eSports
Blizzard Entertainment® and ESL FACEIT Group Announce Multi-Year Exclusive Esports Deal
Blizzard Entertainment, Inc., makers of the massive free-to-play first-person shooter Overwatch 2, and ESL FACEIT Group (EFG), the leading esports and video game entertainment company, today announced a multi-year agreement that will bring the next chapter of the game’s esports to life through the Overwatch Champions Series (OWCS).
The OWCS offers an esports circuit that is open, always-on, and global, marking a historic new chapter for Blizzard’s first-person shooter. The international competition circuit is open to players across North America; Europe, the Middle East, North Africa (EMEA); and Asia.
In addition to establishing EFG as the premier operator of the OWCS, the deal enables Blizzard Entertainment to take advantage of EFG’s full suite of properties to create an open, inclusive, and sustainable competitive community.
“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” said Jared Neuss, Executive Producer of Overwatch 2.
“OWCS introduces a new era of Overwatch esports while honoring the traditions and passion built by Overwatch esports,” said Craig Levine, Co-CEO, ESL FACEIT Group. “Together with Blizzard Entertainment, EFG is well-positioned to create a truly global experience on the FACEIT platform and at DreamHack festivals.”
The Future of Overwatch 2 Esports
EFG will operate the Overwatch Champions Series in EMEA and North America. An Asia OWCS circuit will operate under WDG, a leading esports tournament organizer based in Korea.
Each region will have its own set of open qualifiers and tournaments, culminating with two live in-person international events to bring together the players and fans across the world. More details on qualification processes are available on PlayOverwatch .com.
Live Pinnacle Events at DreamHack Festivals
The OWCS will feature two tentpole tournaments in 2024 hosted at EFG’s immersive gaming lifestyle festival DreamHack. First, eight of the world’s top teams will head to Dallas from May 31 – June 2 for the DreamHack Dallas Major, a double-elimination tournament featuring eight of the world’s top teams.
Later in the year, teams from all three regions will come together for the World Finals at DreamHack Stockholm from November 22-24 in Sweden for the first live Tier 1 Overwatch competition in Europe in more than five years. Eight teams will compete for the first-ever OWCS championship title.
FACEIT: An Open and Sustainable Overwatch 2 Esports Infrastructure
FACEIT, the world’s leading platform for competitive gaming, will provide an open infrastructure for all amateur and pro players in the Overwatch 2 community. Users will be able to take advantage of FACEIT’s community features to find a network of players to connect with and events of all scales to compete in.
FACEIT will offer a rich and consistent schedule of events and content that creates a clear path to pro play for aspiring OWCS stars. Furthermore, the platform will support tournament organizers and community leaders looking to produce third-party competitions and community experiences.
Stay tuned as additional information about next year’s tournaments, including formats, ticket sales, prize pools, and more will be announced.
Head over to the official website and follow the latest OWCS updates on PlayOverwatch .com, X (formerly Twitter), Instagram, and Facebook.
For more general information, check out eslfaceitgroup .com and follow EFG on LinkedIn.
eSports
Akhil Sarin CMO at Easygo named as key note at ICE Esports Conference
Clarion Gaming has confirmed that Akhil Sarin CMO at Easygo, the technology powerhouse behind the success of global brands Stake and Kick will headline the Esports & Games Conference (EGC) taking place on 21 January as part of the ICE Barcelona experience. As a key member of the executive team, Akhil Sarin has been instrumental in securing the high-profile partnerships that have accelerated Stake’s growth, including the Stake F1 team, UFC, Drake, and Premier League Everton FC.
Through these strategic alliances he has amplified Stake’s brand presence at the same time as creating unique, immersive player experiences, in the process setting new industry benchmarks.
Announcing the high profile speaker Will Harding, Head of Esports at Clarion Gaming said: “Securing Akhil Sarin as EGC key note at ICE Barcelona represents a remarkable opportunity for our attendees to gain invaluable insight into cutting-edge strategies in digital and influencer marketing .
“Akhil’s expertise with Stake and Kick.com embodies the forward-thinking, innovative approach that defines the digital marketing landscapes. His participation underscores the calibre of knowledge-sharing that we are committed to delivering at ICE and he is sure to both inspire our attendees and elevate their strategic perspective.”
Looking ahead to ICE Barcelona, Akhil Sarin stated: “Collaborating with Clarion Gaming at ICE Barcelona is an exciting opportunity to showcase Stake’s journey and continued focus on bold partnerships and creative marketing strategies that resonate with audiences.”
He added “The EGC is a vital platform for exchanging transformative ideas and shaping the future of gaming and entertainment. I look forward to discussing Stake’s vision and collaborating with industry leaders to inspire growth and innovation across the sector.”
eSports
WEC24 Complete: Indonesia Crowned Overall Champion!
WEC24 Complete: Indonesia Crowned Overall Champion! Busan, South Korea (November 20, 2024) – After nine days of exciting competition, the 16th World Esports Championship (WEC24) has come to a conclusion.
From epic plays to unforgettable moments, the championship closed out with the Dota 2 and MLBB Women’s finals. The ultimate victory and the biggest moment of the night belonged to Indonesia, as they won their second title as the WEC24 Overall Champions.
This prestigious trophy is awarded to the nation that excels across all of the game titles. Turkey secured one gold and one bronze medal also, however, Indonesia’s consistency and performance across the other game titles gave them the edge to secure their victory. Congratulations to Indonesia for this remarkable achievement!
WEC24 started on November 11 at the spectacular SEF Arena in Riyadh, bringing together athletes from around the world to compete across six tournaments: PUBG MOBILE, CS2 (Women’s and Open), Mobile Legends: Bang Bang (Open and Women’s), and Dota 2. Each competition delivered its special charm, giving us new champions and a WEC to remember.
Medalists:
PUBG MOBILE:
- Turkey
- Ukraine
- Brazil
CS2 Women’s:
- Poland
- France
- Portugal
CS2 Open:
- Romania
- Portugal
- Serbia
MLBB Open:
- Malaysia
- Philippines
- Indonesia
MLBB Women’s:
- Indonesia
- Cambodia
- Egypt
Dota 2:
- Greece
- Sweden
- Turkey
This year’s WEC broke records and set new milestones: the largest CS2 Women’s tournament with a $160,000 prize pool, the debut of the MLBB Women’s category, and a marathon Dota 2 bronze match that won’t be forgotten. Over 480 athletes gave it their all, leaving behind moments that will define the Esports scene for years.
As WEC24 comes to an end, we are thankful to every athlete, national federation, fan, and Esports enthusiast who traveled with us on the Road to Riyadh.
GG once again to Indonesia, our WEC24 Overall Champion! Thank you, Riyadh, for hosting an unforgettable championship. Until next time, see you on the next World Esports Championship journey!
Asia
Savvy Games Delegation Joins More Than 30,000 Fans for Tencent and Hero Esports’ Honor of Kings Grand Finals in Beijing
The inaugural King Pro League Grand Finals 2024, the biggest esports event in China, drew more than 30,000 fans to a sold-out Beijing Workers’ Stadium on Nov 16. A delegation from Savvy Games and the Esports World Cup Foundation also joined the iconic event hosted by Chinese tech giant Tencent and the largest esports company in Asia, Hero Esports (formerly known as VSPO).
HRH Prince Faisal bin Bandar bin Sultan Al Saud, Vice Chairman of Savvy Games Group (Savvy); Brian Ward, CEO of Savvy; and Ralf Reichert, CEO of the Esports World Cup Foundation, attended the tournament where two top Chinese esports teams competed for the inaugural Holy Dragon Cup and a record prize pool.
A total of 70 million rmb ($9.8 million) was awarded to the top 12 teams who advanced through the rounds of the six-week-long tournament. The final showdown was between Chengdu All Gamers and Chongqing Wolves, where Chengdu All Gamers emerged victorious in a best-of-seven series and took home 22 million rmb ($3.1 million) in prize money.
King Pro League, the premier esports league for Tencent’s hit game Honor of Kings, is the biggest esports league in Asia. Honor of Kings is the world’s most popular mobile game with more than 100 million daily players. Hero Esports has been the organizer of KPL tournaments since the league was first launched in 2016.
This year marks the inaugural KPL Grand Finals, which replaces the Honor of Kings International Championship for Chinese Honor of Kings competitors and features the top teams from across China, one of the biggest esports markets in the world with the most players. Events were held at arenas in Chengdu, Hangzhou and Changsha, with the Grand Finals event being held in Beijing.
The popularity of esports is growing rapidly around the world, encouraged by government support in a number of countries and new products and technology. According to a Frost & Sullivan Report, the market size of the esports gaming industry has experienced a significant increase at a CAGR of 15.2% from US$29.8 billion in 2017 to US$52.6 billion in 2021, and is expected to increase further at a CAGR of 12.1% from US$57.9 billion in 2022 to US$102.4 billion in 2027.
The report also shows that the number of gamers globally has experienced a significant increase at a CAGR of 7.1% from 2.3 billion in 2017 to 3.1 billion in 2021, and is expected to further increase at a CAGR of 5.5% from 3.3 billion in 2022 to 4.3 billion in 2027.
Danny Tang, CEO and Co-Founder of Hero Esports, commented: “Hero Esports is proud to have been a part of the first King Pro League Grand Finals, which is an example of the high calibre esports tournaments that fans and players everywhere deserve. The strong enthusiasm we’ve seen for this event in its first year is a testament to the significant growth of interest in this sport and the support of our high-profile sponsors. The atmosphere in the arena was electric and we congratulate the Chengdu All Gamers in winning the inaugural Holy Dragon Cup.”
Hero Esports, formerly known as VSPO, is a leading player in the global esports industry, collaborating with major game developers and global brands and organizing tournaments for players and fans across the world. It is the biggest esports tournament operator in Asia, having hosted 86 tournaments in the region in 2023, of which 62 were in China, compared with a total of 77 tournaments in 2020, of which three were overseas. The company recently announced the Esports Asian Champions League (ACL), Asia’s new premier international esports tournament featuring multiple titles.
Sponsors of the King Pro League Grand Finals 2024 include Meituan, Snapdragon and SAIC Volkswagen and iQOO.
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