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Singaporean Entrepreneur Min-Liang Tan, Founder and CEO of Razer Inc., Among Cylon’s New ‘Global Advisory Council’, Announced Today

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Singaporean Entrepreneur Min-Liang Tan, Founder and CEO of Razer Inc., Among Cylon's New 'Global Advisory Council', Announced Today
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  • The Council will be Min-Liang Tan‘s first external advisory role since co-founding world-leading gaming company, Razer Inc.
  • CyLon’s new Global Advisory Council includes founders and CEOs of world-leading technology and investment companies including Razer Inc., Winton, AGC Partners and Amadeus Capital Partners
  • Council members will provide advice and support to CyLon’s £200m portfolio of cyber companies in London and Singapore
  • CyLon co-founder Jonathan Luff announces Global Advisory Council at the ‘Demo Day’ of its latest startup accelerator programme

 

CyLon , the Singapore and London-based accelerator programme which finds, grows and invests in the world’s best emerging cyber businesses, today announces its new ‘Global Advisory Council’, an expert group of leaders in business and technology aligned with CyLon’s mission to support global entrepreneurs building scalable companies to help secure our digital future.

The members will provide a range of strategic counsel to CyLon and its portfolio of cyber security companies, valued at over £200m.

The members of the Global Advisory Council are:

  • Min-Liang Tan – Co-founder, Chairman and CEO of Razer, Inc, Chairman and CEO of THX Ltd and named as one of the “Top 10 Most Influential Leaders in Tech” by Juniper Research. This is Min-Liang Tan’s first advisor role to date.
  • Maria Lewis Kussmaul – Founding Partner of AGC Partners, and leader of the firm’s cyber security practice
  • David Harding – Founder, CEO and Co-CIO, of global investment management firm and data science company, Winton
  • Alex van Someren – Managing Partner at Amadeus Capital Partners
  • Russell Haworth – CEO of Nominet, the technology company that runs the UK internet infrastructure
  • Neal Watkins – Chief Product Officer at BAE Systems’ Applied Intelligence division

More information on the Global Advisory Council can be found here.

Speaking on the appointment of the Global Advisory Council, CyLon co-founder Grace Cassy said:

“We’ve established this Global Advisory Council to gather and collaborate with industry leaders who believe in the importance of protecting our digital economy. Emerging cyber threats are real and fast-moving, and good security should be at the heart of every business in every industry.

“The Council members’ input and expertise will prove invaluable to our companies, who will all benefit from access to this elite global network. We are delighted to welcome such an illustrious group of individuals to the Council, and look forward to working alongside this group as we continue our mission to find, grow and invest in the world’s best emerging cyber businesses.”

The Global Advisory Council launches at CyLons latest Demo Day, where the cyber security companies in its eighth London programme presented their businesses to prospective customers, investors and partners.

The ‘Demo Day’ marks the conclusion of CyLon’s eighth London programme where eight teams of cyber experts with innovative business ideas get access to training and advice from a global network of mentors of investors, customers and advisors to bring their product to market. The teams range from early-stage startups through to later-stage established companies seeking support as they accelerate development and reach new customers and markets.

CyLon’s next Singapore accelerator programme will begin in February 2019 and will see up to 10 Asian cyber startups join CyLon for three months at its offices in Block71. More information on CyLon can be found at cylonlab.com.

Other key info:

  • CyLon has now successfully accelerated 66 companies across London and Singapore since launching in 2015
  • CyLon is now the fifth most active investor in cyber security globally
  • The programme gives teams intensive training, mentorship, funding and office space
  • CyLon’s portfolio of international companies is now valued at more than £200m CyLon alumni have created more than 350 new jobs and have raised over £60m of follow-on funding since graduating the programme
  • Previous companies to have completed the CyLon Singapore programme include SocView, Apvera, Silicon Cloud International, Cloudpurge and Secucial
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Industry News

Maximising Your Cross-Market Appeal

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Maximising Your Cross-Market Appeal
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With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.

 

When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.

One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.

Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.

As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.

First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.

On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.

Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.

When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.

Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.

Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.

I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.

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Industry News

Gaming Corps to launch with lotteries in the USA via EQL games deal

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In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform

Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.

The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.

Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.

The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.

EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.

Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.

This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).

Juha KauppinenCEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.

“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”

Brad CummingsCEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”

 

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Industry News

Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0

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The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.

More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.

The Public voting phase ends on December 1st 23:59 GMT+4.

Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.

The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.

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