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Lurid Retro Carnage Awaits in Madzik, Smashing onto Steam on May 30th

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BKOM Studios is thrilled to announce the official launch date of Madzik, a narrative-driven, cooperative hack and slash adventure infused with ’80s nostalgia. Get ready to dive into an era of magic, multiple moons and mayhem on May 30th, 2024 – exclusively on Steam.

After our successful demo at the Steam Next Fest, giving players a first taste of the game’s enchanting world and dynamic gameplay, we are excited to bring the first episode of Madzik to our fans and newcomers alike.

A Journey into the Heart of Zikverländ

In Madzik, players are transported to the mystical yet perilous world of Zikverländ, where the celestial Moons dictate the flow of magic and influence the land. Players will encounter a range of dynamic environments and challenges, as each new moon cycle brings its own distinct danger, which alters the game’s world and its inhabitants based on the lunar cycles.

Meet Your Heroes

The game features two distinct heroes, Makino and Veroline, each with unique abilities that enhance the cooperative gameplay experience. Whether you’re bashing through enemies with Makino’s enchanted warhammer or casting devastating spells with Veroline, every battle is a chance to synchronize your skills and overcome the darkness corrupting Zikverländ.

Zikverländ awaits. Will you rise to the challenges and harness the power of the Moon Madness?

Madzik – Episode 1 is now available to wishlist on Steam, and will launch on May 30th. Keep up to date by joining the official Discord server and following BKOM Studios on X.

Madzik is made possible with the financial contribution of the Canada Media Fund.

Key Features

Cooperative Gameplay: Team up with a friend to unlock the full potential of the moons and defeat the corrupting forces. Your success depends on how well you collaborate with each other. Join forces and rise to the challenge together!

Narrative Journey: Madzik unfurls a captivating tale that comes to life with every encounter. With banter enriched by stunning voiceovers and engaging cutscenes between characters, this is one journey you will truly remember.

Empowering Transformation: Channel the Madzik energy to morph into a more formidable and powerful version of yourself, unlocking new strengths and abilities.

Dynamic Moon System: Witness the environment and enemies transform before you, their tactics and powers shifting with each lunar phase. Exploit their weaknesses and prepare for new challenges as you face off against ever-evolving adversaries.

Handcrafted Mystical Lands: Set foot in lively and handcrafted lands filled with rewarding exploration opportunities. From wool to pencil, Zikverländ is shaped with IRL elements that bring a unique aspect to the game.

Versatile Ability System: Madzik’s ability system is part of your adventure, offering an array of diverse and customizable skills. It’s designed to offer a unique avenue for customization. Find the playstyle that suits you best.

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Compliance Updates

ThrillTech Acquires B2B Licences in Romania, Sweden, and Malta

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ThrillTech Acquires B2B Licences in Romania, Sweden, and Malta
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ThrillTech, the disruptive B2B company specialising in providing versatile jackpot and drop technology for operators, platform providers and game studios, has reached a significant milestone by acquiring B2B licences for operations in Sweden, Romania, and Malta.

ThrillTech’s appeal has rapidly achieved success with its “jackpots across everything” solution putting the operator in charge, with versatile implementations possible across all product verticals and trackable events, such as jackpots on deposits, withdrawals and many more. These increase revenue, engagement and retention opportunities for operators via enhanced player appeal.

Offering control and flexibility, via the new licenses, ThrillTech’s solution continues to gain pace and is now available to new and existing customers within a growing number of regulated markets.

Peter Mareš, CTO, expressed his enthusiasm about this achievement, stating, “We’ve been fortunate that our customers realise the value of the products we offer, which has translated into significant interest. The expansion of the markets we can now service marks an important milestone for our young company. We’re excited to offer our monetization and engagement technology to operators within these new jurisdictions.”

ThrillTech is committed to continuing to be the leading independent provider of jackpot and drop technology for operators worldwide. Mareš added, “We are continuously developing key features and improvements to enhance our clients’ positions and support their growth. We continuously focus on performance and scalability which lies at the heart of our value proposition, positioning us to actively shape the upcoming phase of the iGaming industry.”

As part of its global corporate strategy, ThrillTech plans to expand into additional jurisdictions and focus on product portfolio diversification.

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Interviews

A mix of skill and chance: Bitblox on the potential for crypto prediction games

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A mix of skill and chance: Bitblox on the potential for crypto prediction games
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The rise of cryptocurrency over the last few years has been inescapable. From the launch of new tokens to Bitcoin reaching record highs, the world of crypto is slowly becoming much more popular – and the iGaming space has been no exception to its influence.

Making its debut earlier this year, Bitblox has already made its mark on the iGaming industry with a new vertical: crypto prediction games. With games such as Up or Down, Up or Down Turbo and BitSlap making up its portfolio, Bitblox prides itself on blending games of skill with games of chance, thereby offering something completely new for players.

Brandt Page, Chief Executive Officer of Bitblox, walks us through the company’s journey so far and how crypto prediction games can help operators to tap into the elusive Millennial and Gen Z player bases.

 

Can you start by giving us a very quick elevator pitch – who is Bitblox, and how are you bringing something new to the industry?

Bitblox is really bringing something new to the market that players haven’t seen before. We don’t build slots, or crash games. We are creating games that are a genuine combination of games of skill, and games of chance. Our first games are centred around players making a prediction on the price of Bitcoin – one game runs in 60 second intervals, while the other is much quicker at 20 seconds.

What we have done is really quite bold for the industry. If you walk around the expo floor of any conference now, you’ll see so many different slot titles or crash games. It’s the same in casino lobbies online too. These types of games are fantastic, but our mission was to create something unique for the players.

We also wanted to find a way that would allow us to introduce the iGaming industry to cryptocurrency in a way that is easy to understand. After some internal discussions, and chats with people at industry events, we settled on the idea of cryptocurrency prediction games – they are straightforward, engaging and can act as a platform to introduce players to the world of crypto without overwhelming them.

 

You describe yourself as offering a blend between games of skill and games of chance. Can you tell us what you mean by that? 

You could look at this from two different angles. Firstly, if you are making a prediction on the price of Bitcoin over a set time period, theoretically speaking, you could actually build a model to look at fluctuations in the price of Bitcoin over the last six months or year. If you were smart enough, you could then build a model that might allow you to extrapolate some of that data and offer some sort of prediction on what might happen in the future, based on particular market conditions.

There will be players that try to do this, especially those that are really interested in the trading element. Our odds provider uses an on-chain probability protocol that helps power the odds for our fixed odds games.

On the pools side of things, the probability protocol also ensures that every pool has sufficient funds to pay out winnings.

The other angle that you could look at this blend is that if you look at some of our future games, such as BitSlap, players are still making a prediction on the Bitcoin price, but others may be more interested in which character will win the slap fighting bout.

In that case, we’ve almost flipped the Bitcoin price to become a random number generator in itself. Players are cheering on a fighter, and becoming invested in an individual character, rather than simply just looking at the fluctuations in price.

You can almost think of our games as the perfect mix between trading and gambling. The reality is, we wanted to create an enjoyable experience for players that delivers something new and unique; players have the opportunity to win, unlike in other verticals where the RTP is unbeatable over time.

 

How will this blend of games of skill and games of chance enable Bitblox, and its operator partners, to engage with both sports bettors and casino players? Does UX play a role here, or is it more about the game itself?

I think it’s hard to say just yet because we are still in the early stages of launching. But based on the discussions we’ve been having at industry events, our games offer operators a way to reach, and engage with, a younger audience that tends to be much more technological and crypto savvy.  This is a generation of bettors who are more likely to be comfortable using a Web3 wallet and trading different cryptocurrencies.

If operators can tap into that player base, they can then start to cross-sell much more traditional content – whether that’s sports betting or casino. Engaging with this audience has been notoriously difficult; this is a topic that has dominated industry discussions for years now, and we believe that it is content such as ours that can help bridge that gap.

On the flip side, you then have the more traditional bettors who haven’t had much exposure to the crypto world. We are bringing crypto to players in a way that is easy to understand and engage with. This can then open the doors to introduce those more ‘traditional’ players to newer content that they may have not tried before.

From the conversations that we’ve been having with operators that we’re working with, a clear pattern that we’ve seen is that games such as ours seem to be getting a lot of traction in Africa, Asia and Latin America. Of course, we are aiming for our games to be popular right across the world.

We’ve seen a growth in popularity for crash games, for slots, and now is the time for crypto prediction games. Players like to feel like they are in control of the outcome – by adding cash out features, we are giving players that sense of control that they might not get with other types of games. But I’m very excited to see how our games are received in different markets around the world.

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Latest News

EGT Georgia to showcase latest iGaming developments at SBC Summit Tbilisi 2024

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EGT Georgia will participate in the upcoming SBC Summit Tbilisi, taking place on June 25 and 26. The company will present its newest iGaming products at stand A60.

Visitors will have the opportunity to explore a diverse array of online slot games from EGT Digital, which now includes over 100 titles available in more than 50 markets worldwide. Additionally, the in-house developed “all-in-one” betting platform X-Nave will be on display, featuring its four main modules: CRM Engine, Sports Product, Casino Aggregator, and Payment Gateway.

Each module can function as part of the comprehensive solution or operate independently, as they allow for integration with third-party developments.

“We are excited to welcome everyone who wants to enhance their business success and show them how our developments can help achieve that,” said Denis Karpovich, CTO at EGT Georgia.
In addition to exhibiting, the company will serve as a presenting partner at the event. Mr. Karpovich will moderate the session “TechFuel: Role of Technology in Market Development” on the second day of the conference.

He shared: “I am thrilled to moderate a discussion on such an engaging topic, exploring the practical applications of AI in improving customer experience and game development. The session will include compelling case studies from leading tech companies, and I am confident it will provide valuable insights for professionals in the sector.”

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