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Gamecity Hamburg brings five start-ups to the Indie Arena Booth at gamescom 2024

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gamescom, the world’s largest trade fair for video games, is returning to Cologne from August 21 to 25. Through the “Road to gamescom” program, Gamecity Hamburg enables five indie studios from Hamburg to participate in the Indie Arena Booth, the largest joint booth of game developers worldwide. The start-ups will present their games to numerous gamescom visitors as well as potential business partners and the press. Other companies from Hamburg will be at gamescom to showcase projects and hold business meetings.

“With our ‘Road to’ program, we bring indie studios to relevant games events and prepare them to meet publishers, make contacts, and present their games to consumers. Our joint stand at the Indie Arena Booth enables us to achieve all these goals at gamescom”, says Dennis Schoubye, Head of Gamecity Hamburg. The joint booth of Gamecity Hamburg will present five promising projects from Hamburg at the Indie Arena Booth in Hall 10.2, F010g – E019.

These five studios will present their games at the Indie Arena Booth:

 Godcomplex Games – Stack ‘Em Up 

Godcomplex Games completed the Games Lift Incubator 2022 and received prototype funding for their game in 2023. Stack ‘Em Up is an exciting online and offline multiplayer player party game for up to four players. They absorb slimes with unique abilities, which they can creatively combine and stack to collect points and eliminate opponents in fast-paced battles.

Markus Koepke – Journey Beyond the Edge of the World

Journey Beyond is an immersive first-person adventure set on an abandoned fishing trawler in the middle of the North Sea. Players explore the ship and its mysterious history, which is revealed through puzzles, radio recordings, and atmospheric music. Markus Koepke has successfully completed the Gamecity Hamburg Games Lift Incubator 2023.

Pipapo Games – Map Map – A Game About Maps

Pipapo Games completed the HAW Games Master, further developed their game in the Games Lift Incubator 2023 and received Gamecity Hamburg prototype funding in 2024. In the cozy exploration game Map Map – A Game About Maps, players slip into the role of adventure-hungry cartographers who explore and map the surroundings on unknown islands full of secrets and thus get closer to the trail of a buried treasure.

Slime King Games – Under the Island 

Under the Island delivers fantastic graphics and presents a profound adventure story in the RPG genre. After moving to Seashell Island, the protagonist, Nia, must save her home from sinking, together with new friends. Solve puzzles, fight monsters, explore the map: Under the Island offers well-made old-school RPG classics and combines them with renewed ideas and a great soundtrack by Miyoko Takaoka (Sonic, Terranigma and others).

Sven Ahlgrimm & Mathilde Hoffmann – ODDADA  

ODDADA is a music construction kit game. Players create their own musical landscapes: machines and buildings become instruments that play new compositions at different levels. The developer duo Ahlgrimm and Hoffmann are from Berlin/Hamburg. Hamburg native Mathilde Hoffmann has been a successful sound designer and composer for games for many years (including Unrailed, Deep Space Gardening, Closer the Distance, and many more), while Sven Ahlgrimm is an experienced programmer, artist, and game creator.

Three of the five projects presented received funding from Gamecity Hamburg, including participation in the Games Lift Incubator and the receipt of prototype funding.

Companies from Hamburg at gamescom 2024

Other companies from the Hamburg games industry will be on-site at gamescom 2024 to present their new games or to initiate new business partnerships. Some examples:

Osmotic Studios will be showing their narrative slice-of-life adventure game Closer the Distance, which will be released on August 2, 2024, for PC, Playstation 5, and Xbox Series X|S. A demo will be playable at the Indie Arena Booth.

Mooneye Studios will be represented as part of the Home of Indies in Hall 10.2 with the games Smushi Come Home, Farewell North, and Lost Ember.

InnoGames GmbH will be available for press and business contacts for individual appointments.

Bigpoint GmbH will be available in the B2B area for business contacts and press appointments.

Daedalic Entertainment will be available for talks in the B2B area, and they will be presenting the cozy puzzle game Woodo in the indie area in the B2C area.

In addition, the Hamburg gaming internet channel Rocket Beans TV will accompany gamescom with numerous live broadcasts.

Gamecity Hamburg supports the Hamburg games industry and the diversity in the industry

In addition to programs such as “Road to gamescom”, the Gamecity Hamburg initiative, which is financed by the Free and Hanseatic City of Hamburg, supports the regional games industry with other tailor-made funding programs: In the Games Lift Incubator, game developers and founders receive one year of intensive coaching and mentoring from international industry experts in addition to financial support. With prototype funding, Gamecity Hamburg also supports the development of game prototypes in Hamburg with up to 80,000 euros per project. In 2024, Gamecity Hamburg introduced a mandatory diversity checklist for all applicants of the funding programs, which actively contributes to more diversity in teams and projects.

Gaming

AI Gives Horses for Courses True Meaning in ‘Owners Club’ Racing Game

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Invincible GG, a groundbreaking competitive gaming platform and technology company, has outlined the latest AI developments of its interactive mobile horse racing game, Owners Club, which is set to provide a new injection of interest into the ancient sports of kings.

Following a successful game launch in Q3 2024 and activations at the Doncaster St. Leger and York Ebor festivals, thousands of Owners Club players have started to formulate an expansive game world that gives the masses the true feeling of horse ownership, breeding, and racing experiences. 

Being founded on the latest in AI and Web3 technologies allows the game to evolve with more nuance over time, with the former being implemented to enhance users’ strategic horse development and create developing traits and performance benefits that can lead to further self-training opportunities in-game.

Each horse has its own unique, nuanced genetics and racing traits. These can be trained via evolving in-game activity—which will include collaborative intelligence in future releases and passed on to future colts and fillies to create racing dynasties that will stand the test of time while also bringing in lucrative in-game winnings and potential syndicate stud earnings.

Further features include an AI-powered event simulation engine (instead of predetermined RNGs), and sophisticated algorithms that factor in horse health, jockey decisions, and environmental factors that ensure Owners Club races maintain tension and excitement throughout, just as racing fans in the real world would experience from the grandstand.

Jonathan Strause, Invincible GG CEO, said: “Gamers of today want more than static, insular game worlds. They’re looking for immersive experiences in evolving ecosystems, multiplayer competition, and the feeling that they’re fully integrated into the game. Owners Club is offering just that for both current racing enthusiasts and the next generation of racing fans.

“With unrivaled AI integration into the theoretically unlimited stable of in-game horses, combined with back-end Web3 technology that empowers players to easily realize what true thoroughbred ownership and training feels like, Owners Club players can forge their own relationship with horse racing via the gamification of training, racing, and trading in the app, which can only help the future engagement of this ancient pastime.”

Owners Club will be showcased to its biggest live audience yet at the QIPCO British Champions Day on 19th October, 2024, with live races broadcasted as-live to screens around Ascot, with various prizes on offer for the winning owners.

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Gaming

Evoplay introduces action-packed skill-based title Adrenaline Rush to wider operator network

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Evoplay introduces action-packed skill-based title Adrenaline Rush to wider operator network
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Evoplay, the award-winning game development studio, is expanding the availability of its flagship 3D racing title Adrenaline Rush to all of its operator partners, following a successful exclusive release.

Adrenaline Rush combines the thrill of high-speed racing skill-based gaming mechanics, providing an immersive experience for players who enjoy a strategic and competitive edge in their gameplay. Players can engage in intense races where success is determined by both speed and skill, making it a standout title in Evoplay’s diverse portfolio.

Following its main global release on October 8th, Evoplay is set to launch two additional versions of the game, slot title Adrenaline Rush: Super Boost on October 22nd, and crash game Adrenaline Rush: XCrash on November 5th, creating an expanded offering that caters to a variety of player preferences.

Released initially as an exclusive, Adrenaline Rush has already garnered attention for its innovative mechanics and immersive gameplay, earning the Skill Games Supplier award at the prestigious EGR B2B Awards. With this wider release, Evoplay’s global operator network will now be able to offer the title to an even broader audience.

Ivan Kravchuk, CEO at Evoplay, said: Adrenaline Rush is a one-of-a-kind experience that perfectly blends competitive racing with skill-based gaming. Since its launch, it has resonated strongly with players, and we’re thrilled to now offer this exciting title to all of our operator partners globally.”

“The upcoming releases of the equally popular slot and crash versions will ensure that Adrenaline Rush remains a fan favourite across multiple formats.”

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Asia

SuperGaming announces official launch date for Made-in-India-for-the-world battle royale Indus; epic cinematic trailer also unveiled

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SuperGaming, India’s leading game development studio, has officially announced the launch date of its highly anticipated Made-in-India-for-the-world battle royale, Indus. Set to release on October 16th, Indus will be available for download on both Android and iOS platforms, via the Google Play Store and iOS App Store respectively offering players an exciting new battle royale experience.

After recently entering open beta, mass testing amongst players across the world coupled with their invaluable feedback has been instrumental in shaping the game’s development. The immensely successful beta phase attracted players into the action-packed world of Indus, building significant momentum ahead of its release. With over 12.5 million pre-registrations on Android alone, Indus is ready to deliver a fresh, thrilling & immersive battle royale experience, setting the stage for one of the biggest game launches out of India this year.

Speaking on the announcement of the much-anticipated launch, Roby John, Co-founder and CEO of SuperGaming, said, “With the launch of Indus, we’re not just introducing a game—we’re presenting a unique take on the battle royale genre to the world. Our vision with Indus has always been to showcase Indian Art and Culture through unique characters, weapons and stories rooted in Indian heritage while also bringing our dual win condition with Cosmium and a never done before “Grudge” feature to a popular game genre. The overwhelming support from our community during the beta phase has helped us fine-tune key aspects of Indus, and we’re excited for the world to experience Indus and see what the SuperGaming team has built”

Alongside the release date announcement, SuperGaming has also unveiled an epic cinematic trailer. It offers an exciting look where players engage in high-stakes combat across a vast and dynamic battleground.

Centered around Adi, the trailer highlights his journey within the world of Virlok. As the leader of his squad, Adi enters Virlok with two goals: to collect the rare resource Cosmium and to settle a personal score with his nemesis, Pokhran. Viewers can witness Adi’s evolution—starting from a novice, training and sharpening his skills, and culminating in an epic showdown where he finally takes down Pokhran, settling his grudge.

Indus brings a fresh twist to the battle royale genre with its dual victory condition. Players can win by either being the last person standing or by strategically collecting Cosmium which spawn in the last circle of Nirvana, adding a new layer of complexity and depth to traditional gameplay.

The trailer also offers a sneak peek into the dynamics of Cosmium collection and Grudge, a unique in-game feature that allows players to settle scores with their opponents. Additionally, the Grudge system allows players to track down and face off against the opponents who defeated them.

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