eSports
Jérémy Picard: company culture is more than just being in an office
Company culture has found itself in the spotlight in recent years, especially since the pandemic, with betting and gaming businesses having to find new ways to meet the demands placed on them by their teams.
From the shift towards remote working, to the increased focus on employee wellbeing, the focus is much more on the positives of coming to work, rather than meeting corporate objectives.
For PandaScore, this focus on company culture is nothing new. In fact, building an environment that fosters a sense of community and facilitates employee progression has always been core to PandaScore’s ethos and has helped shape the brand’s operational strategy over the years.
There have, however, been some changes that have been introduced since the pandemic.
Shift in working patterns
For Jérémy Picard, Chief of Staff at PandaScore, the prospect of moving towards remote working did initially pose some questions about how the brand would manage to maintain that synergy and sense of company culture among the team. However, the results so far have shown that offering the team flexibility has been much more beneficial.
He began: “During the pandemic, we set up discussions with all our employees to find out what they wanted from work – the result of those discussions was the introduction of a fully flexible work policy that has been designed by our team.
“Our employees, or Pandas as we like to call them, can choose if and when they want to go into the office. We wanted to make sure that everyone has full freedom to work in a way that works best for them.”
When developing the company’s current working practices, Picard explained that PandaScore actually drew inspiration from the team’s love of gaming – something that he believes has helped make that shift towards online team calls and remote working much easier.
“This flexible working approach has suited our company really well,” Picard added. “Much of our team enjoy playing video games, so they are used to having their social life centred around the digital world. That shift towards remote working has, as a result, been somewhat of a second nature for us.
“We ensure that we’re constantly communicating with our team via Slack and Discord. The great thing about these two platforms is the ability to connect with one another is seamless and instant – you don’t have to spend the time creating meeting links or sending out calendar invites. You’re only one click away from chatting with your colleagues.”
Alongside the calls on Slack and Discord, PandaScore facilitates team-wide discussions with its weekly calls that often feature a company-wide game or icebreaker that helps take some of the focus away from work.
This is then complemented by regular in-person meet ups and team building sessions that help foster those relationships between the team. And for those food-motivated people among us, these meet-ups often include the addition of pizza.
“On a yearly basis, we also host in-person gatherings such as our tech team building, our pandackathon, or a long gathering weekend which tend to be hosted in a different city every year. We also run regular gaming sessions, otherwise known as pizza lol, where Pandas come together to game and enjoy pizza together.
“These face-to-face meet ups are great for building team morale and fostering those relationships. We also encourage all remote pandas to come and visit the office as soon as they feel disconnected from it, on a voluntary basis. When you have a remote company, it’s so important to have that strong connection with your employees.”
One to One
As a remote company, it can sometimes be quite difficult to not only maintain that sense of collaboration within the team. But from a managerial perspective, it also presents challenges when monitoring employee well-being.
When you’re not physically seeing team members daily, it can be difficult to assess how that employee is feeling, whether they are going through a difficult time, or if they may need additional support.
Picard explained that employee wellbeing is incredibly important to PandaScore. With this in mind, the company often rolls out anonymous mood surveys that allow the team to voice their opinions and share how they are feeling. PandaScore can then use this feedback to adapt to any potential issues that the Pandas are facing.
He added: “Communication with our employees is key, especially around the topic of wellbeing and work-life balance. We also encourage our department leaders to have regular discussions within their team too to discuss how they feel about working remotely. And we do yearly HR follow-ups where we always learn a lot.
“As Chief of Staff, I also regularly sit down with members of our team from across the company to discuss how they are feeling and what we can do better. We strongly encourage open and honest communication.
“At PandaScore, there are no wrong questions, no wrong feelings. We want to keep that dialogue open and to make our team feel like they can share anything with us.”
This emphasis on communication carries through to the company’s senior management team too, who ensure that they are open and honest about any ongoing changes within the business.
The measures that the esports provider has introduced over the years have clearly resonated with the team, as Picard pointed out that in a recent employee satisfaction survey, 99% of Pandas said “they wouldn’t change anything about the company’s current working policy”.
Picard said: “In addition to fostering open communication and adapting to feedback, we recognise the importance of striking a balance between structured processes and flexibility in our workplace culture.
“At PandaScore, we are always listening to feedback from our Pandas and use these insights to evolve our working policy. Our policy does, and always will, reflect the people within our company and that’s something we’re very proud of.
“As we look to the future, our focus is not solely on promoting remote work but on finding the optimal blend of remote and in-person collaboration that maximises productivity, creativity, and employee well-being. We must continue to find new ways to keep your team happy and keep evolving as a business.”
eSports
The World Esports Summit 2024 Is Here!
The IESF World Esports Summit returns this December to Busan, South Korea. Hosted at the Busan Esports Arena (BRENA) from December 5-6, the Summit will bring together prominent figures from Esports, global brands, government officials, and sports executives for a deep dive into the current Esports trends, its rapid transformations, and future challenges.
This year’s theme, “Building Bridges, Not Barriers, Through the Power of Esports,” will highlight the role of Esports in uniting cultures, ideas, and industries. Under the slogan “We Empower Success,” the
Summit provides a great platform for Esports experts to engage in meaningful discussions and sessions, sharing their insights on trends and presenting forward-looking ideas for our industry.
The event, strategically timed at the close of the competitive season, presents a perfect environment for reflection on the year’s biggest events, industry shifts, and the next steps for Esports. Attendees can follow the expert’s perspectives on topics like:
- (R)Evolution in Esports
- East Meets West
- Esports Integrity: The Role of Referees
- The Rise of International Esports Competitions
- (In Korean) Korea’s Secret Sauce etc.
Also, featured at this year’s event are the IESF World Esports Training Camp and the World Esports Referee Academy.
These are very important IESF programs that are aimed at advancing the skills and professional standards of the next generation of Esports leaders.
Join us in Busan for two days designed to inspire, connect, and empower the international Esports community.
Registration for the World Esports Summit is free and open to all interested attendees.
To register, please complete our online registration form: iesf.formstack.com/forms/wes2024_participation_registration
See you in Busan!
eSports
Akhil Sarin CMO at Easygo named as key note at ICE Esports Conference
Clarion Gaming has confirmed that Akhil Sarin CMO at Easygo, the technology powerhouse behind the success of global brands Stake and Kick will headline the Esports & Games Conference (EGC) taking place on 21 January as part of the ICE Barcelona experience. As a key member of the executive team, Akhil Sarin has been instrumental in securing the high-profile partnerships that have accelerated Stake’s growth, including the Stake F1 team, UFC, Drake, and Premier League Everton FC.
Through these strategic alliances he has amplified Stake’s brand presence at the same time as creating unique, immersive player experiences, in the process setting new industry benchmarks.
Announcing the high profile speaker Will Harding, Head of Esports at Clarion Gaming said: “Securing Akhil Sarin as EGC key note at ICE Barcelona represents a remarkable opportunity for our attendees to gain invaluable insight into cutting-edge strategies in digital and influencer marketing .
“Akhil’s expertise with Stake and Kick.com embodies the forward-thinking, innovative approach that defines the digital marketing landscapes. His participation underscores the calibre of knowledge-sharing that we are committed to delivering at ICE and he is sure to both inspire our attendees and elevate their strategic perspective.”
Looking ahead to ICE Barcelona, Akhil Sarin stated: “Collaborating with Clarion Gaming at ICE Barcelona is an exciting opportunity to showcase Stake’s journey and continued focus on bold partnerships and creative marketing strategies that resonate with audiences.”
He added “The EGC is a vital platform for exchanging transformative ideas and shaping the future of gaming and entertainment. I look forward to discussing Stake’s vision and collaborating with industry leaders to inspire growth and innovation across the sector.”
eSports
WEC24 Complete: Indonesia Crowned Overall Champion!
WEC24 Complete: Indonesia Crowned Overall Champion! Busan, South Korea (November 20, 2024) – After nine days of exciting competition, the 16th World Esports Championship (WEC24) has come to a conclusion.
From epic plays to unforgettable moments, the championship closed out with the Dota 2 and MLBB Women’s finals. The ultimate victory and the biggest moment of the night belonged to Indonesia, as they won their second title as the WEC24 Overall Champions.
This prestigious trophy is awarded to the nation that excels across all of the game titles. Turkey secured one gold and one bronze medal also, however, Indonesia’s consistency and performance across the other game titles gave them the edge to secure their victory. Congratulations to Indonesia for this remarkable achievement!
WEC24 started on November 11 at the spectacular SEF Arena in Riyadh, bringing together athletes from around the world to compete across six tournaments: PUBG MOBILE, CS2 (Women’s and Open), Mobile Legends: Bang Bang (Open and Women’s), and Dota 2. Each competition delivered its special charm, giving us new champions and a WEC to remember.
Medalists:
PUBG MOBILE:
- Turkey
- Ukraine
- Brazil
CS2 Women’s:
- Poland
- France
- Portugal
CS2 Open:
- Romania
- Portugal
- Serbia
MLBB Open:
- Malaysia
- Philippines
- Indonesia
MLBB Women’s:
- Indonesia
- Cambodia
- Egypt
Dota 2:
- Greece
- Sweden
- Turkey
This year’s WEC broke records and set new milestones: the largest CS2 Women’s tournament with a $160,000 prize pool, the debut of the MLBB Women’s category, and a marathon Dota 2 bronze match that won’t be forgotten. Over 480 athletes gave it their all, leaving behind moments that will define the Esports scene for years.
As WEC24 comes to an end, we are thankful to every athlete, national federation, fan, and Esports enthusiast who traveled with us on the Road to Riyadh.
GG once again to Indonesia, our WEC24 Overall Champion! Thank you, Riyadh, for hosting an unforgettable championship. Until next time, see you on the next World Esports Championship journey!
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