Industry News
Navigating the New Horizons: Recent Shifts in Curacao’s Gambling Landscape
In 2020, the Dutch Government introduced a series of reformative mandates for Curacao, a major one being a significant overhaul of the island’s online gambling regulations. These regulations, presently overseen by the master license holders, are recognised worldwide for the ease of obtaining a license within a quick timeframe. They are distinguished by a low fee structure, limited requirements, and an absence of extensive oversight. Nonetheless, the proposed modifications by the Curacao government are poised to remodel this landscape profoundly.
Proposed Changes
The impending reforms propose the establishment of a new Curacao regulator which has been welcomed by many. This body will bear the responsibility of supervising all gaming operations and licensing. Additionally, it is thought that the new body will introduce both B2C and B2B licenses for operators. Further proposed changes include the mandatory hiring of local personnel for critical roles based on the island and the introduction of strengthened anti-money laundering monitoring and control measures.
Latest Developments
On the 22nd of June 2023, while addressing an audience in Malta, Javier Silvania, the Minister of Finance for Curacao, announced the formation of a fresh regulatory body called the “Curaçao Gaming Authority” (CGA). It is anticipated that the CGA will start granting new licenses from the 1st of September 2023. The establishment of this authority has taken more time than originally projected by the Curacao officials. However, the comprehensive regulatory framework, dubbed “The National Ordinance on Games of Chance (LOK)”, is now completely prepared. At the beginning of June, it was put forward to the Council of Advice, marking the last step before it heads to the Parliament for approval.
It is our understanding that there will be an obligation for the new license holders to enhance their physical presence in Curacao. This modification, which has been the subject of intense speculation for the past six months, is not likely to shock many. The on-ground presence would necessitate the hiring of at least one local individual, which would eventually increase to a minimum of three people within a span of five years. Beyond local staffing, it’s expected that operators will need to secure office space either through purchasing or leasing. This space must be solely used for the execution of the business operations associated with their gaming license.
Political Pressures
The latest development comes in the wake of a Q&A article published by the Curacao Chronicle. In early June the piece featured a conversation between VVD members Roelien Kamminga and Ruben Brekelmans, who asked the Dutch Minister of Foreign Affairs, Wopke Hoekstra, several questions. One of their inquiries was, “What actions have been implemented in recent years to augment the oversight of gambling companies in Curaçao?”
In response, Hoekstra explained, “The Curaçao government is actively pursuing these measures through the formulation of new gambling legislation, which includes the cessation of the master-sub-license system. The forthcoming law envisions a new gambling regulator, empowered with greater authority than the existing one. The regulator is also expected to supervise the offshore gambling sector within the country.”
He added, “The goal is to have these reforms fully implemented by the end of 2023.”
On the 22nd of June 2023, the Minister of Finance in Curacao confirmed that the country aims for the new regulatory framework to “reverse” the country’s current reputation. His intention is to achieve this by demanding “enhanced due diligence” and introducing greater transparency regarding the origins of the operators’ funds.
Currently Licensed in Curacao?
For existing online gambling license holders in Curacao and those contemplating Curacao for their licensing needs, the implications of these changes may provide uncertainty. Given the transformative nature of these changes, some operators may find it advantageous to find a new jurisdiction for their operations.
Director of Global Gaming Solutions, Mark O’Neill, adds “One jurisdiction that is continuously viewed as a progressive move from Curacao is the Isle of Man. Known as a premier jurisdiction and a famous centre for online gambling, it is the operational base of choice for numerous significant gambling operators. The Isle of Man license is reputable and helps operators surmount challenges related to banking, payment services providers, and software suppliers. The licensing framework there offers a comprehensive umbrella license that can be secured within a 12-week period from application submission to hearing.”
To find out more, please visit the Global Gaming Solutions website via www.globalgaming.solutions or should you wish to speak to the team directly, please contact [email protected].
Industry News
Maximising Your Cross-Market Appeal
With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.
When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.
One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.
Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.
As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.
First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.
On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.
Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.
When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.
Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.
Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.
I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.
Industry News
Gaming Corps to launch with lotteries in the USA via EQL games deal
In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform
Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.
The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.
Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.
The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.
EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.
Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.
This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).
Juha Kauppinen, CEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.
“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”
Brad Cummings, CEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”
Industry News
Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0
The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.
More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.
The Public voting phase ends on December 1st 23:59 GMT+4.
Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.
The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.
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