Gaming
Global Gambling Machines Market to Reach $107 Billion by 2030
Reportlinker .com announces the release of the report “Global Gambling Machines Industry”
Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China’s already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.
Global Gambling Machines Market to Reach $107 Billion by 2030
In the changed post COVID-19 business landscape, the global market for Gambling Machines estimated at US$62.1 Billion in the year 2022, is projected to reach a revised size of US$107 Billion by 2030, growing at aCAGR of 7% over the period 2022-2030. Online, one of the segments analyzed in the report, is projected to record 6.8% CAGR and reach US$67.6 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Offline segment is readjusted to a revised 7.4% CAGR for the next 8-year period.
The U.S. Market is Estimated at $16.9 Billion, While China is Forecast to Grow at 11% CAGR
The Gambling Machines market in the U.S. is estimated at US$16.9 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$24 Billion by the year 2030 trailing a CAGR of 11% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 4.2% and 5.6% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 5.1% CAGR.
Select Competitors (Total 36 Featured)
– Ainsworth Game Technology
– Aristocrat Leisure
– ASTRO Gaming
– Everi Holdings
– Galaxy Entertainment Group
– Gaming Partners International
– IGT
– Konami Gaming
– NOVOMATIC Group
– Scientific Games
– Universal Entertainment
Read the full report: https://www.reportlinker .com/p06031660/?utm_source=GNW
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
Gambling Machines – Global Key Competitors Percentage Market
Share in 2022 (E)
Competitive Market Presence – Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Gambling Machines by Geographic Region – USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets – Independent Analysis of Annual Sales in US$
Million for Years 2022 through 2030 and % CAGR
Table 2: World Historic Review for Gambling Machines by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR
Table 3: World 16-Year Perspective for Gambling Machines by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2014, 2023 & 2030
Table 4: World Recent Past, Current & Future Analysis for
Online by Geographic Region – USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2022 through 2030 and % CAGR
Table 5: World Historic Review for Online by Geographic Region –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 6: World 16-Year Perspective for Online by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2014, 2023 & 2030
Table 7: World Recent Past, Current & Future Analysis for
Offline by Geographic Region – USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2022 through 2030 and % CAGR
Table 8: World Historic Review for Offline by Geographic Region –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 9: World 16-Year Perspective for Offline by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2014, 2023 & 2030
Table 10: World Gambling Machines Market Analysis of Annual
Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in the United States for 2023 (E)
Table 11: USA Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 12: USA Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 13: USA 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
CANADA
Table 14: Canada Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 15: Canada Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 16: Canada 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
JAPAN
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Japan for 2023 (E)
Table 17: Japan Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 18: Japan Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 19: Japan 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
CHINA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in China for 2023 (E)
Table 20: China Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 21: China Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 22: China 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
EUROPE
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Europe for 2023 (E)
Table 23: Europe Recent Past, Current & Future Analysis for
Gambling Machines by Geographic Region – France, Germany,
Italy, UK, Spain, Russia and Rest of Europe Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2022 through 2030 and % CAGR
Table 24: Europe Historic Review for Gambling Machines by
Geographic Region – France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2014 through 2021 and % CAGR
Table 25: Europe 16-Year Perspective for Gambling Machines by
Geographic Region – Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2014, 2023 & 2030
Table 26: Europe Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 27: Europe Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 28: Europe 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
FRANCE
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in France for 2023 (E)
Table 29: France Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 30: France Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 31: France 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
GERMANY
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Germany for 2023 (E)
Table 32: Germany Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 33: Germany Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 34: Germany 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
ITALY
Table 35: Italy Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 36: Italy Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 37: Italy 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
UNITED KINGDOM
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in the United Kingdom for 2023 (E)
Table 38: UK Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 39: UK Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 40: UK 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
SPAIN
Table 41: Spain Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 42: Spain Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 43: Spain 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
RUSSIA
Table 44: Russia Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 45: Russia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 46: Russia 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
REST OF EUROPE
Table 47: Rest of Europe Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 48: Rest of Europe Historic Review for Gambling Machines
by Application – Online and Offline Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2014 through
2021 and % CAGR
Table 49: Rest of Europe 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
ASIA-PACIFIC
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Asia-Pacific for 2023 (E)
Table 50: Asia-Pacific Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Australia, India,
South Korea and Rest of Asia-Pacific Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR
Table 51: Asia-Pacific Historic Review for Gambling Machines by
Geographic Region – Australia, India, South Korea and Rest of
Asia-Pacific Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR
Table 52: Asia-Pacific 16-Year Perspective for Gambling
Machines by Geographic Region – Percentage Breakdown of Value
Sales for Australia, India, South Korea and Rest of
Asia-Pacific Markets for Years 2014, 2023 & 2030
Table 53: Asia-Pacific Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 54: Asia-Pacific Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 55: Asia-Pacific 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
AUSTRALIA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Australia for 2023 (E)
Table 56: Australia Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 57: Australia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 58: Australia 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
INDIA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in India for 2023 (E)
Table 59: India Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 60: India Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 61: India 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
SOUTH KOREA
Table 62: South Korea Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 63: South Korea Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 64: South Korea 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
REST OF ASIA-PACIFIC
Table 65: Rest of Asia-Pacific Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR
Table 66: Rest of Asia-Pacific Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR
Table 67: Rest of Asia-Pacific 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
LATIN AMERICA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Latin America for 2023 (E)
Table 68: Latin America Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Argentina, Brazil,
Mexico and Rest of Latin America Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2022 through 2030 and
% CAGR
Table 69: Latin America Historic Review for Gambling Machines
by Geographic Region – Argentina, Brazil, Mexico and Rest of
Latin America Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR
Table 70: Latin America 16-Year Perspective for Gambling
Machines by Geographic Region – Percentage Breakdown of Value
Sales for Argentina, Brazil, Mexico and Rest of Latin America
Markets for Years 2014, 2023 & 2030
Table 71: Latin America Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 72: Latin America Historic Review for Gambling Machines
by Application – Online and Offline Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2014 through
2021 and % CAGR
Table 73: Latin America 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
ARGENTINA
Table 74: Argentina Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 75: Argentina Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 76: Argentina 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
BRAZIL
Table 77: Brazil Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 78: Brazil Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 79: Brazil 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
MEXICO
Table 80: Mexico Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 81: Mexico Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 82: Mexico 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
REST OF LATIN AMERICA
Table 83: Rest of Latin America Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR
Table 84: Rest of Latin America Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR
Table 85: Rest of Latin America 16-Year Perspective for
Gambling Machines by Application – Percentage Breakdown of
Value Sales for Online and Offline for the Years 2014, 2023 &
2030
MIDDLE EAST
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Middle East for 2023 (E)
Table 86: Middle East Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Iran, Israel,
Saudi Arabia, UAE and Rest of Middle East Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR
Table 87: Middle East Historic Review for Gambling Machines by
Geographic Region – Iran, Israel, Saudi Arabia, UAE and Rest of
Middle East Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR
Table 88: Middle East 16-Year Perspective for Gambling Machines
by Geographic Region – Percentage Breakdown of Value Sales for
Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets
for Years 2014, 2023 & 2030
Table 89: Middle East Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 90: Middle East Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 91: Middle East 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
IRAN
Table 92: Iran Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 93: Iran Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 94: Iran 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
ISRAEL
Table 95: Israel Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 96: Israel Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 97: Israel 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
SAUDI ARABIA
Table 98: Saudi Arabia Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 99: Saudi Arabia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 100: Saudi Arabia 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
UNITED ARAB EMIRATES
Table 101: UAE Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 102: UAE Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 103: UAE 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
REST OF MIDDLE EAST
Table 104: Rest of Middle East Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR
Table 105: Rest of Middle East Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR
Table 106: Rest of Middle East 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030
AFRICA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Africa for 2023 (E)
Table 107: Africa Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR
Table 108: Africa Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR
Table 109: Africa 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030
IV. COMPETITION
Read the full report: https://www.reportlinker .com/p06031660/?utm_source=GNW
Gaming
THE BATTLE OF POLYTOPIA RELEASES NEW AQUARION SPECIAL SKIN IN LATEST UPDATE
Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today released a new Aquarion Special Skin, additional language options and balance updates to the recently reworked Aquarion tribe. Players will dive deep into the Ritiki Marshlands encountering a lost Aquarion outpost with the new skin known as “The Forgotten”.
Long ago, when the Aquarion Empire vanished beneath the waves. One remote outpost in the swampy atolls lost all contact, leading its inhabitants to believe they were the last of their kind. This forgotten tribe evolved in isolation, adapting to the marshy landscapes with squid-like appendages and unique abilities to command the swamp and its creatures.
Using the unique abilities of “The Forgotten”, players can build on water, summon giant squids, create speed enhancing bubbles, ride crocodiles, tame toads, and traverse their marshy terrains with ease.
In addition, the latest update to the game now offers expanded language options: Hindi, Indonesian, Malay, Polish, Thai, Turkish & Vietnamese.
Christian Lövstedt, CEO of The Battle of Polytopia, commented: “I feel that this skin is one of the best we’ve created and has quickly become my personal favourite. Additionally, we have added Bubble Tech to the Aquarion Waterways, making that tribe even greater. With expanded language options and new gameplay mechanics, we’re inviting players to dive into the rich lore and strategy that make the Battle of Polytopia truly special.”
To celebrate the launch of the new update, Midjiwan hosted an exclusive livestream event, offering fans a unique look behind the scenes, live gameplay, and discussions with the development team – the livestream is available to watch now: The Forgotten livestrea m by Midjiwan.
Conferences in Europe
Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format
Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.
“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.
“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.
The conference program for decision-makers at game studios
On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.
Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.
Studio managers and decision-makers from the following studios are already attending:
- bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
- Ghost Ship Publishing (Deep Rock Galactic) / Denmark
- Indoor Astronaut (Unrailed 1 & 2) / Switzerland
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- mooneye studios (Lost Ember) / Germany
- Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
- Overhype Studios (Battle Brothers, Menace) / Germany
- Rockfish Games (Everspace 1 & 2) / Germany
- Torpor Games (Suzerain) / Germany
Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.
Networking events as part of the Portside Game Assembly
The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.
On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.
Registration for studios and participants
The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.
The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.
Asia
Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization
Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.
The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.
This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.
Creating Value for Developers and Gamers
ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.
“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”
T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”
The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.
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