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ESA Gaming enhances platform offering with Gaming Corps content
Innovative provider ESA Gaming has boosted its aggregation platform offering after partnering with cutting-edge game developer Gaming Corps.
The deal will see Gaming Corps’ unique and pioneering content library distributed through ESA Gaming’s platform and made available to operator partners in numerous jurisdictions.
The supplier’s casino slot portfolio includes player favourites Clumsy Witch, Baby Hercules, Angry Elf, and Undead Vikings. Gaming Corps’ will also soon launch its first multiplier game titles, a new genre of content inspired by crypto currency crash games.
Gaming Corps is a forward-thinking games studio with an aim to develop original content and a vision to be recognised as a prime mover in the evolution of the iGaming sector.
The deal will strengthen Gaming Corp’s presence in some of its core European markets and will also allow the supplier to launch its content in new territories such as Italy and LatAm.
ESA Gaming’s Game Aggregator System (GAS) hosts over 1,000 titles from 20 premium suppliers and boasts an extensive network of global operator partners. ESA Gaming also develops its own content with the supplier’s EasySwipe™ mobile games portfolio offering cross-sell opportunity for sportsbooks.
Maria Luisa Malfasi, Business Development Manager at ESA Gaming, said: “We are always looking for fresh great content to add to our aggregation platform and Gaming Corps ticks all the boxes.
“With a focus on developing original content that appeals to a wide demographic of players, Gaming Corps makes the perfect partner for us as we continue to expand our aggregation platform to provide operators with a premium offering.”
Alex Lorimer, Head of Business Development at Gaming Corps, said: “In ESA Gaming, a fellow games provider, we have a partner that fully understands our business needs and motivations.
“ESA Gaming’s proven presence in Italy and LatAm further strengthens the appeal of this deal as we will be able to introduce our exciting and engaging games to new audiences via their market leading operator partners.”
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