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Exclusive Q&A w/ Quentin Staes-Polet, CEO of FRVR

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Exclusive Q&A w/ Quentin Staes-Polet, CEO of FRVR
Reading Time: 3 minutes

 

Can you introduce yourself, FRVR and Upit to our readers?
I’m Quentin Staes-Polet, CEO of FRVR. Before FRVR I helped build entertainment online at Epic Games, Unity, Take2 Interactive, Ankama, Universal Music, but my north star has always been removing friction between creators and play. FRVR delivers bite-sized, high-quality games that launch instantly on any screen, no installs, no barriers. Upit is the next leap: an AI-powered game-making playground where anyone can sketch an idea in plain language and watch it spring to life, then share and monetise it in a click. Together we’re turning gamers into game-makers. An AI powered User Generated content platform and community.

 

How is AI impacting the games industry?
Think of AI as the industry’s turbo button. From art pipelines to community marketing, algorithms are shaving months off schedules and handing blockbuster powers to five-person teams. The biggest shockwave, though, is on the dev floor: tools like Upit let hobbyists spin up prototypes in hours and pros iterate at warp speed. The gate around game development has vanished, inviting fresh voices and wilder ideas. Studios that lean in will ride a golden age of experimentation; those that don’t risk becoming retro curiosities.

 

What is vibe coding?
Vibe coding swaps arcane syntax for plain conversation. You simply describe the vibe “a neon runner where gravity flips every clap” and the AI assembles the code, art and physics to match. Seconds later you’re testing the first build, nudging jump height or palette with natural-language tweaks, and watching the game morph on the spot. It feels less like compiling software and more like sculpting clay in real time, a creative jam session where you provide imagination, the machine lifts the heavy gear, and together you carve out something uniquely yours.

 

How can players use vibe coding to make the games they want to play?
Players aren’t just modding anymore they’re authoring. Type “I want a chill pastel puzzler about growing succulents,” hit run, and vibe coding drafts the mechanics, levels and look. Don’t love the timer? Delete it. Need a lo-fi soundtrack? Ask and it appears. Because the AI shoulders the grunt work, your energy goes into taste and experimentation, so you can craft a game as personally as a playlist and share it with friends minutes later.

 

What types of experiences can vibe coding produce now and what will it enable in the future?
Right now vibe coding excels at snack-able 2D fare match-threes, bullet hells, quirky arcade loops because they’re quick to iterate. But the runway is long. As models soak up bigger datasets we’ll see AI-forged 3D worlds, drop-in multiplayer scaffolds, and branching narratives that react to player emotion. Soon anyone with a spark of a story could summon a cross-platform epic in an afternoon and remix it on the fly like a TikTok sound.

 

Is AI an existential threat or an opportunity for the games industry?
AI is neither apocalypse nor panacea, it’s a power-up and a shift. But it has happened before, think new platforms like mobile, think game engines. We have been through these shifts, we are a very resilient industry and community. Some roles will morph, some will disappear, but a swarm of new ones appears: AI whisperers, micro-studio founders, experiential writers. Titanic publishers may lumber, while lean teams rocket ahead on algorithmic jetpacks. Crucially, AI doesn’t replace human creativity; it scaffolds it, turning vision into prototypes at the speed of thought. Teams that pair machine efficiency with human imagination will define the next era of play.

 

Quentin Staes-Polet is the Chief Executive Officer of FRVR, where he applies over 25 years of media and technology experience to drive the company’s strategy. Prior to joining FRVR, Quentin worked for Epic Games as Managing Director, Unreal Engine, International Operations. He brings deep expertise across technology and media sectors, having held high level roles in companies such as Unity, IBM and UMG. At FRVR, he is spearheading the company’s expansion into AI with the launch of their game creator, Upit.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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