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KINETIX ANNOUNCES PUBLIC LAUNCH OF EMOTE INFRASTRUCTURE FOR VIDEO GAMES AND VIRTUAL WORLDS

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KINETIX ANNOUNCES PUBLIC LAUNCH OF EMOTE INFRASTRUCTURE FOR VIDEO GAMES AND VIRTUAL WORLDS
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Kinetix, the AI startup powering emotes in video games and virtual worlds, today announces the public release of its pioneering Emote Infrastructure. All games and virtual worlds made with Unity can now increase their engagement and open up new revenue streams through an Emote SDK which is compatible with Windows, iOS and Android.

Players use emotes to socialize and express themselves in 3D gaming content. Animations that express emotion have been used in MMO games for more than two decades, but user demand for emotes has skyrocketed after their viral success in Fortnite Battle Royale. A recent report from non-profit research organization Blockchain Research Lab found that 74% of players of games and virtual worlds such as PUBG and Roblox use emotes in games, while 22% do so every time they play.

Meeting this demand has typically required specialist 3D animation skills and emotes that are hard coded into individual games, making it difficult for developers to keep up. In creating emotes that fit seamlessly into almost any virtual environment, the Kinetix Emote Infrastructure mirrors the approach of Ready Player Me which has revolutionized avatar creation by enabling a consistent visual identity across games and virtual worlds. With the free Kinetix SDK, developers can integrate and monetise a growing, cloud-based library of emotes which already numbers more than 1,000 – all of which are compatible with their games’ avatars, visual style and UI.

Through a plug and play approach which allows developers to activate the features they need, developers can select which emotes they want to offer players, integrate the fully customizable Kinetix emote wheel, hotkeys, contextual emotes, and even enable gamers to create their own in-game emotes via a web app which uses the Kinetix Studio’s generative AI technology to convert videos to 3D animations. This means games can respond instantly to changing viral trends and refresh their in-game shops regularly, while the Emote Catalog will also offer access to official collections of emotes from leading brands and IPs.

Following a successful beta, the Kinetix SDK is live or currently being integrated in more than 10 games and virtual worlds including ZEPETO, The Sandbox, Amber Metaverse, and Next Dancer.

Yassine Tahi, CEO and Co-founder of Kinetix, commented:

“In our era of live-service games and user-generated content, the value of an infinite stream of engaging content is beyond doubt. Emotes are an increasingly vital part of this as users demand ways to express themselves in-game. As we make our emotes infrastructure publicly available to all Unity games, I’m extremely proud of our team’s technical feats in optimizing it for developers. From cloud hosting to P2P networking and optimized file sizes, we’ve covered all bases to make sure games can increase their engagement and revenue with ease and with no impact on performance.”

In April 2023, Kinetix announced the launch of its ‘Text2Emotes’, generative AI technology that enables anyone to create emotes with a simple text prompt. Text2Emotes will be integrated into the Kinetix SDK later this year. Since being founded in 2020, Kinetix has raised a total of $12.5 million in seed funding from investors including Adam Ghobarah, founder of Top Harvest Capital, Sparkle Ventures, and multiple virtual world platforms and entrepreneurs.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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