eSports
NODWIN(R) Gaming ropes in Android as title partner for BGMS Season 3; to be powered by Garnier Men
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/NODWINR-Gaming-ropes-in-Android-as-title-partner-for-BGMS-Season-3-to-be_20240722_140616_0000.png)
NODWIN® Gaming, South Asia’s leading gaming and esports company has officially announced Android as the Title Partner for India’s premier esports event Battlegrounds Mobile India Series (BGMS) Season 3. Additionally, the tournament will be Powered By leading men’s skincare brand, Garnier Men, marking the first time that Android and Garnier Men have partnered with an Indian esports tournament.
The high-voltage action of Android BGMS Season 3 is being broadcast on Star Sports for the third consecutive year as the nation’s best BGMI squads battle it out for glory. The entire tournament will be played on high-performance Android devices.
Moreover, Crunchyroll, the world’s largest destination for anime and manga, has also joined forces with Android BGMS Season 3 as the anime partner while energy drink brand Red Bull has been onboarded as the Official Energy Drink Partner of Android BGMS Season 3. By leveraging the prominence of the tournament, partners will aim to engage with its widespread audience, while also elevating the overall experience for players and fans alike.
Anshuman Wanchu General Manager, Marketing, Garnier, L’Oréal India said, “We are delighted to partner with the BGMI Masters Series 2024. It is an incredible opportunity for us as this collaboration allows us to connect with the dynamic and passionate gaming and youth community in a meaningful manner. As a brand committed to innovation and excellence, we look forward to some incredible showcases in season 3 of BGMS. With this partnership, we aim to empower gamers to elevate not only their game, but also their skin care routine, and inspire them to achieve their best, both in the arena as well as in their daily lives.”
The tournament has also continued its association with TVS Raider, the sporty commuter motorcycle from TVS Motor Company as the Official Mobility Partner and Philips OneBlade, the male grooming product of Philips India as the competition’s Official Styling Partner.
Commenting on the partnership, Aniruddha Haldar – Senior Vice President (Marketing) – Commuters, Media and Corporate Brand commented, “We at TVS Motor company had Collaborated previously with Nodwin Gaming to help us develop a close connect with the Gaming audience – we are pleased to share that this collaboration has helped us to gain brand love, better connect to the gaming audience during and post the previous season. We are back again to announce yet another collaboration with Nodwin Gaming for the BGMI Master Series 3, this is in view to further strengthen our connect and engagement with the gaming audience.”
“We are thrilled to announce our partnership with Android, Garnier Men and Redbull for the highly anticipated third season of BGMS. Having such notable partners whose vision for the growth and development of competitive gaming in India mirrors our own, is a tremendous asset. Their involvement not just highlights the emergence of esports as a mainstream sport but also the massive potential of youth engagement in this field. Together, we are confident in our ability to provide the necessary resources and visibility required to nurture and promote esports talent nationwide,” stated Akshat Rathee, Co-founder and Managing Director, NODWIN® Gaming.
The opening weekend of Android BGMS Season 3 was a resounding success, recording peak concurrent viewership exceeding 140,000 on digital platforms. The tournament commenced with a three-day Opener Week, where all 24 teams—20 invited and 4 qualified— were in action at the Android Arena in Chhatarpur, New Delhi.
The top 18 teams led by table toppers Team 8Bit, and consistent performers OneBlade, IQOO Soul and Team X Spark progressed to the League Week. They were joined by Team Z and Godlike Esports who were selected through audience voting from the bottom six. Meanwhile, Team Limra, Gujarat Tigers, Viking Esports and FS Esports were eliminated from the competition.
During the League Week from July 22 to August 4, the 20 teams will compete in the Survival Week and Domination League stages. The top 4 teams will secure direct qualification for the Finals, while the remaining 16 teams will participate in the playoffs scheduled for August 6 and 7. In the grand finale from August 9 to August 11, the top 12 teams from the Playoffs, along with the 4 best teams from the League Week, will compete to fight for the BGMS Season 3 title.
Adding a touch of innovation, this season also includes three exciting formats –
1) Powerplay (Active throughout the tournament) – Squads will earn double points for each finish they achieve in the first circle of every match.
2) Bounty (Active during the League Weeks – Survival week and Domination week) – The top 4 squads from the overall standings of League Week one, followed by the top four in each subsequent match will carry a bounty. Teams can earn bonus points only by eliminating an entire squad with bounty on them, with 10 points per squad.
3) Impact Player (Active during the weekend matches of the League Stage: July 27-28 and August 3-4) – The in-game leader (IGL) of each squad will conduct a random draw to designate an Impact Player who will earn double points for each finish they achieve. Teams will earn four points for every finish by the Impact Player during Powerplay.
“Going beyond traditional tournament formats, our new concepts are designed not only to heighten the intensity of the tournament for players and viewers but also to set a new standard for esports in India. These innovations aim to push the boundaries of competitive gameplay, and I am incredibly excited to see this new format unfold. Similar to traditional sports tournaments, Android BGMS Season 3 will produce memorable, nail-biting moments and games decided by the smallest of margins. We will witness players rise to the occasion, carrying their teams to victory,” added Akshat Rathee.
The teams who will be advancing to the League Week of Android BGMS Season 3 are as follows: Team 8Bit, OneBlade, IQOO Soul, Team X Spark, REVENANT, Entity, Gods Reign, Team Forever, Reckoning Esports, Carnival Gaming, Raven Esports, WSB GAMING, VASISTA ESPORTS, TEAM ORANGUTAN, Global Esports, MOGO eSports, Team Tamilas, Carpediem, Team Z and Godlike Esports.
Fans can catch all the action of Android BGMS Season 3 on Star Sports 2 (HD & SD) in English and Star Sports First in Hindi from Monday to Saturday from 7:00 PM. On league week Sundays, Playoffs and Finals, the broadcast will be from 6:30 PM. Fans will also have the option to switch to Tamil & Hindi commentary on SS2 using the blue button.
eSports
BETER and GRID Bring Advanced Data Visualizations to Esports Betting
![BETER and GRID Bring Advanced Data Visualizations to Esports Betting](https://europeangaming.eu/portal/wp-content/uploads/2024/09/BETER-and-GRID.jpeg)
BETER, the leading provider of betting content and data, and GRID, a first-party esports live data provider, extend their partnership to bring advanced data visualizations to BETER’s esports offering, enhancing the betting experience for all enthusiasts around the globe
GRID widgets include visualizations such as The Map Winner Prediction Tracker, Series Scoreboard, LiveLog, and Comparison Widgets. The integration will also see a recently released GRID Stats Widget integrated into the BETER betting solutions, displaying various customizable statistics such as win rate, damage per round, First 5 kills, headshots, and many more.
Designed to be game title-agnostic, the GRID Widgets display real-time stats. They can be powered by any data source for any game in any genre, making them an entirely universal tool for data visualization across all esports content.
This new integration of data visualization will help bettors make more informed betting decisions and significantly increase their understanding of the game and its progress before, during, and after the game is live.
The widgets are versatile and fully customizable to match any partner’s branding and ensure the best experience can be scaled across mobile and desktop platforms.
Chuck Robinson, Chief Revenue Officer at BETER: “We are excited to expand our partnership with GRID, bringing advanced data visualizations to our esports offering. This collaboration allows us to offer our partners’ customers a more immersive and engaging betting experience, helping them interact with esports on a whole new level. By leveraging GRID’s real-time data and customizable widgets with comprehensive statistics, we’re setting a new standard in the betting landscape, ensuring that BETER continues to lead the way in innovative esports betting solutions.”
Mikael Westerling, Chief Sales Officer at GRID: “Together with BETER, we share a common vision for how the esports betting experience should be designed—immersive, authentic, interactive, and powered by official data. Data is a powerful tool for storytelling, and the GRID widgets are designed to make esports content more accessible to new fans while deepening engagement with existing audiences. By providing real-time, actionable insights directly from the game server to BETER, we deliver a next-level experience that truly resonates with the esports community.”
eSports
E-Sports Betting Global Market Report 2024, Featuring Profiles of Key Players Including Flutter Entertainment, Entain, Bet365, DraftKings and Pinnacle Group
![](https://europeangaming.eu/portal/wp-content/uploads/2024/04/marketandresearch.jpg)
The “E-Sports Betting Global Market Report 2024” has been added to ResearchAndMarkets.com’s offering.
The E-sports betting market size has grown rapidly in recent years, from $9.96 billion in 2023 to $11.22 billion in 2024 at a compound annual growth rate (CAGR) of 12.6%. The growth observed in recent years can be credited to the rising popularity of esports, increased acceptance of online gambling, higher prize pools, heightened youth engagement, and increased sponsorship and investment.
The E-sports betting market size is expected to see rapid growth in the next few years. It will grow to $18.12 billion in 2028 at a compound annual growth rate (CAGR) of 12.7%. The growth in the forecast period is driven by the expansion of esports titles, broader global market reach, regulatory developments, strategic partnerships, and expanding infrastructure. Key trends expected during this period include cross-platform integration, adoption of blockchain technology, improved user experience, advancements in technology, and the integration of AI and machine learning.
The growing popularity of online games is expected to drive the growth of the E-sports betting market. This growing popularity is fueled by technological advancements, widespread internet access, engaging and immersive gameplay experiences, social connectivity, and a diverse range of game genres catering to various interests and age groups. E-sports betting enhances the appeal of online gaming by increasing viewer engagement, attracting a broader audience, and generating revenue for the e-sports industry. For example, in 2022, the Department of Foreign Affairs and Trade, an Australia-based federal government body, reported that the digital gaming industry was valued at $240 billion worldwide in 2020 and is projected to grow to $294 billion by 2024. In 2021, the industry generated $226.5 million in revenue, marking a 22% increase from 2020, with 83% of this revenue coming from international markets. Therefore, the rising popularity of online games is driving the growth of the E-sports betting market.
Major companies in the E-sports betting market are focusing on developing innovative technology, such as odds and modeling feed technology, to enhance betting accuracy, improve user experience, and offer more competitive and dynamic betting options. Odds and modeling feed technology involves using statistical models and algorithms to predict outcomes and optimize decision-making in various applications. For instance, in April 2022, Esports Technologies Inc., a US-based provider of esports products, platforms, and marketing solutions, launched its innovative Odds and Modeling Feed Technology. This cutting-edge technology allows the company to deliver real-time odds and modeling data to its clients, enhancing their ability to make informed betting decisions. The technology leverages advanced algorithms and machine learning techniques to analyze vast amounts of data, providing accurate and up-to-date insights on esports events.
In July 2021, Esports Entertainment Group Inc., a US-based esports entertainment and online gambling company, acquired Bethard Group Limited for an undisclosed amount. This acquisition aims to significantly enhance Esports Entertainment Group’s market presence and revenue by adding new gaming licenses in Sweden and Spain, thereby expanding their operational footprint and increasing their available markets. Bethard Group Limited is a Malta-based company that provides sports betting services.
This report focuses on e-sports betting market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:
- By Betting Types: Pre-Match Betting; Live Or In-Play Betting
- By Platform Types: Online Betting Platforms; Offline Betting Locations
- By Application: Ages 18-25; Ages 26-30; Ages 31 And Above
Key Companies Mentioned: Flutter Entertainment Plc; Entain Plc; Bet365; DraftKings Inc.; Pinnacle Group Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Key Topics Covered:
1. Executive Summary
2. E-Sports Betting Market Characteristics
3. E-Sports Betting Market Trends And Strategies
4. E-Sports Betting Market – Macro Economic Scenario
5. Global E-Sports Betting Market Size and Growth
5.1. Global E-Sports Betting Market Drivers and Restraints
5.2. Global E-Sports Betting Historic Market Size and Growth, 2018 – 2023, Value ($ Billion)
5.3. Global E-Sports Betting Forecast Market Size and Growth, 2023 – 2028, 2033F, Value ($ Billion)
6. E-Sports Betting Market Segmentation
6.1. Global E-Sports Betting Market, Segmentation By Betting Types, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
- Pre-Match Betting
- Live Or In-Play Betting
6.2. Global E-Sports Betting Market, Segmentation By Platform Types, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
- Online Betting Platforms
- Offline Betting Locations
6.3. Global E-Sports Betting Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7. E-Sports Betting Market Regional And Country Analysis
7.1. Global E-Sports Betting Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global E-Sports Betting Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific E-Sports Betting Market
9. China E-Sports Betting Market
10. India E-Sports Betting Market
11. Japan E-Sports Betting Market
12. Australia E-Sports Betting Market
13. Indonesia E-Sports Betting Market
14. South Korea E-Sports Betting Market
15. Western Europe E-Sports Betting Market
16. UK E-Sports Betting Market
17. Germany E-Sports Betting Market
18. France E-Sports Betting Market
19. Italy E-Sports Betting Market
20. Spain E-Sports Betting Market
21. Eastern Europe E-Sports Betting Market
22. Russia E-Sports Betting Market
23. North America E-Sports Betting Market
24. USA E-Sports Betting Market
25. Canada E-Sports Betting Market
26. South America E-Sports Betting Market
27. Brazil E-Sports Betting Market
28. Middle East E-Sports Betting Market
29. Africa E-Sports Betting Market
30. E-Sports Betting Market Competitive Landscape And Company Profiles
30.1. E-Sports Betting Market Competitive Landscape
30.2. E-Sports Betting Market Company Profiles
- Flutter Entertainment
- Entain Plc
- Bet365
- DraftKings Inc.
- Pinnacle Group Inc.
31. E-Sports Betting Market Other Major And Innovative Companies
- Super Group Ltd.
- William Hill Plc
- Kindred Group Plc
- Paddy Power Betfair Plc
- Betsson AB
- Betfred
- SBOBET
- Parimatch
- 888 Holdings Plc
- Bet-at-home.com AG
- Betvictor Ltd.
- Esports Entertainment Group
- BetWinner
- Intertops
- Betcris
32. Global E-Sports Betting Market Competitive Benchmarking
33. Global E-Sports Betting Market Competitive Dashboard
34. Key Mergers And Acquisitions In The E-Sports Betting Market
35. E-Sports Betting Market Future Outlook and Potential Analysis
35.1 E-Sports Betting Market In 2028 – Countries Offering Most New Opportunities
35.2 E-Sports Betting Market In 2028 – Segments Offering Most New Opportunities
35.3 E-Sports Betting Market In 2028 – Growth Strategies
For more information about this report visit researchandmarkets.com/r/wz8lwc
eSports
Esports Charts is the official viewership data supplier for PUBG Nations Cup 2024
![](https://europeangaming.eu/portal/wp-content/uploads/2024/09/esports.jpg)
The esports analytics service Esports Charts is pleased to announce that we have become the official viewership data supplier for the top-tier PUBG: Battlegrounds competition for national teams, PUBG Nations Cup 2024. We will ensure accurate viewership tracking for the tournament throughout its duration, from September 6 to 8.
The PUBG Nations Cup 2024 will be the fourth event in this prestigious series will bring together the world’s best players who have been selected to represent their nations on the global stage. This year, the competition will take place in South Korea, where the national team will defend its title from last year. The event will be hosted at the KyungHee Grand Peace Hall in Seoul.
Sergii Rudenko, Chief Sales Officer at Esports Charts said: “We are honored to be named the official data supplier for the PUBG Nations Cup 2024. Our team is dedicated to providing the most accurate and insightful viewership data to support this prestigious event. We take great pride in earning the trust of such high-profile figures in the esports industry and are committed to further strengthening our reputation as the most reliable and precise provider of live viewership data.”
For the PUBG Nations Cup 2024, the organizers will launch a streaming hub on PUBGEsports.com, allowing fans to dive into the action through the main broadcast or by selecting their preferred map view and team feeds. Viewers can also follow the action on popular platforms such as Twitch, YouTube, TikTok, and more. For the full list of regional broadcasts, visit the PUBG Esports website.
Minho Yi, Head of PUBG Esports said: We are thrilled to welcome Esports Charts as our official viewership data supplier for the PUBG Nations Cup 2024. The excitement and anticipation around PNC 2024 have reached unprecedented levels, with fans worldwide eagerly awaiting this showcase of top-tier players. This event stands as one of the most popular and electrifying moments in our esports calendar, uniting the best PUBG players as they represent their nations. The viewership data provided by Esports Charts will not only capture the magnitude of our event’s reach and impact but also help us continue delivering an unforgettable experience to our passionate PUBG Esports community.”
The PUBG Nations Cup 2024 fanzone offers a diverse array of activities designed to enhance the fan experience. Fans can capture memories at the photo booth, participate in daily meet-and-greets with players, and take advantage of exclusive giveaways. Beyond the indoor attractions, the outdoor fanzone invites fans to explore KRAFTON’s latest mobile game, Dark and Darker Mobile, visit the PNC 2024 merchandise shop for limited-edition items, and engage with sponsor zones from BenQ, Bithumb, and Monster. The fanzone provides a unique opportunity for fans to immerse themselves in the excitement of PNC 2024, deepening their connection to the event and the broader PUBG Esports community.
-
Industry News5 days ago
Gaming Innovation Group welcomes Andreas Söneby to the GiG Platform Board
-
Asia5 days ago
BETBY STRENGHTENS 4RABET PARTNERSHIP WITH STRATEGIC AGREEMENT FOR ASIA EXPANSION
-
Gambling in the USA5 days ago
Gaming Americas Weekly Roundup – August 26-September 1
-
Asia5 days ago
Skyesports Unveils 2025 CS2 Esports Roadmap With INR 14.68 Crore Prize Pool: Four Events Set To Take Place In India.
-
Eastern Europe5 days ago
EGT Digital at Entertainment Arena Expo 2024: All roads lead to the company’s stand
-
Latest News5 days ago
Spinomenal scores new deal with 711
-
Africa5 days ago
Amusnet Announces Strategic Partnership with BetFounders
-
Balkans5 days ago
EGT is ready for another memorable Entertainment Arena Expo show