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Horseman GO, a Virtual Horse Racing Game Launches as the World’s First Decentralised Autonomous Game

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Horseman GO, World’s First Decentralised Autonomous Game Launches on EOS
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Deployed on the EOS blockchain, the game will be fully self-operational and self-managing with players determining how the in-game ecosystem will evolve over time

Cogito, the blockchain gaming studio, announced the official launch of the world’s first decentralised autonomous game (DAG), Horseman GO. An end-to-end virtual horse racing game, players will be responsible for constructing their own ranches in order to breed, cultivate, and train horses for racing. Deployed on the EOS public blockchain, Horseman GO is differentiated by its governance mechanisms which are underwritten in code, rather than in the hands of game publishers. The first of its kind, Horseman GO is the first blockchain game to be fully self-operational, self-managing, and self-developing––with players dictating how the Horseman GO ecosystem will continue to evolve over time.

Designed to challenge the existing inadequacies of modern-day online games which are centralised by design, Horseman GO addresses the imbalance between game developers, network operators, and players observed in the industry today. With in-game assets such as horses and other core resources put on the blockchain, players are able to safely purchase, trade, and ensure the provenance of these assets which now have real-world value as part of a digital in-game economy.

Cogito Founder Kevin Yu said, “From the irrefutable success of CryptoKitties in 2017, we’ve seen that the blockchain gaming ecosystem has yet to significantly innovated since then, with today’s games bogged by laggard network speeds and the inability to retain players. With the potential for blockchain to allow for greater transparency and safety for players who look to monetise in-game assets, we wanted to create a game that took this idea of ownership a step further.”

The self-governing function of Horseman GO is enabled by the in-game Jockey Club, a decentralised autonomous organisation within the game which collectively manages a central wallet where in-game earnings are used to cover basic expenditure of the Horseman GO community. Collected through registration fees in races, auctions, and sponsored races, the majority of the funds will eventually be returned to players through bonus pools, activity rewards, and a dedicated development fund for beginners to the game. Denominated in EOS, all transactions taking place within the Horseman GO game will be fully transparent and viewable by players on the EOS blockchain.

“As the first game of its kind, Horseman GO proposes an innovative model of gameplay, distinguished by a self-functioning economy determined for players by the players themselves. Designed wholly with the spirit of decentralisation in mind, we hope to foster an ecosystem that encourages players to be fully invested in the creation of the Horseman GO ecosystem, empowered by the emphasis on community inclusion and accountability for its growth,” added Yu.

With over 20 years of extensive experience in the gaming and Internet industries, Yu is also the Co-Founder and former Editor-in-Chief of Netgamer, China’s first online gaming magazine. As a first-generation game developer in China, Yu’s established track record spans across PC and mobile gaming, in areas of publishing, operation, marketing, and business development for notable first-tier titles in the country including Lineage,《兽血沸腾》,《凡人修仙传》, 《扫荡三国》,《超神名将传》, for which he generated a revenue of RMB¥300 million (US$43.29 million). Yu is also the former President of aigame100, one of China’s leading game development studios.

Noted for its high-performance, stability and robustness, EOS was selected by the Cogito team as the first public blockchain for Horseman GO. With smart contract functionalities that can best serve the game’s autonomous mechanism enabled by its use of Delegated Proof of Stake (DPoS) which allows for lower latency and greater throughput, EOS has fast emerged as one of the leading preferred platforms of decentralised applications including blockchain games, allowing Horseman GO to tap into a burgeoning global user base.

In late October 2019, Horseman GO launched its first closed beta where players were able to participate in 3 races and win up to 60 EOS. Eventually, participants were able to compete in higher level races and bid for high-value in-game resources in the closed beta 2.0 with more features gradually being added to enrich the gameplay experience. Over time, as the Horseman GO ecosystem matures, the DAG will be deployed on selected public blockchains across the wider industry ecosystem. Within the coming year, the Cogito team will be working on engaging wallet providers to explore the creation of a revenue distribution ecosystem along with other custom features within the gameplay to ensure user retention.

 

About Cogito:

Cogito is a Hong Kong-based entertainment studio dedicated to developing and publishing blockchain-based games. Helmed by a team of developers and executives with established careers in the traditional game industry as well as highly-skilled blockchain engineers, Cogito leverages a joint platform and content model in order to enable an inclusive game entertainment industry to the benefit of developers, publishers, and users alike.

About Horseman GO:

Horseman GO is the world’s first blockchain-enabled, decentralised autonomous game (DAG). Designed and developed by blockchain gaming studio Cogito, Horseman GO is characterised by its self-governing, self-managing, and self-developing mechanism which is fully encoded in the gameplay, presenting an innovative decentralised game experience where players are entirely accountable for the growth of the in-game ecosystem. Through the in-game Jockey Club, all in-game revenues from participation fees, auctions, and sponsored races will feed into a central wallet where funds will be further allocated for operational costs and rewards within the game. In this way, Horseman GO provides a gaming experience that is determined and developed by the players and for its players alone.

For more information, please visit https://horsemango.com.

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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