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SuperGaming Reveals Indus — an Indo-Futuristic Battle Royale for PC, Mobile, and Consoles

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SuperGaming Reveals Indus — an Indo-Futuristic Battle Royale for PC, Mobile, and Consoles
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SuperGaming has revealed Indus, a brand-new made-in- India battle royale game for PC, mobile, and consoles. While shooters and battle royale games have been exceedingly popular in recent times, Indus is a differentiated effort, banking on its unique take on the genre. There are few battle royale games that put lore and story as a priority and none that tackle Indian culture with a futuristic twist.

“The hope is to draw on our deep lore to create a world that’s distinct but relatable, complete with guns and gameplay systems you’d expect — with a few surprises we plan on revealing down the line,” says SuperGaming co-founder and CEO Roby John. “To be honest, we’re surprised at the progress we’ve made, given that we wrote this game from scratch. We had our first playable version of the game at our yearly company meet-up on Nov 25, 2021 which was very well received.”

The game is slated to be playable in 2022 and is the company’s most ambitious project to date. Since its early in development, SuperGaming has launched a developer blog to showcase a rare behind-the-scenes look at how games are made in the country.

A specialist in the mobile games space, SuperGaming’s decision to target PC and console platforms is in line with the goal of making games in India for the world.

“In addition to mobile, PC and console need to be cracked in order to be on the world stage of gaming,” says Sujeet Kumar, Chief Architect on Indus at SuperGaming. “When we say ‘global’, ‘world’, or ‘international’, we don’t get to trivialise what those words mean. We don’t get to pick a subset of what they actually represent and say ‘this is global for us’.”

Indus follows SuperGaming’s recent hits, social game Silly Royale, which recently clocked 14 million players and multiplayer shooter MaskGun which has garnered over 60 million players.

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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