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Introducing RAW VIBE, the First AI-Powered Virtual Intelligent Behaviour Engine

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Studio leverages artificial intelligence (AI) to add complex characters and highly developed narratives within its games

RAW iGaming continues to position itself at the cutting-edge of game development with the launch of its latest proprietary feature, RAW VIBE.

This is an AI-powered ‘virtual intelligent behaviour engine’ that allows the studio to incorporate complex characters and narratives into titles, bringing a never-seen-before level of player engagement and interaction to its games.

While it’s not uncommon for slots to have character-based themes, until now these characters have often been limited to mere eye-candy. People, animals and creatures simply hover next to the reels and might occasionally have a few short dialogues if the player wins.

With RAW VIBE, the studio can create a character with a complex personality, a deeply compelling backstory and weave this into the narrative of the game. This takes players on a journey that keeps them entertained, avoiding the monotony of reoccurring verbal lines and actions, which is commonplace with existing characters. Monotony leads to an experience that can become annoying and generally detract from the entertainment value.

RAW VIBE will make its debut in Twisted Toy Tales, a unique character-driven game that sees four teen heroes go up against Juggy, an evil animatronic toy with an errant AI who is hell-bent on hunting them down and blocking their wins.

Juggy is the first AI character in any slot game and he interacts with players in multiple languages, based on the player’s location, adding haunting commentary throughout the session as he freely moves around the game. You never know where he will appear and what he will say.

Tom Wood, founder and Chief Executive Officer for RAW iGaming, says the studio’s latest trademarked feature release shows how AI can be used to deliver new and exciting player experiences.

“RAW VIBE allows us to really bring in-game personas to life and for their dialogue to be a major part of the player experience for the first time,” Wood said. “Twisted Toy Tales is the first version of VIBE and, as AI develops, so will the ability of VIBE and the characters that use it. This is yet another example of how we push boundaries by leveraging the latest technologies available to us.

“We look forward to seeing players meet Juggy in Twisted Toy Tales and the other characters that will continue to blend the advances in technology with entertainment value and big win potential.”

Alan Campbell began reporting on the global gaming industry from the late-1990s after graduating from university with a degree in journalism and history. His career has included collaborations with a large number of traditional and digital publications from around the globe with the experienced professional having covered a plethora of topics, companies, regulatory developments and technological innovations.

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