eSports
BLAST & Solihull Council announces major esports event to take place in the UK next year
Solihull Council is pleased to announce a major esports event taking place in Solihull from 27 to 30 March 2025 at bp pulse LIVE.
The 2025 Rocket League Championship Series (RLCS) Season will host its first arena event of the year in Solihull, with thousands of fans expected to attend.
Esports (or electronic sports) is a term used to describe competitive video gaming. Itâs different from standard video gaming in that esports is competitive (player-vs-player) and usually has an engaging spectator element to it, like traditional sports. Rocket League is a sport-based video game (also known as football with rocket-powered cars that fly!).
The event â RLCS Major 1 Birmingham â will have national and international significance, welcoming some of the worldâs best Rocket League players to Solihull and the wider region. 16 teams from around the world will compete for the first trophy of the RLCS 2025 Season in front of a live audience on Saturday 29 and Sunday 30 March. Tickets will go on sale via Live Nation from next week.
A few weeks before the main event, members of the public will be invited to take part in an action-packed tournament, the âBritish Esports Cupâ featuring Rocket League. The British Cup tournament, led by the British Esports Federation, will be open to all UK residents aged 13+ and offer a prize pool of ÂŁ5,000.
A business esports summit (WM Esports Unwrapped) is also planned for the event weekend, which will be a chance for key business and industry leaders to network and identify future growth opportunities.
Councillor Ian Courts, Leader of Solihull Council and Lead Member for Business and the Economy commented: âEsports may be a new concept for many of us, but itâs fast becoming an industry of huge economic significance. We are absolutely thrilled to welcome the RLCS Major 1 Birmingham to our borough, in partnership with the British Esports Federation and BLAST.
âIt is expected to attract thousands of fans from across the world to the arena, with millions more watching the global broadcast online. The economic benefit to the hospitality and visitor economy in the region is unrivalled with the majority of fans expected to attend the event from out of the area.
âThe event will put our borough on the world stage and promote Solihull, the West Midlands and the NEC event campus as a national and international hub for gaming and esports championships.â
Chester King, President of British Esports said: âHosting the RLCS Major 1 in Birmingham is a landmark moment for UK esports, and weâre thrilled to see another world-class event hosted in Great Britain.
âBritish Esports is proud to support the UK esports scene with our own Rocket League tournament running alongside the Major, providing a platform for aspiring players across the UK to showcase their talent. This collaboration underlines the strength of the UKâs esports ecosystem and British Esportsâ ongoing commitment to creating opportunities for grassroots players to engage with professional esports athletes.â
People visiting the borough for the event are encouraged to check out the Visit Solihull website for information on where to eat, drink and stay in the borough.
The West Midlands Combined Authority (WMCA) and the UK Government is supporting the organisers of the event with funding from the Commonwealth Games Legacy Fund. This is being used to boost trade and tourism sectors and bring vital footfall to local businesses in the region.
Solihull Council is working in partnership with BLAST, British Esports Federation, NEC Group, West Midlands Growth Company and the University of Warwick.
In 2023, the UK was placed fifth in the world for esports revenue generation. Esports is growing at a rate of 13.8% a year. The video game market is worth an estimated $282 billion and there are approximately 3 billion active gamers worldwide.
eSports
WEC24 Complete: Indonesia Crowned Overall Champion!
WEC24 Complete: Indonesia Crowned Overall Champion! Busan, South Korea (November 20, 2024) – After nine days of exciting competition, the 16th World Esports Championship (WEC24) has come to a conclusion.
From epic plays to unforgettable moments, the championship closed out with the Dota 2 and MLBB Womenâs finals. The ultimate victory and the biggest moment of the night belonged to Indonesia, as they won their second title as the WEC24 Overall Champions.
This prestigious trophy is awarded to the nation that excels across all of the game titles. Turkey secured one gold and one bronze medal also, however, Indonesiaâs consistency and performance across the other game titles gave them the edge to secure their victory. Congratulations to Indonesia for this remarkable achievement!
WEC24 started on November 11 at the spectacular SEF Arena in Riyadh, bringing together athletes from around the world to compete across six tournaments: PUBG MOBILE, CS2 (Womenâs and Open), Mobile Legends: Bang Bang (Open and Womenâs), and Dota 2. Each competition delivered its special charm, giving us new champions and a WEC to remember.
Medalists:
PUBG MOBILE:
- Turkey
- Ukraine
- Brazil
CS2 Womenâs:
- Poland
- France
- Portugal
CS2 Open:
- Romania
- Portugal
- Serbia
MLBB Open:
- Malaysia
- Philippines
- Indonesia
MLBB Womenâs:
- Indonesia
- Cambodia
- Egypt
Dota 2:
- Greece
- Sweden
- Turkey
This yearâs WEC broke records and set new milestones: the largest CS2 Womenâs tournament with a $160,000 prize pool, the debut of the MLBB Womenâs category, and a marathon Dota 2 bronze match that wonât be forgotten. Over 480 athletes gave it their all, leaving behind moments that will define the Esports scene for years.
As WEC24 comes to an end, we are thankful to every athlete, national federation, fan, and Esports enthusiast who traveled with us on the Road to Riyadh.
GG once again to Indonesia, our WEC24 Overall Champion! Thank you, Riyadh, for hosting an unforgettable championship. Until next time, see you on the next World Esports Championship journey!
Asia
Savvy Games Delegation Joins More Than 30,000 Fans for Tencent and Hero Esports’ Honor of Kings Grand Finals in Beijing
The inaugural King Pro League Grand Finals 2024, the biggest esports event in China, drew more than 30,000 fans to a sold-out Beijing Workers’ Stadium on Nov 16. A delegation from Savvy Games and the Esports World Cup Foundation also joined the iconic event hosted by Chinese tech giant Tencent and the largest esports company in Asia, Hero Esports (formerly known as VSPO).
HRH Prince Faisal bin Bandar bin Sultan Al Saud, Vice Chairman of Savvy Games Group (Savvy); Brian Ward, CEO of Savvy; and Ralf Reichert, CEO of the Esports World Cup Foundation, attended the tournament where two top Chinese esports teams competed for the inaugural Holy Dragon Cup and a record prize pool.
A total of 70 million rmb ($9.8 million) was awarded to the top 12 teams who advanced through the rounds of the six-week-long tournament. The final showdown was between Chengdu All Gamers and Chongqing Wolves, where Chengdu All Gamers emerged victorious in a best-of-seven series and took home 22 million rmb ($3.1 million) in prize money.
King Pro League, the premier esports league for Tencent’s hit game Honor of Kings, is the biggest esports league in Asia. Honor of Kings is the world’s most popular mobile game with more than 100 million daily players. Hero Esports has been the organizer of KPL tournaments since the league was first launched in 2016.
This year marks the inaugural KPL Grand Finals, which replaces the Honor of Kings International Championship for Chinese Honor of Kings competitors and features the top teams from across China, one of the biggest esports markets in the world with the most players. Events were held at arenas in Chengdu, Hangzhou and Changsha, with the Grand Finals event being held in Beijing.
The popularity of esports is growing rapidly around the world, encouraged by government support in a number of countries and new products and technology. According to a Frost & Sullivan Report, the market size of the esports gaming industry has experienced a significant increase at a CAGR of 15.2% from US$29.8 billion in 2017 to US$52.6 billion in 2021, and is expected to increase further at a CAGR of 12.1% from US$57.9 billion in 2022 to US$102.4 billion in 2027.
The report also shows that the number of gamers globally has experienced a significant increase at a CAGR of 7.1% from 2.3 billion in 2017 to 3.1 billion in 2021, and is expected to further increase at a CAGR of 5.5% from 3.3 billion in 2022 to 4.3 billion in 2027.
Danny Tang, CEO and Co-Founder of Hero Esports, commented: “Hero Esports is proud to have been a part of the first King Pro League Grand Finals, which is an example of the high calibre esports tournaments that fans and players everywhere deserve. The strong enthusiasm we’ve seen for this event in its first year is a testament to the significant growth of interest in this sport and the support of our high-profile sponsors. The atmosphere in the arena was electric and we congratulate the Chengdu All Gamers in winning the inaugural Holy Dragon Cup.”
Hero Esports, formerly known as VSPO, is a leading player in the global esports industry, collaborating with major game developers and global brands and organizing tournaments for players and fans across the world. It is the biggest esports tournament operator in Asia, having hosted 86 tournaments in the region in 2023, of which 62 were in China, compared with a total of 77 tournaments in 2020, of which three were overseas. The company recently announced the Esports Asian Champions League (ACL), Asia’s new premier international esports tournament featuring multiple titles.
Sponsors of the King Pro League Grand Finals 2024 include Meituan, Snapdragon and SAIC Volkswagen and iQOO.
eSports
IESF Concludes 16th Ordinary General Meeting in Riyadh
The International Esports Federation (IESF) held its 16th Ordinary General Meeting (OGM) on November 18, bringing together over 150 delegates from the member federations in Riyadh, Saudi Arabia.
Before the official start of the assembly, IESF welcomed representatives from the Saudi Olympic & Paralympic Committee (SOPC) and the Esports World Cup Foundation (EWCF). Abdulaziz Baeshin, CEO of SOPC presented Saudi Arabiaâs progress in Esports and sports development and their vision moving forward. Frank Weber, Director of Corporate Marketing at EWCF discussed the success of the EWCF and highlight upcoming plans for the future.
In his opening speech, IESF President HRH Prince Faisal bin Bandar bin Sultan Al Saud expressed gratitude for the number of delegates who attended the assembly. He reflected on the federation’s success and achievements over the past year, the key areas for improvement, and the necessity of continued close collaboration among members.
The first session of the assembly continued with reviewing motions submitted by the members and voting on their acceptance or rejection. The members also voted to grant Full Membership status to Canada, Germany, Latvia, and Malta.
The second session of the OGM was dedicated to electing key positions within the IESF Board and committees. The results are:
-
Board Member: Mr. Samart Benjamin Assarasakorn
-
Treasurer: Mr. Daniel Wen Jun Loy
Membership Committee Members:
-
Mr. Soufiane El Filali
-
Mr. Jaroslav Melishek
Audit, Risk, and Governance Committee:
-
Chair: Mr. Tomas Gabris
-
Members: Mr. Jacopo Ierussi and Mr. Stevan Nenad Rosic
Regulatory Committee Chair:
-
Mr. Ido Orel Brosh
In his concluding statement, IESF General Secretary Boban Totovski congratulated the assembly on a productive and democratic meeting. He expressed his appreciation for the valuable insights shared by members and their dedication to the growth of the IESF.
âThis yearâs assembly demonstrated the strength of our community and the shared vision that drives IESF forward. I thank everyone for their contributions to a democratic and smooth process, and I look forward to welcoming more member federations to our family next year and even greater successâ said Totovski.
The OGM 2024 in Riyadh was another step forward in IESFâs mission to unite the Esports world under a shared vision. With the growing number of national federations, the IESF continues to cement its role as the largest Esports family.
-
Latest News17 hours ago
Make every pixel personal: Opera GX facelift lets you match your browser to your setup down to the smallest detail
-
Latest News17 hours ago
Casino Management System Market to Reach USD 29.09 Billion by 2032 | Enhanced Security and Operational Efficiency Drive Growth | Research by S&S Insider
-
Balkans6 days ago
EGT Digitalâs iGaming platform X-Nave and successful titles to deliver high-quality experience to BetHubâs customers
-
Asia6 days ago
Mascots Xiyangyang and Lerongrong ready for China’s 15th National Games
-
Australia6 days ago
ACMA: Tabcorp Pays $262,000 Penalty for Illegal In-Play Bets
-
Latest News6 days ago
AGREEMENT BETWEEN ZITRO AND GRUPO OSGA TO PROMOTE THE LABOT INTEGRATION OF PEOPLE WITH DISABILITIES
-
Latest News6 days ago
Week 46/2024 slot games releases
-
Latest News17 hours ago
Fast Track Celebrates Third Year as a Great Place to Work Certified⢠Tech Company