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UKGC: Statistics on Participation and Problem Gambling for the Year to September 2022

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The UK Gambling Commission (UKGC) has released its latest gambling participation and prevalence survey, which covers data for the year to September 2022.

The data released is based on the Gambling Commission’s quarterly telephone survey conducted by Yonder Consulting. A nationally representative sample of 4018 adults aged 16 and over were interviewed via telephone in December 2021, March 2022, June 2022 and September 2022.

Overall participation in any gambling activity remained statistically stable at 44%, compared to the same period in 2021, while nearing pre-pandemic levels of 47%.

In-person gambling participation rate significantly increased to 27%, although this figure remains below pre-pandemic levels. As for online gambling participation, the rate has increased to 27% as well, continuing its long-term trend, leading to the highest rate ever recorded.

The report further shows the overall problem gambling rate was 0.3%, the same as in September 2021. The problem gambling rate among young people, aged between 16 and 24, was 1.4%, compared to just 0.4% a year earlier. However, given a sample size of 293, the change was not deemed statistically significant by some parties.

The rate of people experiencing moderate harm was 1.1%, up from 0.7% a year earlier. Meanwhile, 1.8% of people experienced low-level harm, compared to 1.9% the previous year; meaning the overall harm level was 3.2%, up from 2.9% in 2021. For people between the ages of 16-24, the overall rate of harm was 6.7%, compared to 4.9% last year. In terms of gender, the problem gambling rate for males was 0.4%, and 0.1% for females.

The National Lottery, where the proportion of respondents who had played rose from 26.5% to 28.7%, appeared to drive growth in the overall gambling rate. The portion of respondents who had played non-lottery games was stable at 28.4%.

There was also a statistically significant growth in online gambling in general, driven by online slots, where the percentage of people who had played rose from 3.4% to 4.6%. There were also statistically significant increases in the use of in-person slot machines, gaming machines at bookmakers such as FOBTs and bingo. However, there was a decrease in sports betting, from 5.6% to 4.5%.

The portion of people who gambled more regularly also increased after a sharp drop in previous surveys. In total, 26.6% of people had gambled in the four weeks prior to the survey, up from 23.9%, but still below the 34.9% from 2019.

Following two years of disruption and restriction as a result of the COVID-19 pandemic, overall gambling participation remains lower than pre-covid levels. Latest data for 2022 indicates that people are starting to return to in-person activities including bingo, horse races and dog racing. However, in-person participation rates remain below pre-pandemic levels.

According to the UKGC, there have been differences observed by age group in terms of those returning to in-person activities, with the in-person participation rate for 16 to 24-year-olds closest to their pre-pandemic rate.

Latest News

ECA and AGEM applaud creation of Association Assembly at ICE Barcelona

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ECA and AGEM applaud creation of Association Assembly at ICE Barcelona
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The news that January’s ICE Barcelona will include a major new feature dedicated to global gaming’s most influential trade associations has been welcomed by organisations in Europe and abroad.

Making full use of the additional space at the Gran Via Fira de Barcelona, the first ICE Association Assembly has been created to enable trade bodies to promote their values and create new opportunities for the gaming community across every sector and geography, including both the Brussels-based European Casino Association (ECA) and the Association of Gaming Equipment Manufacturers (AGEM), the global trade association for gaming equipment suppliers with its primary headquarters in Las Vegas.

Erwin Van Lambaart, Chair of the ECA confirmed: “Our members are already planning their week in Barcelona and they will be at this historic edition of ICE in great numbers. ICE is a pivotal event for the global gaming community and having a show floor feature which will enable us to engage directly with all sectors is a unique opportunity.

“Traditionally, our association’s involvement at ICE and its Conference program has primarily centred around networking and product development orientation—connecting with our members, regulators, suppliers, and fellow trade bodies. However, ICE 2025 marks a significant milestone. For the first time, the ECA will have the chance to fully interface with the global industry supply chain in its entirety. We are looking forward to this unique opportunity to articulate our vision for the future to a diverse and comprehensive audience, where innovation, responsibility and significant partnerships for guest and customer centricity will have centre stage.”

Daron Dorsey, CEO of AGEM added: “We represent the interests of our gaming suppliers whose well-known brands are global in reach, so to be given the opportunity to explain our agenda and engage with what is a truly international audience of association colleagues on the ICE show floor is invaluable.”

January’s editions of ICE and iGB Affiliate will occupy 120,000sqm of space compared to the 100,00sqm at ICE 2024. In a major endorsement of the opportunities offered by the relocation to Barcelona 72% of the 25 biggest exhibitors will have an increased stand presence at ICE 2025.

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Industry Awards

Blask Wins Prestigious “Startup of the Year” at 2024 Starlet Awards

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Blask, the pioneering AI-powered analytics ecosystem for iGaming, has been named “Startup of the Year” at the prestigious 2024 Starlet Awards. The company earned this recognition for developing a groundbreaking market intelligence platform that has redefined how gaming operators leverage data and market insights.

Award Recognition

The award confirms Blask’s revolutionary approach to market analytics and its significant impact on how iGaming companies access and utilise market intelligence. Powered by AI models including Computer Vision and Natural Language Processing, Blask analyses billions of data points across 2000+ active brands to provide unprecedented market insights.

The Starlet Awards recognition follows Blask’s recent SiGMA Asia Startup Pitch 2024 Award victory. “Winning these awards affirms our belief that innovation and bold ideas can reshape the iGaming landscape. The recognition underscores the impact of our cutting-edge AI technology and our relentless pursuit to transform data into actionable insights”, reflects Max Tesla, CEO and Co-founder of Blask

Blask provides operators with a strategic edge across multiple critical areas. Its real-time market analysis capabilities deliver instant access to crucial market metrics, while the high-granularity data available at one-hour intervals enables swift, informed decision-making. The sophisticated AI modelling system estimates GGR and FTD by analysing a comprehensive range of inputs, including historical data, third-party OSINT data, market performance, competitor metrics, historical brand performance, market reports, and public company disclosures.

Beyond analytics, Blask offers robust brand monitoring and competitor analysis tools, alongside strategic and tactical planning capabilities particularly valuable for market entry decisions and maximising performance during major events. The recently introduced customer profile feature harnesses AI to generate detailed, country-specific user profiles, adding another layer of strategic insight for operators.

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Latest News

CONCEPT: VERSATILITY AND EFFICIENCY IN SPACES

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The CONCEPT cabinet line has been designed to maximize space in casinos, adapting to any configuration. Its efficient design allows for different bank arrangements, making the most of the available area. This gives operators greater flexibility in organizing their gaming floor.

Additionally, the integrated LED strips in CONCEPT eliminate the need for extra signs or wedges, creating a sleek and attractive visual at all times.

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