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Abios launches Counter-Strike 2 Bet Builder on the Kambi network

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Kambi Group division Abios has launched Bet Builder, player props and live market capabilities as it takes control of Counter-Strike 2 trading across the Kambi network

Abios, a global leader in esports data and odds provision and part of the Kambi Group, has launched Counter-Strike 2 Bet Builder as it takes control of all Counter-Strike trading across the Kambi network.

Harnessing proprietary, automated modelling and real-time data from leading providers, Abios’ cutting-edge Counter-Strike trading services, including Bet Builder, are now available as standard to Kambi’s entire network of more than 40 operators on six continents.

Abios’ Counter-Strike 2 Bet Builder unlocks extensive combinability across the entire product, which also includes an expanded range of player prop markets.

Access to official real-time data from providers including Bayes Esports and GRID enhances the agility of Abios’ odds modelling, enabling higher bet efficiency and uptime across key events in the calendar. This includes tournaments under the BLAST and EFG networks, with events such as the BLAST Pro Series and ESL Pro League.

Abios’ Managing Director & Co-Founder, Anton JanĂ©r, said: “Bringing the leading sportsbook features Abios has to offer, including our bespoke Bet Builder and player prop markets, to one of largest sports betting networks in the world proves the quality and scalability of our products.

“Access to real-time data from leading providers combined with proprietary odds modelling allows us to create novel Counter-Strike 2 features that comfortably satisfies the market’s current and future product requirements.”

eSports

Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports

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Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than ÂŁ4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.

Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.

University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.

Working in the world of video games

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.

Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.

Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.

The new season of UNIVERSITY Esports

Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.

The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.

Competition details

League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.

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eSports

Welcome to the World Esports Championship 2024!

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Today, the wait is over. After a year full of intense competition through national and regional qualifiers, dedicated training, and countless hours of preparation, the 16th World Esports Championship (WEC24) has officially kicked off! Athletes from around the world have gathered at the SEF Arena in Riyadh, Saudi Arabia, to compete for the title of World Esports Champion – a title that’s been months, if not years, in the making.

The event kicked off with thrilling opening matches, featuring the first intense map of PUBG Mobile and an exciting start to the CS2 Women’s tournament. Fans are gathering to watch their champions and get a taste of the excitement that awaits in the coming days.

Running from November 11-19, WEC24 will see top-tier competition across Counter-Strike 2, DOTA2, PUBG Mobile, and Mobile Legends Bang Bang (MLBB). Every athlete and team, national champions in their own right, will be bringing their A-game in hopes of earning the World Esports Championship title.

Now, it’s time to see who will rise to the top step of World Esports. Over the coming days, fans can look forward to matches that promise to be a real treat, Esports rivalries that define this event, as well as the powerful display of teamwork, resilience, and unity that every World Esports Championship brings.

Follow your nation, cheer for your champions, and join us in saying: Welcome to WEC24!

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Asia

VSPO, the largest esports company in Asia, rebranded Hero Esports to support global growth strategy

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VSPO, the largest esports company in Asia, is pleased to announce that it has officially been rebranded Hero Esports, aligning with its domestic brand and, in doing so, supporting its international growth strategy.

The company announced its intention to rebrand alongside the appointment of Dino Ying as Executive Chairman and Danny Tang as CEO on 8 October 2024.

The unveiling of Hero Esports marks a pivotal moment in the company’s history. For nearly a decade, the business has been the leading esports tournament operator and content creator, investing in and shaping the industry to drive innovation and excellence. Most recently in September 2024, the company launched the Esports Asian Champions League (ACL), which is Asia’s premier international, multi-title esports tournament. As a key figure in the esports industry, Executive Chairman Dino Ying will play a vital role in growing the ACL alongside working closely with international governing bodies, including the International Olympic Committee and the Esports World Cup Federation, to elevate the industry more broadly. The global esports market is projected to grow from $54 billion in 2023 to $98 billion by 2028, according to a report by Frost & Sullivan.

The company’s new brand is supported by a refreshed Mission, Vision and set of Values to help employees of Hero Esports work towards common goals and ensure quality throughout the business. Hero Esports’ mission is to ‘Empower esports’, supported by its vision to ‘create the premier esports experience of the future’. Hero Esports’ values, which are based on inclusion, diversity, transparency and a passion for esports, have provided a strong foundation for the company’s continued expansion.

Danny Tang, CEO of Hero Esports, said: “Today marks a significant milestone for Hero Esports as we continue our growth trajectory to become a leading international esports organization, driven by a clear mission, vision and set of values. Hero Esports is well positioned to identify and develop new opportunities both domestically and internationally, and we look forward to aligning our expansion with an equally fast-growing esports industry.”

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