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The Impact of Esports on the Games Industry 2023

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The impressive rise of competitive gaming since the outset of 2020 has caught many among the technology press by surprise – though this is not to say that it was not to be expected. Over the past 5 years, Google Trends has identified a 500% increase in search terms pertaining to esports.

Elsewhere, player numbers for legacy esports have been trending towards all-time highs since the mid-point of the previous decade, and sales of gaming laptops have similarly enjoyed their best sales period in many years.

The core contributing factors behind the esports surge of the 2020s are many and varied, though the fact that the maturing scene was perfectly positioned to benefit from the economic disruptions that hampered the propagation of its physical sporting counterparts is seen as the chief cause. Irrespective of this, esports was always going to break into the mainstream at some stage in the 2020s, and this merely accelerated the process.

Now in 2023, competitive gaming continues to grow at a phenomenal pace, and analysts project that it should break $3 billion in annual revenues by 2027 – not bad for a market that was scarcely capable of maintaining a mere 300 million back in 2015. This enormous impact is now coming to influence all aspects of the games industry today, as we shall explore below.

 

Increased Interest in Online Games

The growing popularity of esports is having a knock-on effect for all forms of online gaming, even those that do not functionally incorporate competitive multiplayer elements into their design.

At present, the most popular format of online game played in the world today is that of online slots. Leading platforms furnishing gamers with these titles, such as VegasSlotsOnline, which features over 5000 individual titles including one of the largest online repositories of free slots available anywhere – are likely to absorb the influence of esports before long. By incorporating leaderboards, competitive play and even importing game mechanics from popular esports genres like the MOBA and battle royale, slots may well find themselves at the vanguard of a pivot towards converging with the competitive gaming market.

In general, the coming years will likely see developers seek to incorporate esports elements into game design across the wider online marketplace to leverage the benefits of the esports boom.

 

Furthering the Public Validation of Gaming

No small part of the modern games industry’s success can be put down to the fact that those in the crucial 18–35-year-old professional spending category grew up on home games consoles. They thus lack any of the hang-ups of prior generations around this, once new, media format. A young adult today is as likely to buy a new games console as they would have a hi-fi system or DVD player in the late 90s, and this has done much to validate the industry in the general public’s perception.

Though the undeniable fact is that the cultural conversation surrounding gaming still tends to denigrate it. After all, while millions of people around the world eagerly track which films do well during awards season, very little ink has been spilled in comment on the runaway success of recent games like God of War Ragnarök or Elden Ring.

Esports will likely help the ongoing validation of the industry, as professional gaming athletes acquire widespread recognition for their considerable skill and talent. As the world of esports further integrates itself into the wider sporting landscape, those who care to praise the sporting prowess of quarterback Tom Brady may become increasingly likely to recognise, support and champion the careers of prominent gamers such as Oleksandr ‘s1mple’ Kostyljev.

 

 

Boosting the Development of AR and VR

Augment and virtual reality have until recently been something of a white elephant for the games industry. The sophistication and potential of such technologies to revolutionise the way we play and watch games is unprecedented, but the lack of widespread development and the prohibitive cost of dedicated VR hardware has thus far limited its adoption.

Esports may well catalyse the uptake of these technologies, as the potential for ‘floating camera’ spectatorship using VR could totally alter the way esports matches and streams are broadcast. Likewise, should a new generation of esports adopt these technologies, this should massively increase public appetite for proprietary hardware capable of delivering this experience, and may bring overall costs down.

 

eSports

Procedure to be followed by school clubs affiliating for the 2025 season

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Mind Sports South Africa (MSSA), founded in 1984, is the national federation for Board games, Card games, Esports, and Wargames.

MSSA promotes all  the different disciplines equally, although each school may pick-and-choose which discipline it wishes to promote at its school. Some schools will promote the whole gambit, while others will concentrate on only one discipline, and/or even just concentrate on one specific title.

The choice is ultimately up to the school.

The various games offer unique opportunities to many South African learners. Many learners have been able to earn Regional, Provincial, and National Colours which have allowed them to earn bursaries and obtain first-class educations.

MSSA has sent teams with full Protea Colours to international events since 1991 for wargames, 1996 for Morabaraba, 1997 for Checkers, and 2005 for Esports. Many members of the national teams have been scholars, and all have benefited from their involvement in the national Protea Team. 
With the above in mind the MSSA has streamlined the process for schools to affiliate to the MSSA.
 

There is still the option open for a school to start a full-blown sub-club on its premises, but bearing in mind the tight regulatory conditions under which accredited schools have to operate in the Republic, the MSSA no longer deems it necessary for a school to start a sub-club.

As long as the school club has the approval of the school, and has an Educator-in-Charge, a school may affiliate by merely completing the Application for Affiliation Form and submitting such to MSSA.

In order to affiliate, the completed Application for affiliation Form must be submitted to the MSSA.
 
Once the Board has approved a school’s affiliation, the school then needs to complete the Google Registration Page allocated to the school for the players and make payment.
 
All school members may participate in all events for which it qualifies. Such events include meetings, championships, courses, and so forth. 

Advantages of having a MSSA affiliated club: 
There are many advantages of having a MSSA affiliated club, such as:

  1. Being part of a community where your club has a real say in how things are done
  2. Being able to apply for National Lottery Funding – MSSA member clubs can apply for up to R800,000.00 in funding
  3. Being able to get assistance from your local government
  4. Experience increased media exposure of your events and your gamers
  5. Become part of the international community through the MSSA Registered players are able to become internationally recognised umpires, etc.
  6. Enable your gamers to take part in MSSA events, which may qualify them for Regional, Provincial, and National colours, overseas trips, and even sports bursaries at university.
MSSA’s Constitution
The Constitution forms the foundation of the MSSA. It guarantees members rights and governs the way that the MSSA operates. It can only be amended by a two-thirds majority at a Council Meeting. Please remember that Associations only have two (2) votes each, whereas member clubs have a representational vote, being:
  • Private clubsone vote per every five registered players, and
  • School clubs: one vote per every ten registered players.

MSSA’s General Regulations   
The General Regulations comprises of decisions made by both Council and Executive Committee Meetings. The General Regulations deals with how sub-committees operate as well as to how teams are selected and development funding is distributed.   Please refer to Schedule 10.12 in regard to the rights of clubs in hosting events.

MSSA’s Discipline Specific Regulations   

The Discipline Specific Regulations deal with rules concerning the different disciplines. The Disciplines that the MSSA caters for are; Board Gaming, Card gaming, Esports, and Figure Gaming.

Application for Affiliation form   
When a club applies for membership, the applicant club must complete such form and return the same to the MSSA.
Fee note for 2025
The fee note details the Affiliation Fees and Registration fees that are payable.

Player Registration Form   

The Player Registration Form needs to be completed by every player that is a member of a club and intends to participate in MSSA affairs.

MSSA’s Letter of Undertaking   
The Letter of Undertaking is for all registered players who sit on any MSSA committee.

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Revenant Esports and Team XSpark Join Forces to Form Revenant XSpark, ScoutOP Revealed as Brand Ambassador

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Revenant Esports and Team XSpark, two titans of Indian esports, have announced a strategic merger to create Revenant XSpark. This new super organization is set to redefine the esports landscape, combining the resources, expertise, and dedicated fan followings of both organizations.

United under the Revenant XSpark banner, the collaboration aims to compete in multiple popular esports titles, establish original community IPs, deliver engaging fan activations, drive innovative brand partnerships, and expand internationally.

As part of this joint venture, Revenant XSpark has introduced its BGMI lineup, featuring the lineup of Sarang, Spraygod, Shadow, and Joker, with Osmium serving as the team’s coach. These players recently captured back-to-back victories at the BGMI Pro Series and BGMI India Series, making them the only team in the history of the game to win two official BGMI LAN events.

In addition to its BGMI team, Revenant XSpark has been chosen as one of only 10 partnered organizations by The Pokémon Company to compete in the newly launched Pokémon UNITE ACL India League 2025. Fans can look forward to an exciting roster announcement soon.

ScoutOP Joins as Brand Ambassador, Expanding Revenant XSpark’s Reach

Tanmay “ScoutOP” Singh, a legend in the Indian gaming community with over 10 million followers on social media, has officially joined Revenant XSpark as its brand ambassador.

Scout was the mastermind behind the Team XSpark roster, mentoring and nurturing them to their historical back to back victories in BGMI esports. Now, as the ambassador for Revenant XSpark, Scout will bring his vast following, which not only covers India but also extends internationally, to the united brand.

Commenting on the partnership, Tanmay “ScoutOP” Singh, brand ambassador of Revenant XSpark said, “I’ve known Rohit for a while, and I’ve always been a fan of Revenant’s unique approach to content—it’s witty, filled with banter, but still subtle. It’s exactly the kind of vibe I wanted to bring to XSpark. Beyond that, our shared vision for expanding esports with multiple rosters across India and internationally made this partnership a perfect fit. Joining forces to take the Revenant XSpark name global was a no-brainer for me.”

Rohit Jagasia, Founder and CEO of Revenant Esports, commented, “Scout and I have a strong personal connection, and our brands, Revenant and XSpark, naturally share a similar fan base and values. This partnership feels like an organic next step. Scout’s holistic approach to content, spanning gaming and entertainment across multiple platforms, makes him the perfect ambassador for our brand as we aim to establish Revenant XSpark as India’s leading esports organization and expand our footprint globally.”

To celebrate this partnership, Revenant XSpark, including the BGMI team and ScoutOP, will host an exclusive meet-and-greet event in Mumbai in November, giving fans a chance to interact with their favorite players and ScoutOP himself. Stay tuned to Revenant XSpark’s social media handles for more information.

Revenant XSpark will also be working to build esports IPs. Recently, Revenant Esports also partnered with IPL team, Gujarat Titans, to bring BGMI Titans, an open-for-all esports tournament.

Additionally, Revenant Esports has a strong history within the Indian esports scene, having won the VALORANT Challengers 2024: South Asia – Split 2, to be the lone Indian team in the VCT Pacific Ascension. Furthermore, it is the only esports organization to represent India internationally in the Pokemon UNITE World Championship and the Brawl Stars World Finals.

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NODWIN Gaming partners with Japanese gaming company KONAMI for ‘eFootball Diwali Showdown’

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The ‘eFootball Diwali Showdown’, a special influencer tournament organised by NODWIN Gaming, a leader in new-age youth entertainment, gaming, and esports, and Konami Digital Entertainment Co., Ltd. (KONAMI), the leading video game developer and publisher from Japan culminated with S8UL Aman being crowned as the champion. 

Eight of India’s prominent gaming personalities including Dreamboy, Yes Smarty Pie, Ezio18Rip, Sid, Senpai Spider, K18, Binks, and Aman, competed in both group stage and knockout formats. 

In addition to the tournament, KONAMI has also announced special in-game rewards to celebrate Diwali with Indian gamers. Players will have the opportunity to log in to eFootball and earn exclusive Diwali-themed rewards.

This includes unique player packs featuring popular Indian football team stars, giving fans the opportunity to play with homegrown talent while celebrating the festival of lights. Alongside these packs, players can unlock special Diwali-themed jerseys, available only during this festive period.

Tournament participants K18, Senpai Spider, and Yes Smarty Pie will also be streaming the game extensively and hosting matches for fans on an integrated YouTube stream from their individual channels.

These Diwali-focused initiatives are a testament to KONAMI’s commitment to catering to India’s fast-growing mobile gaming market. As a free-to-play title, eFootball provides open access to casual as well as high-level competitive gaming, eliminating any financial and accessibility barriers for gamers from all backgrounds.

Recently, eFootball was selected by FIFA as an official title in the FIFAe World Cup, with India among the 18 countries invited to participate. Additionally, eFootball is also set to be featured in the Ministry of Information and Broadcasting’s WAVES Esports Championship 2025 (WESC), further solidifying its relevance and appeal in India’s gaming landscape.

Earlier this year, Konami announced that eFootball has surpassed 700 million total downloads worldwide.

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