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Gates of Hellfire Q&A with Connor Blinman, Head of Games at Gaming Corps

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Gates of Hellfire Q&A with Connor Blinman, Head of Games at Gaming Corps
Reading Time: 3 minutes

 

Q: Gaming Corps has just released its latest slot game called Gates of Hellfire. Tell us how it works and what its standout features are.

The Gaming Corps team prides itself on our innovative approach to slot development, which is exactly what we’ve delivered with Gates of Hellfire.

It’s a slot that’s unlike any other. I say that because it uses a unique payment system, requiring players to battle various demon enemies on the reels to secure wins, for a maximum prize of 5,000x the player’s stake.

We have prizes that can only be collected if the player gathers specific weapons that eliminate the enemies – and in doing so, they collect their prizes.

The objective is to land an enemy on the grid, while simultaneously landing a weapon to destroy that enemy. For example, shotguns are the weakest weapon but will kill the lowest-valued enemy.

Then, as the game progresses, players will see different weapons with different attributes that will cause various types of damage and have different radii of destruction that will affect the grid.

Gates of Hellfire offers a thrilling and groundbreaking way for players to collect prizes. To put it another way, there’s simply nothing quite like it on the market.

 

Q: Where did the name Gates of Hellfire come from, and what is the thinking behind giving this slot the feel of a video game? Why will this appeal to the market?

Gates of Hellfire is a battle of Good vs Evil played out across a slot-machine grid, a sort of demonic fantasy sci-fi epic that’s a battle between Good and Evil.

We decided to have this as the theme and then the name came quickly after that.

And yes, the game is heavily influenced by shoot ’em-up video games. We took established mechanics for the millennial generation and merged them with an innovative version of a classic mechanic and themes that will induce nostalgia among our players.

We think the results will appeal to both traditional players who played video games in their youth, as well as delight a millennial generation looking for the latest and best features in their slot entertainment experiences.

 

Q: Are you focusing on gamification with this slot, rather than just trying to deliver a traditional slot experience?

Collection mechanics have become immensely popular with slot players in recent years, and with Gates of Hellfire we have reimagined these mechanics to offer players something unique.

People want more nowadays, the simplicity of traditional slots doesn’t deliver enough entertainment any more. Players want to be reminded of video games or the social games they play on their phones.

Gates of Hellfire is an example of how modern slots are now influenced by video games.

It’s got a lot of action but it’s still recognizably a slot machine, with the same functionality but different reward mechanisms that will remind the player of a video game.

 

Q: Does Gaming Corps believe mixing slots and video gaming will appeal to players?

We aim to give players captivating gameplay experiences they can’t find anywhere else.

You must offer features that connect with players if you want to attract them and then keep them coming back. There’s a lot of choice out there so you need something special to retain their loyalty and interest.

That’s why we mixed things up and offer elements of more than one type of entertainment experience.

We see animations as extremely important because they build suspense and are another way of capturing the player’s attention.

Sound is an important component too, which is why we design the music and sound effects early on so they create an appropriate atmosphere.

All these elements are used to make the slower parts of the game more exciting, and the exciting parts become truly memorable.

 

Q: What factors will determine whether this release is a success for Gaming Corps, and what do you aim for when you release a game onto the market?

With Gates of Hellfire and all our other slots, we’ll start gauging its impact by paying attention to the standard statistics for slots, such as player retention rate and what LTV and ROI the game offers operators.

But those aren’t the only metrics we follow. Feedback is really important to us, both from players and operators, and we’ll take that on board when we come to launch our next release.

The best thing you can do when you release any game is to have people talking about it, generating a buzz about an exciting new release.

It’s hard to achieve all the time, but we think we’ve done just that with Gates of Hellfire.

We’re already working on sequels and further iterations for it, so things are hotting up very nicely for our latest slot game right now.

Playing with hellfire has never looked so good.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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