Africa
The Synergy of Esports and Education: Destigmatising Gaming and Unleashing Potential
Esports, once dismissed as a frivolous pastime, has evolved into a dynamic intersection of entertainment, technology, and education. This transformation is not only reshaping perceptions but also providing significant benefits across educational levels. From primary schools to universities, esports offer a unique blend of engagement and learning, preparing learners to be future ready in the 4IR. Esports Educational Specialist, Adam Thomas-James, explores how esports complement education, fostering skills and social connections that are often overlooked in traditional learning environments.
A Gateway to Technology and Coding
For many underprivileged schools, esports serves as an engaging introduction to internet technology and coding. By integrating gaming into the curriculum, schools can captivate students’ interests and channel them into productive avenues. This approach is particularly effective in primary schools, where students are naturally curious and quick to adapt to new technologies. Engaging with esports at a young age not only demystifies technology but also encourages early development of digital literacy skills.
Key Benefits:
- Introduction to Coding: Games often involve programming elements, providing a fun entry point to learning coding.
- Digital Literacy: Students gain familiarity with technology, which is crucial for future academic and career opportunities.
Teamwork and Cognitive Skills
Esports provides an alternative to traditional sports, promoting teamwork, decision-making, problem-solving, sportsmanship, responsibility, and fast reaction times. These skills are vital in both personal and professional settings, making esports a valuable addition to the educational landscape.
Enhancing Cognitive Abilities:
- Problem-Solving: Games frequently present complex challenges that require strategic thinking and quick decision-making.
- Hand-Eye Coordination: Fast-paced gaming improves reaction times and motor skills, translating to better performance in various physical activities.
Social Integration and Leadership
One of the most profound impacts of esports in education is its ability to foster social integration. Gaming bridges gaps across different grades and social backgrounds, creating a common ground for students to connect. Teachers have observed that students who are typically quiet and reserved in the classroom often come alive in an esports environment. These students not only participate actively but also take on leadership roles, showcasing talents and confidence that might otherwise remain hidden.
Social Benefits:
- Friendship Formation: Shared passion for gaming encourages friendships across diverse student groups.
- Leadership Opportunities: Esports provides a platform for students to lead and organise, fostering leadership skills.
An Outlet for Learning Disabilities
Esports can be a powerful tool for students with learning disabilities. Anecdotal evidence suggests that these students can gain new skills and confidence through gaming. The interactive and visual nature of games often aligns well with their learning styles, providing an engaging way to develop various competencies.
Benefits for Learning Disabilities:
- Skill Development: Games can help improve focus, memory, and cognitive skills in a fun, engaging way.
- Confidence Building: Success in gaming can boost self-esteem and encourage further academic participation.
Competitive Growth and Specialisation
As students progress to high school and university, the competitive nature of esports intensifies. High school students begin to compete more seriously, and at the tertiary level, they often specialise in specific gaming titles. This competitive environment not only enhances their gaming skills but also teaches valuable lessons about dedication, perseverance, and goal setting.
Competitive Advantages:
- Skill Specialisation: Students develop expertise in specific games, which can lead to opportunities in professional gaming and related fields.
- Perseverance and Goal Setting: The competitive nature of esports teaches students to set goals, work hard, and handle both success and failure.
Overcoming Obstacles
Despite its many benefits, integrating esports into education is not without challenges. Access to stable internet and uninterrupted power can be significant obstacles, particularly in underprivileged areas. However, innovative solutions such as utilising malls as venues can provide the necessary infrastructure, making esports more accessible to students from informal settlements.
In terms of infrastructure utilisation, malls can offer stable internet and power, creating suitable venues for esports activities. From a spectator perspective, tournaments such as the HYPROP MTN SHIFT Gaming Experience, also offer an opportunity for local businesses and communities to support esports programs, providing resources and facilities.
Esports and education are not mutually exclusive; rather, they complement each other in ways that traditional educational methods may not. By incorporating esports into the educational framework, schools can engage students in meaningful, skill-building activities that foster both personal and academic growth. As we continue to destigmatise gaming, it is essential to recognise and promote the myriad benefits it offers, creating an inclusive, dynamic, and forward-thinking educational environment.
Africa
Aviatrix and Hollywoodbets ready for take-off in South Africa
The award-winning crash game Aviatrix is arriving in South Africa for the first time, exclusively with leading betting operator Hollywoodbets.
Hollywoodbets players will enjoy exclusive access to a range of daily tournaments and promotions, making their Aviatrix adventure even more thrilling. Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “Bringing Aviatrix to South Africa exclusively with Hollywoodbets is an exciting milestone for us. We’re excited to offer South African players a unique experience where they can build, customise, and pilot their own planes while competing for rewards. With Hollywoodbets, we’re confident Aviatrix will soar to new heights in this vibrant market.”
Wayde Dorkin, Head of Product at Hollywoodbets, said: “Everyone at Hollywoodbets is ready for take-off with Aviatrix. Players will be able to exclusively enjoy the game in South Africa, building their own planes, soaring through the skies and earning incredible rewards along the way. Aviatrix delivers an unmatched gaming experience that will keep players on the edge of their seats!”
Aviatrix was recently named ‘Game of the Year’ at the EGR Operator Awards 2024.
The title is constantly updated with new features and functionality, such as the ability to claim free bets with promo codes within the game.
Africa
Racing1 partners with SOREC to bring International Racing to Morocco for the first time
Racing1, the brand name for the newly created Strategic Alliance between Tabcorp, Racecourse Media Group (RMG), 1/ST CONTENT and Arena Racing Company (ARC), has quickly broken new ground in an industry-first deal with SOREC (Société Royale d’Encouragement du Cheval) to import international racing into Morocco across digital and retail channels.
By leveraging Racing1’s truly global distribution network and reach, Moroccan racing fans can now enjoy a best-in-breed racing experience from the comfort of their homes, on the move, or in-store at their local retail outlet. The integration arrives courtesy of Racing1’s four cornerstone partners, who are already providing daily racing from the UK, North America and Australia via SOREC, creating an immediate spike in new revenues, and opening the door to many of the planet’s most prestigious racetracks.
Via the Racing1 brand, 1/ST CONTENT, ARC, RMG and Tabcorp are deploying their collective expertise to deliver targeted, localised solutions (featuring bespoke 24/7 racing video, data and wagering packages, including tote and managed trading services) that appeal to assorted audiences and their respective betting proclivities, whether they’re already familiar with racing, or new to the sport and in need of more educational content.
More broadly, Racing1’s compelling daily timetable of engaging horse racing action from around the world boasts a 24/7 chronology to seamlessly complement any racing or sporting schedule across all time-zones, supplying global partners with a reliable source of fast-settling betting content at varied viewing windows throughout diverse territories.
Racing1 confirmed the announcement at the recent ALA Conference (Association des Lotteries d’Afrique, 1 November) in Marrakesh which drew 12 African delegations, including representatives from national lotteries and government ministries. In a continent where football is king, there is now an emerging opportunity for North and West African operators and their customers to be introduced to more worldwide racing and the flexibility its 24/7 program presents.
Simon Fraser, spokesperson for Racing1, said: “The new Racing1 name symbolises the network of content leaders and right holders that our Strategic Partnership has conveniently coalesced into one all-access 24/7 hub. Transcending international boundaries, Racing1 is untying the tangled worldwide web of racing rights, while simultaneously bringing data-led innovation that dramatically deepens fans’ engagement. Our goal is to improve access and international interest in horse racing at a time when the sport is facing certain regulatory headwinds.
“It’s a great way to help global operators engage new and under-served audiences by delivering 24/7 horse racing. And, in this instance of Morocco, courtesy of our good friends at SOREC, international racing is now both complementing their domestic cards and also being broadcast at peak evening viewing slots. It’s all part of our wider Strategic Alliance promise to return better value to racing’s key stakeholders through more and more international deals.”
Omar Skalli, CEO of SOREC, added: “This partnership with Racing1 is a milestone for Moroccan horse racing fans, offering unprecedented access to the excitement of international horse racing and enriching their understanding of the sport. With daily coverage from top racing regions like the UK, North America and Australia via SOREC networks, our audience can now experience the thrill of the world’s most prestigious racetracks.”
Africa
South Africa: Tribunal Grants Lottoland Interim Relief – Orders Google to Grant Lottoland Access to its Advertising Platform
The Competition Tribunal (“Tribunal”) has issued an interim order directing Google Ireland Ltd and Google South Africa (Pty) Ltd (collectively, “Google”) to permit Lottoland South Africa (Pty) Ltd (“Lottoland”) to access its advertising services known as “Google Ads”, for so long as Google permits any firm in South Africa to utilise Google’s Ads Services to advertise fixed-odds betting on the outcome of lotteries. The Tribunal’s order applies for a period of six months from its date, or the conclusion of a hearing into the prohibited practices alleged by Lottoland, whichever is the earlier.
This platform enables advertisers to display ads to users who utilise Google search, with Google Ireland acting as the service provider for Google Ads in South Africa.
The Tribunal’s order follows an interim relief application by Lottoland, a licensed bookmaker, which, inter alia, offers fixed-odds bets on the outcome of various lotteries around the world, including the South African national lottery, sporting events and other betting contingencies. Lottoland competes with other licensed bookmakers in South Africa such as Hollywood Bets, World Sports Betting, Betway, Betfred (which owns Lottostar) and Netbet (which trades as Sportingbet).
In summary, Lottoland alleged that Google terminated its access to Google Ads without justification while allowing access to its competitors, causing it financial harm and distorting competition in the market that Lottoland operates in, to the detriment of consumers.
Google contended that Lottoland’s offering of fixed-odds bets on the outcome of the national lottery in South Africa contravenes sections 57(1) and 57(2)(g) of the Lotteries Act. It submitted that in terms of its online advertising policies, which are designed to protect users, restrictions are placed on the promotion of certain gambling activities. Of particular relevance, the promotion of lotteries is limited to state-licensed entities and that this restriction is in place to ensure compliance with the provisions of the Lotteries Act.
Reasons for Decision
A non-confidential version of the Tribunal’s reasons will be published in due course once any confidentiality claims in relation to the reasons have been finalised with the parties involved. In deciding the matter, the Tribunal considered the following three factors holistically, balancing each factor against the other to determine what is reasonable and just:
• Evidence relating to the alleged prohibited practice;
• The need to prevent serious or irreparable damage to the applicant (Lottoland); and
• The balance of convenience.
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