement without advertising.
By working with SplitMetrics Agency, a leading mobile growth agency, Wargaming increased conversions by an average of 15% on iOS across App Store storefronts in Canada, the Philippines and France. Canada experienced the highest conversion rate increase with 31.45%, followed by the Philippines (9.61%) and France (3.44%). On Android, the Brazilian Google Play storefront experienced the highest conversion rate increase with 6.68%.
SplitMetrics Agency focused on A/B testing as its core strategy. The agency optimised visual assets, analysed performance and tested various creative hypotheses. Using SplitMetrics Optimize, the agency’s experts ran experiments to identify the best-performing illustrations for both the App Store and Google Play product pages.
A key hypothesis tested during this project was whether tailoring visuals to each region during Christmas would have an impact. For France and Canada, the images were adjusted to include a winter theme featuring snow, fireworks and a Christmas tree. For the Philippines, the agency used white ribbons, a local Christmas tradition, along with fireworks and ornaments displaying the country’s flag. And for Brazil, fireworks and ornaments decorated with the Brazilian flag.
During this testing period, there were no in-app events or paid user acquisition campaigns, allowing the performance changes to be directly attributed to the updated screenshots.
Thomas Kriebernegg, General Manager, SplitMetrics Agency, said: “Christmas is one of the main calendar events that app marketers need to prepare for, especially in the gaming category.
“The World of Warships: Legends case study is a great example of how seasonality can significantly impact your app’s performance and give you a boost in users. And this can be achieved without an advertising budget. It can all be done organically when you have the right calendar event, great graphics and A/B testing.
“As in the case of the Wargaming game, a comprehensive analysis and testing strategy increased its conversion rate by an average 15% across three markets.
“It is essential that app marketers forward-plan for any relevant calendar events. It’s also important to note that Christmas may not be relevant for every app but if you’re unsure you can always try A/B testing to see what works. And keep optimising.”
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Gaming

Nolimit City revisits the brutal factory life in Outsourced: Slash Game

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Nolimit City revisits the brutal factory life in Outsourced: Slash Game
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Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!

In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.

Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.

Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“

‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.

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Gaming

The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example

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The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Reading Time: 3 minutes

 

Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.

Back on course

The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.

The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.

Billions of players

Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.

“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.

One hobby, different habits

GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.

Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.

Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.

“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.

Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.

Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.

Entering the mobile market

Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.

“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.

“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.

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