Gaming
BAFTA announces the best games of 2023
BAFTA released its list of the 60 best games of 2023, selected by over 1,200 BAFTA members, experienced games professionals from across the global industry. The list is the ‘longlist’ for the 2024 BAFTA Games Awards, the industry’s most prestigious awards that celebrate the best games of the year and the people who make them.
Jane Millichip, BAFTA CEO, said: “For 20 years, BAFTA has celebrated great talent in the games industry with the annual BAFTA Games Awards. This year, we hope to amplify that celebration by publishing our Best Games of 2023 list – the longlist for next year’s Awards, as voted for by games industry professionals – just in time to inspire some festive gameplay.”
257 games were entered for consideration by BAFTA members this year, which were all released between 10 December 2022 and 24 November 2023. 60 games are now the running for at least one BAFTA nomination across 17 competitive categories. BAFTA members will begin voting to decide the nominations in the Best Game and British Game categories in January 2024. BAFTA juries will decide the nominations in the other 15 categories. The nominations will be announced on Thursday 7 March 2024. Following the nominations, BAFTA’s games members will vote for the winners in Best Game and British Game, and juries will vote for the winners in the other categories.
The winners will be announced at the 2024 BAFTA Games Awards on Thursday 11 April. BAFTA’s annual Awards is one of the biggest events in the international games calendar, attended by the industry and reaching an audience of millions online.
The 60 best games of the year (longlist), in alphabetical order:
- Alan Wake 2 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
- Assassin’s Creed Mirage (Animation, Audio Achievement, Music)
- Atomic Heart (Debut Game)
- Baldur’s Gate 3 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Multiplayer, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
- Battlefield 2042 (Evolving Game)
- Bluey: The Videogame (Family)
- Call of Duty: Modern Warfare III (Audio Achievement, Multiplayer, Technical Achievement)
- Cassette Beasts (British Game)
- Chants of Sennaar (Game Beyond Entertainment, New Intellectual Property)
- COCOON (Artistic Achievement, Best Game, Debut Game, Family, Game Design, New Intellectual Property)
- Cyberpunk 2077 (Evolving Game, Performer in a Supporting Role)
- DAVE THE DIVER (Best Game, Debut Game, Family, Game Design, Narrative, New Intellectual Property)
- Dead Island 2 (British Game)
- Deliver Us Mars (Game Beyond Entertainment)
- Diablo IV (Artistic Achievement, Multiplayer, Music, Narrative)
- Disney Illusion Island (British Game, Family, Multiplayer)
- DREDGE (Best Game, Debut Game, Game Design, Narrative, New Intellectual Property)
- EA SPORTS FC 24 (Family, Multiplayer)
- EA SPORTS WRC (British Game)
- En Garde! (Debut Game)
- F1 23 (British Game)
- Final Fantasy XIV: Online (Evolving Game)
- FINAL FANTASY XVI (Animation, Artistic Achievement, Audio Achievement, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
- Football Manager 2024 (British Game)
- Fortnite (Evolving Game)
- Forza Horizon 5 (Evolving Game)
- Forza Motorsport (Multiplayer)
- Genshin Impact (Evolving Game)
- Goodbye Volcano High (Game Beyond Entertainment)
- Hi-Fi RUSH (Animation, Artistic Achievement, Audio Achievement, Family, Music, New Intellectual Property)
- Hogwarts Legacy (Animation, Artistic Achievement, Audio Achievement, Best Game, Family, Game Design, Music, Narrative, Technical Achievement)
- Horizon Call of the Mountain (Technical Achievement)
- Jusant (Game Beyond Entertainment, New Intellectual Property)
- The Legend of Zelda: Tears of the Kingdom (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Technical Achievement)
- LEGO 2K Drive (Family, Multiplayer)
- Lies of P (New Intellectual Property)
- Lords of the Fallen (Debut Game)
- The Making of Karateka (Game Beyond Entertainment)
- Mario Kart 8 Deluxe (Evolving Game)
- Marvel’s Spider-Man 2 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
- Mortal Kombat 1 (Multiplayer)
- No Man’s Sky (Evolving Game)
- Party Animals (Multiplayer)
- Planet of Lana (Debut Game)
- POWERWASH SIMULATOR (Evolving Game)
- Sea of Stars (New Intellectual Property)
- Sea of Thieves (Evolving Game)
- Sonic Superstars (Family)
- Star Wars Jedi: Survivor (Animation, Audio Achievement, Best Game, Music, Narrative, Performer in a Leading Role, Performer in a Supporting Role)
- Starfield (Narrative, New Intellectual Property, Technical Achievement)
- Stray Gods: The Roleplaying Musical (Debut Game)
- Super Mario Bros. Wonder (Animation, Artistic Achievement, Best Game, Family, Game Design, Multiplayer)
- Tchia (Game Beyond Entertainment)
- Terra Nil (Game Beyond Entertainment)
- The Texas Chain Saw Massacre (British Game)
- Thirsty Suitors (Game Beyond Entertainment)
- Tron: Identity (British Game)
- Venba (Debut Game, Game Beyond Entertainment)
- Viewfinder (British Game, Debut Game, Game Beyond Entertainment, Game Design, New Intellectual Property, Technical Achievement)
- Warhammer Age of Sigmar: Realms of Ruin (British Game)
The 60 best games of the year (longlist), in order of no. of times longlisted:
Baldur’s Gate 3 (15)
Alan Wake 2 (14)
Marvel’s Spider-Man 2 (10)
Hogwarts Legacy (9)
FINAL FANTASY XVI (8)
The Legend of Zelda: Tears of the Kingdom (8)
Star Wars Jedi: Survivor (7)
COCOON (6)
DAVE THE DIVER (6)
Hi-Fi RUSH (6)
Super Mario Bros. Wonder (6)
Viewfinder (6)
DREDGE (5)
Diablo IV (4)
Assassin’s Creed Mirage (3)
Call of Duty: Modern Warfare III (3)
Disney Illusion Island (3)
Starfield (3)
Chants of Sennaar (2)
Cyberpunk 2077 (2)
EA SPORTS FC 24 (2)
Jusant (2)
LEGO 2K Drive (2)
Venba (2)
Atomic Heart (1)
Battlefield 2042 (1)
Bluey: The Videogame (1)
Cassette Beasts (1)
Dead Island 2 (1)
Deliver Us Mars (1)
EA Sports WRC (1)
En Garde! (1)
F1 23 (1)
Final Fantasy XIV: Online (1)
Football Manager 2024 (1)
Fortnite (1)
Forza Horizon 5 (1)
Forza Motorsport (1)
Genshin Impact (1)
Goodbye Volcano High (1)
Horizon Call of the Mountain (1)
Lies of P (1)
Lords of the Fallen (1)
The Making of Katateka (1)
Mario Kart 8 Deluxe (1)
Mortal Kombat 1 (1)
No Man’s Sky (1)
Party Animals (1)
Planet of Lana (1)
POWERWASH SIMULATOR (1)
Sea of Stars (1)
Sea of Thieves (1)
Sonic Superstars (1)
Stray Gods: The Roleplaying Musical (1)
Tchia (1)
Terra Nil (1)
The Texas Chain Saw Massacre (1)
Thirsty Suitors (1)
Tron: Identity (1)
Warhammer Age of Sigmar: Realms of Ruin (1)
Top 10s in four awards categories:
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
Gaming
AI Gives Horses for Courses True Meaning in ‘Owners Club’ Racing Game
Invincible GG, a groundbreaking competitive gaming platform and technology company, has outlined the latest AI developments of its interactive mobile horse racing game, Owners Club, which is set to provide a new injection of interest into the ancient sports of kings.
Following a successful game launch in Q3 2024 and activations at the Doncaster St. Leger and York Ebor festivals, thousands of Owners Club players have started to formulate an expansive game world that gives the masses the true feeling of horse ownership, breeding, and racing experiences.
Being founded on the latest in AI and Web3 technologies allows the game to evolve with more nuance over time, with the former being implemented to enhance users’ strategic horse development and create developing traits and performance benefits that can lead to further self-training opportunities in-game.
Each horse has its own unique, nuanced genetics and racing traits. These can be trained via evolving in-game activity—which will include collaborative intelligence in future releases and passed on to future colts and fillies to create racing dynasties that will stand the test of time while also bringing in lucrative in-game winnings and potential syndicate stud earnings.
Further features include an AI-powered event simulation engine (instead of predetermined RNGs), and sophisticated algorithms that factor in horse health, jockey decisions, and environmental factors that ensure Owners Club races maintain tension and excitement throughout, just as racing fans in the real world would experience from the grandstand.
Jonathan Strause, Invincible GG CEO, said: “Gamers of today want more than static, insular game worlds. They’re looking for immersive experiences in evolving ecosystems, multiplayer competition, and the feeling that they’re fully integrated into the game. Owners Club is offering just that for both current racing enthusiasts and the next generation of racing fans.
“With unrivaled AI integration into the theoretically unlimited stable of in-game horses, combined with back-end Web3 technology that empowers players to easily realize what true thoroughbred ownership and training feels like, Owners Club players can forge their own relationship with horse racing via the gamification of training, racing, and trading in the app, which can only help the future engagement of this ancient pastime.”
Owners Club will be showcased to its biggest live audience yet at the QIPCO British Champions Day on 19th October, 2024, with live races broadcasted as-live to screens around Ascot, with various prizes on offer for the winning owners.
Gaming
Evoplay introduces action-packed skill-based title Adrenaline Rush to wider operator network
Evoplay, the award-winning game development studio, is expanding the availability of its flagship 3D racing title Adrenaline Rush to all of its operator partners, following a successful exclusive release.
Adrenaline Rush combines the thrill of high-speed racing skill-based gaming mechanics, providing an immersive experience for players who enjoy a strategic and competitive edge in their gameplay. Players can engage in intense races where success is determined by both speed and skill, making it a standout title in Evoplay’s diverse portfolio.
Following its main global release on October 8th, Evoplay is set to launch two additional versions of the game, slot title Adrenaline Rush: Super Boost on October 22nd, and crash game Adrenaline Rush: XCrash on November 5th, creating an expanded offering that caters to a variety of player preferences.
Released initially as an exclusive, Adrenaline Rush has already garnered attention for its innovative mechanics and immersive gameplay, earning the Skill Games Supplier award at the prestigious EGR B2B Awards. With this wider release, Evoplay’s global operator network will now be able to offer the title to an even broader audience.
Ivan Kravchuk, CEO at Evoplay, said: “Adrenaline Rush is a one-of-a-kind experience that perfectly blends competitive racing with skill-based gaming. Since its launch, it has resonated strongly with players, and we’re thrilled to now offer this exciting title to all of our operator partners globally.”
“The upcoming releases of the equally popular slot and crash versions will ensure that Adrenaline Rush remains a fan favourite across multiple formats.”
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