Gaming
CSGO’s Most Wanted Free Fire Weapons List
No matter how good a gamer is at map reading or knowing the surroundings of a game, knowing how to shoot is essential. However, to learn how to shoot, practice separates the pros from those starting, especially in free fire and other top shooting games. Indeed, playing more as a sniper will improve not only the shooting ability but also game control.
More often than not, snipers have to take shots from far away. This can be hard for gamers who are not aware of the ins and outs of a game; a sniper must know where the enemy is hiding in the first place before taking a shot. Game knowledge builds up the pros in free fire, and CSGO, and the knowledge goes beyond knowing how to fire. A player must know the bugs that might cost them a round. In addition, awareness about weaponry and csgo gambling sites online to find new skins is also as important as knowing the game surroundings.
Weapon Knowledge
Game mechanics differ in every round of free fire. How a person handles a gun at one level might differ from what happens at higher levels. Gamers who switch between diverse games also know how it might work against them if they import some game mechanics from PUBG into free fire.
Beyond mechanics and handling power, weapon power is also an important skill to master. Knowing the categories of guns available for selection might be the differentiating factor that could take a player to the top. In a list of guns, the M82B, AWM, and KAR98K stand out, especially for budding snipers in Free Fire. However, while all the guns spit out bullets when prompted to do so on the other side of the screen, only the M82B can deal with gloo walls should they become a hindrance.
The remaining two weapons, the KAR98K and AWN have almost equal capabilities when put on a side-to-side comparison test. When choosing either of the two, it boils down to personal preferences.
The KAR98K
Most free fire gamers will admit to coming across this capable sniper weapon, as it is available on almost all maps. It serves its created purpose well because it can take out enemies from a large distance easily. Ultimately, no player goes for the AR gun models for close-range combat, which would mean an early defeat. The ARs are poor for close range because of their lack of efficiency over short distances.
They also shoot slower, meaning an enemy would have already taken out the user before a formidable shot can take the enemy down. But over distances, they are competent.
The M82B
When it comes to raw power, this weapon comes second to none. Its power makes it a rare find because it can do everything imaginable in free fire. Not only does it take down vehicles, but it can also damage big tanks when fired correctly and by a capable gamer.
The gun has a few additional features to deal with in comparison with others before it takes to the battlefield. Only those looking to take out an enemy quietly have to contend with the option of adding a silencer. It is also automatic and spits out bullets quickly for close combat.
The AWN
The AWN is a weapon more familiar to gamers all over the world. It has been featured in popular games like PUBG, CSGO, and Free Fire. In terms of shooting, it is a capable tool and will always get the work done thanks to the tweaks the developers have added to it over the years.
When facing enemy lines, depending on what they hold, it can outlast some of the best weapons due to the extended magazine compartment. The faster rifle action it also boasts off can be the dictating factor when facing other skilled opponents with machine guns.
You Need Firepower to Thrive
Gaming weapons must have something that pulls them toward the gamers. The AR and SMG models have their advantages when facing enemies on the battlefield. However, a gamer will need to be skilled in many of them to overpower an experienced enemy on the battlefield.
Gaming
THE BATTLE OF POLYTOPIA RELEASES NEW AQUARION SPECIAL SKIN IN LATEST UPDATE
Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today released a new Aquarion Special Skin, additional language options and balance updates to the recently reworked Aquarion tribe. Players will dive deep into the Ritiki Marshlands encountering a lost Aquarion outpost with the new skin known as “The Forgotten”.
Long ago, when the Aquarion Empire vanished beneath the waves. One remote outpost in the swampy atolls lost all contact, leading its inhabitants to believe they were the last of their kind. This forgotten tribe evolved in isolation, adapting to the marshy landscapes with squid-like appendages and unique abilities to command the swamp and its creatures.
Using the unique abilities of “The Forgotten”, players can build on water, summon giant squids, create speed enhancing bubbles, ride crocodiles, tame toads, and traverse their marshy terrains with ease.
In addition, the latest update to the game now offers expanded language options: Hindi, Indonesian, Malay, Polish, Thai, Turkish & Vietnamese.
Christian Lövstedt, CEO of The Battle of Polytopia, commented: “I feel that this skin is one of the best we’ve created and has quickly become my personal favourite. Additionally, we have added Bubble Tech to the Aquarion Waterways, making that tribe even greater. With expanded language options and new gameplay mechanics, we’re inviting players to dive into the rich lore and strategy that make the Battle of Polytopia truly special.”
To celebrate the launch of the new update, Midjiwan hosted an exclusive livestream event, offering fans a unique look behind the scenes, live gameplay, and discussions with the development team – the livestream is available to watch now: The Forgotten livestrea m by Midjiwan.
Conferences in Europe
Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format
Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.
“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.
“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.
The conference program for decision-makers at game studios
On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.
Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.
Studio managers and decision-makers from the following studios are already attending:
- bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
- Ghost Ship Publishing (Deep Rock Galactic) / Denmark
- Indoor Astronaut (Unrailed 1 & 2) / Switzerland
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- mooneye studios (Lost Ember) / Germany
- Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
- Overhype Studios (Battle Brothers, Menace) / Germany
- Rockfish Games (Everspace 1 & 2) / Germany
- Torpor Games (Suzerain) / Germany
Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.
Networking events as part of the Portside Game Assembly
The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.
On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.
Registration for studios and participants
The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.
The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.
Asia
Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization
Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.
The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.
This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.
Creating Value for Developers and Gamers
ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.
“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”
T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”
The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.
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