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Gamecity Hamburg brings five start-ups to the Indie Arena Booth at gamescom 2024

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gamescom, the world’s largest trade fair for video games, is returning to Cologne from August 21 to 25. Through the “Road to gamescom” program, Gamecity Hamburg enables five indie studios from Hamburg to participate in the Indie Arena Booth, the largest joint booth of game developers worldwide. The start-ups will present their games to numerous gamescom visitors as well as potential business partners and the press. Other companies from Hamburg will be at gamescom to showcase projects and hold business meetings.

“With our ‘Road to’ program, we bring indie studios to relevant games events and prepare them to meet publishers, make contacts, and present their games to consumers. Our joint stand at the Indie Arena Booth enables us to achieve all these goals at gamescom”, says Dennis Schoubye, Head of Gamecity Hamburg. The joint booth of Gamecity Hamburg will present five promising projects from Hamburg at the Indie Arena Booth in Hall 10.2, F010g – E019.

These five studios will present their games at the Indie Arena Booth:

 Godcomplex Games – Stack ‘Em Up 

Godcomplex Games completed the Games Lift Incubator 2022 and received prototype funding for their game in 2023. Stack ‘Em Up is an exciting online and offline multiplayer player party game for up to four players. They absorb slimes with unique abilities, which they can creatively combine and stack to collect points and eliminate opponents in fast-paced battles.

Markus Koepke – Journey Beyond the Edge of the World

Journey Beyond is an immersive first-person adventure set on an abandoned fishing trawler in the middle of the North Sea. Players explore the ship and its mysterious history, which is revealed through puzzles, radio recordings, and atmospheric music. Markus Koepke has successfully completed the Gamecity Hamburg Games Lift Incubator 2023.

Pipapo Games – Map Map – A Game About Maps

Pipapo Games completed the HAW Games Master, further developed their game in the Games Lift Incubator 2023 and received Gamecity Hamburg prototype funding in 2024. In the cozy exploration game Map Map – A Game About Maps, players slip into the role of adventure-hungry cartographers who explore and map the surroundings on unknown islands full of secrets and thus get closer to the trail of a buried treasure.

Slime King Games – Under the Island 

Under the Island delivers fantastic graphics and presents a profound adventure story in the RPG genre. After moving to Seashell Island, the protagonist, Nia, must save her home from sinking, together with new friends. Solve puzzles, fight monsters, explore the map: Under the Island offers well-made old-school RPG classics and combines them with renewed ideas and a great soundtrack by Miyoko Takaoka (Sonic, Terranigma and others).

Sven Ahlgrimm & Mathilde Hoffmann – ODDADA  

ODDADA is a music construction kit game. Players create their own musical landscapes: machines and buildings become instruments that play new compositions at different levels. The developer duo Ahlgrimm and Hoffmann are from Berlin/Hamburg. Hamburg native Mathilde Hoffmann has been a successful sound designer and composer for games for many years (including Unrailed, Deep Space Gardening, Closer the Distance, and many more), while Sven Ahlgrimm is an experienced programmer, artist, and game creator.

Three of the five projects presented received funding from Gamecity Hamburg, including participation in the Games Lift Incubator and the receipt of prototype funding.

Companies from Hamburg at gamescom 2024

Other companies from the Hamburg games industry will be on-site at gamescom 2024 to present their new games or to initiate new business partnerships. Some examples:

Osmotic Studios will be showing their narrative slice-of-life adventure game Closer the Distance, which will be released on August 2, 2024, for PC, Playstation 5, and Xbox Series X|S. A demo will be playable at the Indie Arena Booth.

Mooneye Studios will be represented as part of the Home of Indies in Hall 10.2 with the games Smushi Come Home, Farewell North, and Lost Ember.

InnoGames GmbH will be available for press and business contacts for individual appointments.

Bigpoint GmbH will be available in the B2B area for business contacts and press appointments.

Daedalic Entertainment will be available for talks in the B2B area, and they will be presenting the cozy puzzle game Woodo in the indie area in the B2C area.

In addition, the Hamburg gaming internet channel Rocket Beans TV will accompany gamescom with numerous live broadcasts.

Gamecity Hamburg supports the Hamburg games industry and the diversity in the industry

In addition to programs such as “Road to gamescom”, the Gamecity Hamburg initiative, which is financed by the Free and Hanseatic City of Hamburg, supports the regional games industry with other tailor-made funding programs: In the Games Lift Incubator, game developers and founders receive one year of intensive coaching and mentoring from international industry experts in addition to financial support. With prototype funding, Gamecity Hamburg also supports the development of game prototypes in Hamburg with up to 80,000 euros per project. In 2024, Gamecity Hamburg introduced a mandatory diversity checklist for all applicants of the funding programs, which actively contributes to more diversity in teams and projects.

Gaming

THE BATTLE OF POLYTOPIA RELEASES NEW AQUARION SPECIAL SKIN IN LATEST UPDATE

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today released a new Aquarion Special Skin, additional language options and balance updates to the recently reworked Aquarion tribe. Players will dive deep into the Ritiki Marshlands encountering a lost Aquarion outpost with the new skin known as “The Forgotten”.

Long ago, when the Aquarion Empire vanished beneath the waves. One remote outpost in the swampy atolls lost all contact, leading its inhabitants to believe they were the last of their kind. This forgotten tribe evolved in isolation, adapting to the marshy landscapes with squid-like appendages and unique abilities to command the swamp and its creatures.

Using the unique abilities of “The Forgotten”, players can build on water, summon giant squids, create speed enhancing bubbles, ride crocodiles, tame toads, and traverse their marshy terrains with ease.

In addition, the latest update to the game now offers expanded language options: Hindi, Indonesian, Malay, Polish, Thai, Turkish & Vietnamese.

Christian Lövstedt, CEO of The Battle of Polytopia, commented: “I feel that this skin is one of the best we’ve created and has quickly become my personal favourite. Additionally, we have added Bubble Tech to the Aquarion Waterways, making that tribe even greater. With expanded language options and new gameplay mechanics, we’re inviting players to dive into the rich lore and strategy that make the Battle of Polytopia truly special.”

To celebrate the launch of the new update, Midjiwan hosted an exclusive livestream event, offering fans a unique look behind the scenes, live gameplay, and discussions with the development team – the livestream is available to watch now: The Forgotten livestrea m by Midjiwan.

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Conferences in Europe

Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format

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Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.

“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.

“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.

The conference program for decision-makers at game studios

On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.

Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.

Studio managers and decision-makers from the following studios are already attending:

  • bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
  • Ghost Ship Publishing (Deep Rock Galactic) / Denmark
  • Indoor Astronaut (Unrailed 1 & 2) / Switzerland
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • mooneye studios (Lost Ember) / Germany
  • Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
  • Overhype Studios (Battle Brothers, Menace) / Germany
  • Rockfish Games (Everspace 1 & 2) / Germany
  • Torpor Games (Suzerain) / Germany

Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.

Networking events as part of the Portside Game Assembly

The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.

On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.

Registration for studios and participants

The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.

The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.

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Asia

Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization

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Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.

The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.

This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.

Creating Value for Developers and Gamers

ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.

“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”

T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”

The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.

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