Industry News
Dream Games raises $7.5 million seed round to create high-quality puzzle games
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Dream Games has been created by five former employees of Peak Games, developer of hit puzzle games Toy Blast and Toon Blast.
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The $7.5 million seed investment was led by Makers Fund, joined by Balderton Capital
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New funding will help Dream Games attract the best new talent to Istanbul, a region that is emerging as a significant global leader in the puzzle game space
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The company aims to design market-leading, high-quality games for an audience of loyal players across the hugely successful casual puzzle game industry
Dream Games – the Turkish mobile gaming company founded by the team that worked on hit puzzle games Toy Blast and Toon Blast – has raised $7.5 million in its first highly competitive round of seed funding.
In just three months, Dream Games has already attracted interest from a number of leading game companies and VCs, including Makers Fund who led this round, and co-investor Balderton Capital.
The investment will be used to fund the recruitment of new talent to join the Dream Games team in Istanbul as it looks to increase its personnel five-fold over the next two years.
The company has been co-founded by the former Product Director at Peak Games, Soner Aydemir, who worked for Toy Blast and its successor Toon Blast. Joining Soner on the Dream Games founding team are Ikbal Namli and Hakan Saglam, the former engineering leads; Eren Sengul and Serdar Yilmaz, the product manager and 3D artist.
In its first year, Dream Games wants to grow this team size to 20. In year two, this team will expand further as the company gears up for launch and requires additional expertise.
“Supercell built amazing games with very small teams,” said Soner, “proving you don’t need huge teams spread across regions to build something people want to play. What you do need, however, is a talented team. We plan to focus our investments on building a highly skilled team to develop high-quality games.”
A high-quality approach
Rather than releasing game after game into a relatively saturated mobile space, Dream Games is setting itself apart by focusing on quality over quantity.
“We don’t believe in a hit-or-miss approach towards game development” added Soner. “For us, its evolution over innovation, execution over ideas. We plan to fix the pain points for players in existing games and our experience makes us confident we can build something truly global by focusing on a single high-quality, long-standing game instead of multiple flash-in-the-pan titles. We’d rather people were loyally playing our one game for 10 years than losing interest every six months when something new comes along.”
It’s Turkey’s time to shine
Part of Dream Games appeal is that it’s part of a flourishing gaming ecosystem coming out of Istanbul that’s attracting interest from the industry’s biggest players; a region that is establishing itself as a leading market.
In 2017, Peak Games sold its card and board games studio to mobile gaming giant Zynga for $100 million. Zynga later opened a studio in Istanbul and made further acquisitions, paying $250 million for Gram Games, the Turkish developers behind hugely popular puzzle titles.
This helped kickstart an ecosystem of leading hyper-casual gaming studios, with the likes of Good Job Games, Ruby Games, Alictus, Rollic Games and Bigger Games all launching in the region over the past two years and being responsible for some of the United States’ most popular and most downloaded games.
Dream Games is hoping its seed round investment, coupled with this thriving ecosystem, will help attract top talent to join the gaming industry in Turkey.
Michael Cheung, Partner at Makers Fund said: “Casual puzzle games are some of the most successful and long-lasting titles in the industry, with recent successes showing there’s further room for growth. The Dream Games team’s achievements speak to a dedication and devotion to cracking the genre; together with their focus on Istanbul, a city we believe will be the next major hub for gaming. We’re honoured to be supporting them early in their journey.”
Rob Moffat, Partner at Balderton Capital said: “Our thesis in mobile games is very simple, to invest in the very best teams. We were blown away by the intensity, ability and cohesiveness of the Dream Games founding team. Their experience in building two of the most successful casual games of the last few years really stands out. At Balderton, we have been lucky enough to invest in several success stories in mobile casual games (Big Fish, Wooga, Natural Motion) and we believe Dream Games could be even bigger than these.”
Industry News
Maximising Your Cross-Market Appeal
With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.
When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.
One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.
Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.
As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.
First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.
On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.
Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.
When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.
Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.
Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.
I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.
Industry News
Gaming Corps to launch with lotteries in the USA via EQL games deal
In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform
Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.
The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.
Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.
The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.
EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.
Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.
This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).
Juha Kauppinen, CEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.
“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”
Brad Cummings, CEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”
Industry News
Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0
The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.
More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.
The Public voting phase ends on December 1st 23:59 GMT+4.
Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.
The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.
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