eSports
Copenhagen Major 2024 – Betting Overview
The Copenhagen Major has ended but that doesn’t mean it’s still not on replay in eSports fans’ minds. The Counter-Strike 2 (CS2) tournament was one of the most exciting events of the year so far, with all of the most iconic teams and talented players clashing for a chance at glory.
In the end, Natus Vincere fought through the stacked playoffs bracket to take down FaZe Clan in the Grand Finals 2-1. NAVI’s Justinas ‘jL’ Lekavicius was the MVP with incredible stats and heart-stopping and game-changing moments.
With so much action, it’s no surprise that the Copenhagen Major had a lot of bettors on the edge of their seats. Using our insights and analytics, let’s take a closer look at how viewers spent time on betting sites throughout the tournament to give you a better idea of what to include in your sportsbook for the next tiet-1 tournaments in Counter-Strike (CS).
Most Active Regions
When it comes to CS2, there’s one region that’s extra dedicated to the eSports scene and that’s Europe, far and away. Counter-Strike has always had a massive following in the Nordic and CIS-regions in particular, so this is probably no surprise. But it’s definitely something to keep in mind when creating content on your site.
Europe | 91.40% | |
Oceania | 4.20% | |
Latin America | 3.70% | |
North America | 0.50% | |
Other | 0.30% |
Most active regions on the Kambi network during PGL Copenhagen Major 2024
Live vs Pre-Match Betting
You can either bet on a match pre-match or live. Pre-match are bets made before the match begins, usually predicting which team will come out on top. Bettors will consider how the teams performed against one another in past tournaments as well as how each team does on that particular map.
Live betting involves placing bets based on what you see during the match, giving you more insight into how the match is going. It wasn’t as popular as pre-match betting, but it was pretty even.
- Live 47%
- Pre-match 53%
Most Bet On Teams
Copenhagen had all of the teams you know and love, all fighting on the big stage on stream for a shot at the top spot. Still, some teams stood out for bettors more than others. This is usually due to their popularity and past performances, whether fans are rooting for a sure thing or are taking a risk with an underdog team that’s had a good season.
FaZe Clan and Natus Vincere were both dominant at Copenhagen, so it’s no surprise that bettors paid them the most attention throughout the stages.
“It’s ironic that NAVI, who had a lower tournament rating than its direct competitors and didn’t have the most outstanding CS during the tournament, was able to take the prize home,” the Esports Trading Supervisor for Abios, Pavel Malinousky, said. “It was particularly disappointing to see Karrigan conclude the final map at his home arena with a score of one to 15.”
FaZe Clan | 5.01% | |
Natus Vincere | 4.68% | |
G2 Esports | 3.38% | |
Eternal Fire | 2.55% | |
Team Vitality | 2.50% |
Most bet-on teams on the Kambi network during PGL Copenhagen Major 2024
Most Bet-On Players
Similar to teams, there were stand-out players at Copenhagen that bettors felt confident about. These are players with consistently incredible performances at recent tournaments, giving bettors a chance to bet on their KDA and other exciting stats and moments.
XANTARES (Eternal Fire) | 0.32% |
Aleksib (NAVI) | 0.31% |
w0nderful (NAVI) | 0.30% |
KSCERATO (FURIA Esports) | 0.29% |
huNter- (G2 Esports) | 0.29% |
Most bet-on players on the Kambi network during PGL Copenhagen Major 2024
Most Bet-On Matches
Remember earlier when FaZe Clan was revealed as the most bet-on team? This explains why a bit further. Most of the matches on this list include FaZe Clan, a crowd-favourite team with top players and a hype following. Fans wanted FaZe to win throughout the playoffs and most definitely spent time watching the match with shifting eyes and teeth on their nails.
As expected, the Grand Final match had the most betting activity. Unfortunately for FaZe fans, the outcome didn’t go as desired.
FaZe Clan – Natus Vincere | 6.94% | Grand Final |
Spirit – FaZe Clan | 5.02% | Quarterfinals |
Natus Vincere – G2 Esports | 4.91% | Semifinals |
MOUZ – G2 Esports | 4.77% | Quarterfinals |
Team Vitality – FaZe Clan | 4.01% | Semifinals |
Most bet-on matches on the Kambi network during PGL Copenhagen Major 2024
Most Popular Bet Offers
Alright, so you’ve seen the most active regions and the most bet on teams and players. What do you do with that information? Well, here are the most popular bet offers that viewers took advantage of while visiting sportsbooks throughout the Copenhagen Major.
The most common bet was choosing a match winner, meaning picking the team they believed would beat the other. But another popular bet was total kills, with fans betting if a certain team or player would reach a specific kill count. This explains why many fans were keeping an eye on players like Aleksib and huNter-, who are known for clutch plays and racking up the headshots.
“As expected, there was a lot of interest from the fans and it grew stronger as the event went on,” Malinousky said. “I should also mention that viewers paid attention to and liked player prop markets in particular. A considerable number of bets were made on them. I would say that trading has not changed significantly because we, like eSports experts, did not notice any major changes in the game that could have influenced the outcome of an event. So, at this stage, the major tendencies were spotted well before the PGL Major began.”
Match Winner | 63.50% |
Total Kills | 15.12% |
Round Handicap | 5.43% |
Map Handicap | 3.67% |
Round Winner | 1.92% |
Most popular bet offers on the Kambi network during PGL Copenhagen Major 2024
Looking for up-to-date and accurate insights for CS2 majors and beyond for your sportsbook? With more than ten years of experience in eSports, Abios provides a data-driven product suite for popular eSports titles such as CS2, League of Legends, Valorant and Dota 2 to sportsbooks looking to take their eSports offering to the next level.
Asia
Gujarat Titans’ Inaugural “Titans Rising” BGMI Tournament Crowns Champion, Sets Stage for Future Esports Initiatives
Gujarat Titans is thrilled to announce the successful conclusion of the first-ever “Titans Rising” BGMI tournament, held from October 6th to 27th, 2024. The tournament showcased the incredible talent and passion within the Indian BGMI community, culminating in a thrilling Grand Finale showdown on October 27th. The first ever Titans Rising champions were MOGO Esports.
In a unique gesture that bridged the gap between traditional sports and Esports, the selected players of the 2024 “Titans Rising” tournament will interact and play alongside Gujarat Titans cricket players in a special mixed-team event during the 2025 season. Marquee Esports athletes and gaming content creators like Tanmay “Sc0utOP” Singh, Deepak “Sensei” Negi and many others will be seen collaborating with Gujarat Titans for some exciting content projects in the upcoming season of the Indian Premier League. This initiative will not only provide a unique and rewarding experience for the winning team but also create exciting crossover content for fans of both cricket and Esports.
“Titans Rising” was designed to provide a platform for aspiring BGMI players across India to compete at the highest level. The tournament structure featured a tiered qualification system, starting with open qualifiers that were accessible to all. The overwhelming interest and reach of the tournament was evident with 2,048 teams registered for the open qualifiers. These teams battled it out with winners advancing through the pre-quarters, quarter-finals, and semi-finals. The pre-quarter finals saw the qualified teams pooled with 32 invited professional teams, raising the stakes and intensity of the competition.
Fans across the country had front-row seats to the action, as the entire tournament was broadcast live on the official Gujarat Titans YouTube channel. This broadcast generated impressive viewership metrics: 3.2 million views and 287,000 watched hours. Over 50 Million impressions and 2.1 Million engagements were recorded across GT’s YouTube and social media platforms during the tournament. These numbers underscore the significant reach and engagement of the tournament, solidifying Gujarat Titans’ prominent presence within the Esports community.
A substantial prize pool of ₹2,200,000 was up for grabs, rewarding the top-performing teams and players for their skill and dedication. Beyond the team prizes, individual awards such as “Most Valuable Titan,” “Man of the Maps,” and “Best IGL” recognized exceptional individual contributions and further fueled the competitive spirit. Apart from these gratifying accolades, the Titans Rising tournament honoured the hustle of young and aspiring e-athletes with awards like “Rising Titans” and “Rising Titans Squad” that aim to empower those who wish to rise in ranks within the world of Esports.
On the success of the first ever Esport tournament organized by any IPL Team, Col. Arvinder Singh, COO-Gujarat Titans said, “”We’re thrilled by the success of Titans Rising and the enthusiastic response of our fans. As the first IPL franchise to enter the Esports arena, Titans Rising created a unique experience that was enjoyed by a new set of fans while providing another avenue of engagement for our existing fan base. Gujarat Titans shall continue to explore new and contemporary avenues to further enhance engagement with our fans and supporters.”
Gujarat Titans is committed to nurturing the growth of the community and creating opportunities for aspiring players. “Titans Rising” is not just a one-off event but a cornerstone of Gujarat Titans’ long-term Esports strategy.
eSports
Th3Antonio announces retirement as a professional esports player
The toplaner, legend of GIANTX, will continue as the club’s ambassador
Antonio Espinosa Bejarano, known as Th3Antonio, is stepping down from professional competition in League of Legends. A prominent figure in Spanish esports and a legend of GIANTX, he ends his player career and begins a new phase as a content creator and ambassador for the club. His career has established him as one of the most celebrated players in the history of esports in Spain.
Born in Badalona in 1999, Th3Antonio shared his reasons in a video, where he explained that he explored options in the LEC but ultimately decided that retirement was the best choice. “I explored my options in the LEC, but nothing came up. I had options in the Superliga, but honestly, what are the chances of playing Superliga and then getting another shot in the LEC? I don’t think it’s likely. So I had two choices: either Superliga or retirement,” he said. He added, “I could play in Superliga, but it doesn’t motivate me. Competing is about reaching the top, and in Superliga, the highest goal is winning the EMEA Masters. That’s fine, but I wanted to play in the LEC.”
GIANTX will maintain its connection with Th3Antonio, who will now focus on streaming for the organization. With a community of over 700,000 followers, mainly from Spain and Latin America, Th3Antonio has also found success as a content creator. José Díaz, co-CEO of GIANTX, commented on his departure: “Antonio’s decision is understandably sad; he’s been with us for a long time. But I believe he needs to keep building his personal brand because he has a lot of potential. He’s someone who entertains people. There’s no doubt about that for me. I think this is a step he needs to take in his career, and we’re very happy he’s doing it and continuing with us.”
After competing in the League of Legends EMEA Championship (LEC), one of his main goals, Th3Antonio was a key player for GIANTX, helping to elevate the team’s performance and bringing them closer to the world stage. Starting in 2025, he will provide the official LEC co-stream from Berlin, offering commentary on competitions through his channels.
Nationally, Th3Antonio has won four Spanish championship titles and came close to winning a fifth Superliga. His achievements include two Iberian Cups, one Copa, and a runner-up title in the European Masters, along with several MVP awards. David Alonso, GIANTX’s sports director, highlighted Th3Antonio’s impact and explained the club’s strategic changes: “We want to scout players through data because we’re very good at it and have a system that sets us apart from other clubs in Europe. To become the next G2 or Fnatic, we need to recruit the next generation of stars like BrokenBlade, Yike, Caps. We focus on young talent and players who are very dedicated.”
Th3Antonio’s career began in his teens, debuting in the Superliga at age 16 with PAM. Shortly afterward, he joined GIANTX, then known as Giants, and has maintained a strong connection with the club since 2017. This collaboration has marked a milestone in Spanish esports, with Th3Antonio solidifying his place as the most successful player in the club’s history.
eSports
Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports
Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than £4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.
Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.
University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.
Working in the world of video games
UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.
Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.
Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.
The new season of UNIVERSITY Esports
Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.
The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.
Competition details
League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.
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