Compliance Updates
Esports Federation of India questions the inclusion of esports in the proposed draft of the Rajasthan Virtual Online Sports (Regulation) Bill 2022
In order to bring esports to the mainstream sports ecosystem, Esports Federation of India (ESFI) has raised questions on the inclusion of esports and clubbing it with fantasy sports in the recently announced Rajasthan Virtual Online Sports (Regulation) Bill 2022, released by the Revenue Department of the state. ESFI has termed this Bill as detrimental to the growth of esports in India.
While the Rajasthan Revenue Ministry asked for comments and suggestions from all the stakeholders on the proposed draft by Saturday (May 28), ESFI along with its affiliated association from Rajasthan have shared their concerns, requesting the Chief Minister Ashok Gehlot and Sports Minister Ashok Chandna to remove esports from being part of Virtual Online Sports and the bill.
ESFI has also requested Union Minister of Youth Affairs and Sports Anurag Thakur, MoS – Sports Nishith Pramanik and Secretary Sports Sujata Chaturvedi for their immediate intervention, as esports is an extension of sports and should be removed from the draft bill.
“It’s important to understand that not all games played electronically are esports. The outcome of any esports match is solely and purely dependent/based on the skills (physical & mental) and performances of the esports athletes are just like cricket, badminton etc. It’s absolutely wrong to club esports (a sport) with fantasy gaming or anything other than sports,” said Vinod Tiwari, President of ESFI, Director – International & NOC Relations of Olympic Council of Asia and Convenor-Esports Committee, Olympic Council of Asia
ESFI is a recognised member of the Asian Electronic Sports Federation (AESF), which is recognised by the Olympic Council of Asia as the sole governing body for esports in the Asian continent and is also in charge of the technical conduct of esports at the 2022 Asian Games.
ESFI has been sending Indian teams to Asian Indoor & Martial Arts Games since 2007 and in the last Asian Games in 2018, wherein esports was played as a demonstration event, India’s Tirth Mehta had won bronze medal for the country in Hearthstone title in the last Asiad in Jakarta.
“We are seeing technology evolution all across and esports is the tech evolution of sports. It is a sport recognised by world sporting bodies like IOC, OCA and Commonwealth etc. and is being governed by the sports rules/laws of the various countries, just like any other sport. Esports is an all-inclusive sport, restricting and/or limiting and/or regulating it the way it’s been proposed in the draft bill will only be detrimental to the growth of our sport and development of the grassroots in the state of Rajasthan or any other Indian state which is planning any such bill on the similar lines.” – Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) added.
At the 2022 Asian Games, esports has been included as a medal sport and ESFI had shortlisted the 18-member Indian esports contingent after conducting a mega Nationals, talents were chosen to be part of the Contingent based on the performances at the National Esports Championships 2022, to participate across five titles at the Asian Games.
Below are the key concerns raised by ESFI in their later to the Rajasthan Government:
- “Esports is a sport”; hence, it cannot be clubbed with Fantasy Sports. Esports is recognised as a sport by the International Olympic Committee (IOC), which is the apex body of sports along with the Olympic Council of Asia (hereinafter referred to as the “OCA”), Commonwealth Games etc. And they have included esports in their multiple events.
IOC organized Virtual Olympic Series (Esports Tournament), before the Tokyo Olympics 2020, Esports is a medal sport in Asian Games 2022 (Postponed) and in the Asian Indoor & Martial Arts Games 2021 (Postponed) scheduled to be held in 2023; Esports has been a medal sport in South Asian Games in 2019, 2021 & 2022. Even the Commonwealth Games is organizing Commonwealth Esports Championship 2022 alongside Commonwealth Games 2022; French President Mr. Emmanuel Macron made a public statement that he wants esports to be included in the 2024 Paris Olympics.
- Across the world, Esports is governed through recognised international and continental federations such as the International Esports Federation (IESF), Asian Esports Federation (AESF), and Pan American Esports Confederation (PAMESCO). Leading countries and sports governing bodies have acknowledged Esports as a sport and are regulating the same under their sports laws/acts. There are more than 46 such countries e.g., South Korea, USA, Finland, Germany, Thailand, New Zealand, Italy, Brazil, Nepal, Indonesia, Turkmenistan, Macedonia, Sri Lanka, South Africa, Serbia Uzbekistan, Kazakhstan, Malaysia, Vietnam, Georgia, Turkey etc. And thus, it shall be obliged under the Sports Act of the State of Rajasthan. It becomes vividly clear that Esports is and has been recognised as a sport and thus, it shall be obliged under the Sports Act of the Rajasthan State; It is on account of the presence of the Act that the bill becomes not only moot but also wrong to apply the rules of fantasy onto Esports; whether free to play and/or pay-to-play.
- The name of the Bill “Virtual Sports” is not appropriate as this will lead to people misunderstanding “Fantasy Sports” as a Sport.
Compliance Updates
Danish Gambling Authority Opens Applications for Land-based Bingo Licences
The Danish Gambling Authority has officially opened applications for land-based bingo licences under the country’s new regulatory framework.
The licences will be valid from 1 January 2025 for applicants who meet the required conditions and submit complete applications by 10 December 2024.
This development provides opportunities for operators to offer land-based bingo within a regulated environment.
To assist prospective applicants, the Danish Gambling Authority has created a dedicated “Land-Based Bingo” webpage. Here, operators can access application materials, guidelines and instructions to ensure submissions are completed accurately.
Operators seeking a licence valid from 1 January 2025 must submit their applications by the 10 December deadline. Applications that meet all requirements will be processed in time for the start date.
In cases where additional information or conditions are needed, the authority may issue licences with specific stipulations, granting operators additional time to address outstanding issues.
To support industry stakeholders, the Danish Gambling Authority will host an information meeting about the new land-based bingo rules on 5 December 2024. The session will take place at Englandsgade 25, Odense, and interested parties are encouraged to register by 29 November 2024.
Compliance Updates
CT Interactive announces certification of new games for the Italian market
CT Interactive is thrilled to announce that new titles have officially received certification for the Italian market, ready to bring a fresh wave of entertainment to players across the country. This certification ensures that the games adhere to Italy’s stringent regulatory standards for fairness, security, and quality, reinforcing CT Interactive’s dedication to providing top-tier gaming experiences.
The newly certified games include: 5x Cherry Party, Christmas Storm, Jester Jack, Lucky Kiwi, Mega Gnome, Piggy Crash, Star Girl, The Big Chilli, The New Queen of Fruits, Treasure Chase.
These exciting games offer a diverse range of themes, from the festive charm of Christmas Storm to the whimsical adventures of Piggy Crash and Mega Gnome. Whether players are in the mood for the nostalgic appeal of a classic fruit slot like The New Queen of Fruits, or looking for thrilling treasure hunts in Treasure Chase, there’s something for every type of player.
Each game has been developed with a focus on delivering engaging features, rewarding bonuses, and immersive gameplay. With unique mechanics and visually striking graphics, these releases are designed to captivate Italian players and keep them returning for more.
CT Interactive remains committed to enhancing the Italian gaming landscape by consistently providing fresh, exciting content and introducing new ways to play.
Compliance Updates
MGA Marks Safer Gambling Week by Hosting Focus Group on Addressing Problem Gambling
As part of Safer Gambling Week, the Malta Gaming Authority (MGA) has launched the first in a series of focus groups aimed at addressing problem gambling and its effects on Maltese communities.
Bringing together key stakeholders such as Caritas Malta, Aġenzija Sedqa, the OASI Foundation and the Responsible Gaming Foundation, the session explored a self-assessment tool that the Authority is currently developing, grounded in recent research and industry trends.
The self-assessment tool, which will be available both in English and in Maltese, will guide individuals through a set of questions to help them identify whether gambling is causing harm in their lives. Based on the user’s responses, the tool will provide personalised recommendations and direct them to appropriate support services.
With invaluable input from organisations experienced in supporting individuals affected by problem gambling, the tool will undergo further refinement to maximise its effectiveness and relevance.
Clinical Chair at Aġenzija Sedqa, Anna Maria Vella, hailed the focus group as a “welcome initiative” which brought together a multidisciplinary team of experts.
“Working together and not in silos is always beneficial. We learn from each other to be more effective.”
Louis Bellizzi, Secretary of Caritas’ Foundation for Victims of Usury, said: “The MGA is in a unique position to coordinate the national effort to help alleviate the scourge of gambling addictions.”
In recent years, the Authority has taken significant steps to promote safer gambling practices, ranging from regular supervisory reviews on responsible gambling to enforcing stricter regulations.
The MGA closely monitors operators’ implementation of behavioural monitoring systems, self-exclusion systems and responsible marketing practices.
With a focus on high-risk areas, the Authority is refining its supervisory approach to be more dynamic and data-driven, ensuring responsible gambling practices are maintained and continuously improved to protect players effectively.
The MGA’s efforts align closely with the European Gaming and Betting Association (EGBA)’s initiative to establish a unified European standard for identifying markers of harm. The MGA is actively engaged in this initiative, working closely with fellow regulators and industry experts to create a comprehensive standard aimed at early identification of behaviours indicative of problem gambling.
The Authority’s proactive involvement in such initiatives underscores its dedication to fostering a responsible and transparent gaming sector, both locally and across Europe.
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