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Paf launches tech school

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Gaming Company Paf launches tech school
grit_lab Fredrik Karlstrom, Francois Maugis, Annika Hambrudd, Daniela Johansson and Anna-Lena Svenblad at Paf head office
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The Nordic gaming company Paf will start up and run a tech education for 50 software developers. The education is carried out completely without teachers and classes, where the student’s own ability to develop is in focus. Paf was given the task to start up the education from the Government of Åland.

grit:lab is a new and alternative IT education that in 2022 will start educating 50 students to become tech developers of the future. The education is a kind of coding school that is based on the 01 edu platform’s pedagogy, an alternative education in contrast to the traditional education within IT. The education is completely project-based, teacher free and without regular classes and follows a gamified two-year learning process.

“This is an interesting and exciting educational concept, where students learn to learn for themselves. It will be an excellent complement to current education and I think that a learning process without regular classes can be good for many students,” says Annika Hambrudd, Minister of Education in Åland’s provincial government.

The need for tech-talented people is great both on Åland and throughout the Nordic region.

“This is an important investment for our tech companies in Åland, which have a large demand for IT-educated personnel. I strongly believe in this modern concept of educating oneself in IT. Where different people with different backgrounds are combined with the creativity that exists in the Paf house,” says Fredrik Karlström, Minister of Trade and Industry in Åland’s provincial government.
Campus in Paf’s headquarters
The training will be run by Paf in Paf’s head office on Åland. It gives students an excellent proximity to the latest technology and a tech inspired campus environment.

“We are convinced that this will be good and in the end grit:lab can help us find the tech talents we need.”

“But the training is not only for Paf, it is for all IT companies. And we hope that many companies want to become partner companies for the education program so that we together can both help and get help from the IT students,” says Daniela Johansson deputy CEO and CRO at Paf.
An excellent education for a career within tech
The foundation for the education began in France and there are now similar educations in 40 different countries around the world. No previous basic knowledge of coding or IT is needed, in order to be admitted to the education.

“grit:lab is looking for those who have talent and the right personal drive forward, regardless of their age, gender or where they come from. I have no doubt that these students will get a tech job after their education,” says Francois Maugis, CTO at Paf.

Applications, in the form of an online test, will open around the turn of the year 2021/2022. Based on the first stage of tests, 150 persons can go on to the next step in the application process, after which 50 students will be allowed to start their education for free in the grit:lab in August 2022.

“The people we are looking for are people who have a logical mind set but above all have a commitment and the will to develop themselves. Talent alone without effort, is not enough to achieve results.”

“If you want to be part of grit:lab, you need to have ‘grit’, the energy and a passion to find solutions so that you get past obstacles and setbacks with the help of others without giving up. When it is challenging, you are driven by the desire to move forward towards the goal and at the same time along the way you like to collaborate and co-create solutions together with others,” says Anna-Lena Svenblad Development Director at Paf and Paf’s project manager for grit:lab.

Powered by 01Edu (the internationally-acclaimed pedagogy co-founded by Nicolas Sadirac), the course is teacherless, with students solving gamified projects at their own pace while learning from their peers. With a renowned industry-leading reputation, the curriculum has been rigorously designed for learning skills of the digital world and technology industry. Taking a different approach than the classic teaching methods, learning is facilitated through a collective and co-creative process in a professional environment.

Industry Awards

Blask Wins Prestigious “Startup of the Year” at 2024 Starlet Awards

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Blask, the pioneering AI-powered analytics ecosystem for iGaming, has been named “Startup of the Year” at the prestigious 2024 Starlet Awards. The company earned this recognition for developing a groundbreaking market intelligence platform that has redefined how gaming operators leverage data and market insights.

Award Recognition

The award confirms Blask’s revolutionary approach to market analytics and its significant impact on how iGaming companies access and utilise market intelligence. Powered by AI models including Computer Vision and Natural Language Processing, Blask analyses billions of data points across 2000+ active brands to provide unprecedented market insights.

The Starlet Awards recognition follows Blask’s recent SiGMA Asia Startup Pitch 2024 Award victory. “Winning these awards affirms our belief that innovation and bold ideas can reshape the iGaming landscape. The recognition underscores the impact of our cutting-edge AI technology and our relentless pursuit to transform data into actionable insights”, reflects Max Tesla, CEO and Co-founder of Blask

Blask provides operators with a strategic edge across multiple critical areas. Its real-time market analysis capabilities deliver instant access to crucial market metrics, while the high-granularity data available at one-hour intervals enables swift, informed decision-making. The sophisticated AI modelling system estimates GGR and FTD by analysing a comprehensive range of inputs, including historical data, third-party OSINT data, market performance, competitor metrics, historical brand performance, market reports, and public company disclosures.

Beyond analytics, Blask offers robust brand monitoring and competitor analysis tools, alongside strategic and tactical planning capabilities particularly valuable for market entry decisions and maximising performance during major events. The recently introduced customer profile feature harnesses AI to generate detailed, country-specific user profiles, adding another layer of strategic insight for operators.

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CONCEPT: VERSATILITY AND EFFICIENCY IN SPACES

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The CONCEPT cabinet line has been designed to maximize space in casinos, adapting to any configuration. Its efficient design allows for different bank arrangements, making the most of the available area. This gives operators greater flexibility in organizing their gaming floor.

Additionally, the integrated LED strips in CONCEPT eliminate the need for extra signs or wedges, creating a sleek and attractive visual at all times.

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Asia

Red Bull, Nissin Cup Noodles, and Kreo Join College Rivals Season 2 as Associate Sponsors

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India’s premier college esports and gaming talent hunt, College Rivals, has secured three major Associate Sponsors for its highly anticipated Season 2. Nissin Cup Noodles, Red Bull, and Kreo have all come on board to support the Ampverse DMI-conducted event, each contributing their distinct energy and enthusiasm, as the official Energy Partner, Snacking Partner, and Kreative Partner, respectively.

College Rivals Season 2, featuring participation from over 2,00,000 students across various competitions, offers a prize pool of INR 50,00,000 and a prestigious professional gaming contract. Having kicked off in July 2024, the championship will continue in the following months before culminating with a Grand Finale scheduled for the first quarter of 2025.

“We’re thrilled to welcome top brands like Nissin Cup Noodles, Red Bull, and Kreo to College Rivals Season 2, which has grown exponentially this time around and is bigger and better than ever. These incredible partners will further enhance the student experience with immersive gaming, exciting activities, and creative engagements, adding new energy and thrill as we continue to inspire college-going students to engage with esports and gaming opportunities,” said Ashwin Haryani, Country Head, Ampverse DMI.

Red Bull, returning to College Rivals after a successful first season, brings extra excitement with their racing simulators and product samples in interactive zones, giving students a taste of the fast-paced energy of Esports. Nissin Cup Noodles, the event’s Snacking Partner, is bringing a flavorful twist to the action. With wet product sampling of their instant noodles, Nissin Cup Noodles seamlessly blends snack breaks with gaming.

Meanwhile, with their branded gaming peripherals, Kreative Partner Kreo is hosting interactive activities such as typing tests and giveaways, inviting students to engage with top-tier gaming gear at the country’s biggest collegiate gaming event.

“We’re absolutely fired up to be part of College Rivals Season 2! The energy is electric, with thousands of students from all over the country bringing their A-game. The fast-paced action, intense competition, and pure thrill of gaming make this event a perfect match for Nissin Cup Noodles which is the go-to snacking option for gamers” said Varun Oberoi – Vice President, Head of Marketing and Corporate Communications, Indo Nissin Foods.

Having expanded to 20+ cities and 58+ colleges, College Rivals Season 2 is engaging 11,00,000 students across India, providing the ideal stage to connect with brands that resonate with them. Nissin Cup Noodles satisfies with its instant snacks, Red Bull keeps the energy high with its action-packed drinks, and Kreo connects creative minds with top-tier gaming gear.

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