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Women in Games Annual Global Conference: A Question of Disruption in Games and eSports

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Women in Games Annual Global Conference will take place virtually on Tuesday, October 10 – tickets available now

Join hundreds of other women and allies from around the world for a full day of discussion and networking

The Women in Games Annual Global Conference will next month examine the idea and reality of disruption as its theme; asking direct questions to look forward and build a better, progressive future for women in games and esports around the world.

Taking place via the Hopin online platform on Tuesday October 10, the Women in Games Annual Global Conference will ask what is being done to disrupt existing norms and bring fairness to the playing field for women.

Tickets are priced at just £30 but there are ‘early bird’ discounts on a first come-first served basis. Women in Games is a not-for-profit organisation and any money it receives from ticket sales covers the cost of the per-delegate cost incurred from the Hopin platform as well as supporting the continuation of its work.

From questions based on original research about representation such as ‘What’s going wrong with women’s dialogue in video games?’, to questions from returning innovators about pay such as ‘Salary transparency: breaking the game or path to success?’, the Women in Games Annual Global Conference will offer abundant challenges to the prevailing lack of fairness, whether that be in work or play environments. Mental health and toxicity are addressed in a series of sessions, from ‘Accountability and repair: A new framework for addressing toxicity?’ to an examination of the intersectional nature of Mysoginoir revealed through a new research report from Glitch.

Every session will pose a significant question, focusing on the Women in Games Priority Spheres of Action:

Fairness: equity and parity of pay and opportunity

Toxicity and Harassment: within workplace and gaming spaces

Entrepreneurship: opportunities, investment and funding

Talent Development: developing talent and fostering leadership culture

Education: all types and at all levels: school, training, colleges, universities, research institutes

Diverse Creative Representation: of women and their ideas in platforms, products and services

Advocacy and Awareness: raising awareness about the importance of gender equality in the global gaming ecosystem and challenging harmful stereotypes and biases

Research and Data Collection: conducting research on the state of gender equality in gaming; using data-driven insights to inform strategies and measure progress

Community Building: fostering safe and inclusive gaming communities, provide resources to support women and girls, and encourage positive behaviours

Industry Collaboration: partnering with game developers, publishers and other stakeholders to create inclusive games and work environments that promote diversity and equality

“There are still huge challenges facing women working in games and eSports and women and girls playing games online,” the Chief Executive Officer for Women in Games, Marie-Claire Isaaman, said. “Our work at Women in Games is to address these significant challenges and look to find solutions. Our Women in Games Annual Global Conference provides us with the chance to ask difficult questions, to disrupt, in the hope of collectively seeking answers.

“Women in Games’ continuing mantra is that no-one should be disadvantaged because they are a woman and our speakers will share their perspectives on how and why their efforts at disrupting the status quo are a reason for optimism about positive change in the worlds of games, eSports and beyond.”

Women in Games events are not possible without sponsors and this year’s Women in Games Annual Global Conference is supported by Dovetail Games, Amiqus and Keywords Studios. Additional sponsorship opportunities are available to suit all budgets. Contact Sponsorship@ WomenInGames .org to find out more. To find out more about the Women in Games Annual Global Conference, visit https:// Hopin .com/Events/Women-In-Games-Annual-Global-Conference-2023/Registration.

Alan Campbell began reporting on the global gaming industry from the late-1990s after graduating from university with a degree in journalism and history. His career has included collaborations with a large number of traditional and digital publications from around the globe with the experienced professional having covered a plethora of topics, companies, regulatory developments and technological innovations.

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