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Gaming Realms partners with TAITO to launch Slingo® SPACE INVADERS

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Gaming Realms partners with TAITO to launch Slingo® SPACE INVADERS
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Gaming Realms a leading provider of mobile-focused gaming content, has signed a brand licensing agreement with the TAITO Corporation, Japan’s internationally renowned video games and arcade company, to create Slingo® SPACE INVADERS.

TAITO developed and released SPACE INVADERS in 1978, which is considered to be one of the most influential video games of all time. Gaming Realms will be amalgamating Slingo’s unique game format with SPACE INVADERS’ iconic pixelated Invader characters, creating one of its most exciting new launches to date.

Gaming Realms’ will launch Slingo SPACE INVADERS through its international operating partners, as well as across its Social Publishing business.

This latest agreement coincides with numerous other titles that harness the popularity of blockbuster IPs that have received a Slingo interpretation. This has become a core part of Gaming Realms’ growth strategy in recent years. Fan favourites include Slingo Deadliest Catch™, Slingo Shark Week™ and Slingo Deal Or No Deal™ which have been released to both critical and commercial success.

Craig Falciglia, Director, Business Development of Gaming Realms, commented: “We are thrilled to be working with TAITO on this exciting new project, combining the timeless appeal of SPACE INVADERS with the unique gameplay of Slingo to create an immersive and engaging gaming experience for all players.”

Tsuyoshi Nishiwaki, Executive Officer of TAITO Corporation, commented: “With SPACE INVADERS celebrating its 45th anniversary this year, we are overjoyed that it still brings fresh experiences to new audiences and gaming formats. We feel that Slingo and SPACE INVADERS will make a great partnership, and we are excited to see our iconic pixelated Invader characters manifest in this established platform.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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