ESFI Conducts Special Meet with IOA
In a bid to discuss the growth of Esports in the country and hand over exclusive training kits produced by Hama to the Indian Esports contingent that will be participating at the Hangzhou Asian Games, the Esports Federation of India (ESFI) organised a special meet with the Indian Olympic Association (IOA) at the IOA Office in Delhi on Wednesday.
The event was graced by Mr. Kalyan Chaubey, Joint secretary & acting CEO of the IOA who presented the training kits to Street Fighter V athlete Mayank Prajapati, League of Legends player Mihir Ranjan and FIFA ace Harman Tikka in the presence of Mr. Lokesh Suji, Director of ESFI & Vice President of the Asian Esports Federation (AESF), Mr. Yugal Sharma, Vice President of ESFI and Mr. Prabhat Kumar, Vice-President of ESFI.
Mr. Chaubey also engaged in a discussion with the ESFI representatives and Indian athletes to motivate them for the Asian Games and talk about fostering an ecosystem that enables Esports to thrive in the country.
Addressing the queries of the Esports athletes present, Kalyan Chaubey, the Joint secretary & acting CEO of the IOA said, “We are confident about Esports having a strong future in India where it will generate a significant amount of interest driven by the young demographic of players in the country. Esports is a new-age sport that every country is playing and the upcoming Asian Games will mark the beginning of a marathon where we hope that our talented athletes help India take a giant lead against the other competitors. Just like the USA is synonymous with baseball, Finland is with ice hockey, and Brazil, Spain, and Germany are with football today, the world should be talking about India whenever we talk about Esports. The IOA remains fully committed to supporting our athletes & ESFI in every possible way, standing by them as they strive to achieve remarkable success and bring home medals.”
Esports recently gained official recognition as a multi-sport event by the government of India and is set to make its debut as a full-fledged medal sport at the upcoming Hangzhou Asian Games. The country will be sending a proficient 15-member contingent to compete in four different titles including DOTA 2, FIFA 22, Street Fighter V and League of Legends at the prestigious tournament set to take place from September 23 to October 8.
Speaking on the occasion, Street Fighter athlete Mayank Prajapati commented, “We felt really good after meeting with Kalyan sir and having a positive discussion about Esports with him. His being as passionate about Esports as us gamers made the conversation enlightening for all of us and overall, it was a super productive experience. Also, a huge shout-out to ESFI & Hama for providing us with the gaming peripherals.”
The athletes secured their berth for the tournament by prevailing in the National Esports Championship (NESC 22) organised by the ESFI last year. The rest of the members of the Indian contingent will receive their training kits via courier.
“Hearing Mr. Kalyan answer our queries was quite reassuring for all of us. It was a motivating session that helped us realize how the IOA is supporting our endeavors and taking an active effort to further broaden the scope of Esports in India,” said League of Legends athlete Mihir Ranjan.
Comprising state-of-the-art gaming accessories including a mouse, mousepad, headset, keyboard and a bag, the training kits will enhance the performance of the country’s athletes when they represent India on the international stage.
“I was really happy to see Indian Olympic Association support us with top-quality facilities. It gives us motivation to perform better and make our country proud. The facilities provided to us will help us step up our game at the Asian Games,” said FIFA athlete Karman Tikka.
While the ESFI has been instrumental in preparing the Indian Esports contingent for the Asian Games, their recent multi-year partnership with FITGMR will be key to enabling a comprehensive training programme that will provide the athletes with the skills and knowledge they need to succeed on the global stage.
“We are extremely thankful to the IOA and Mr. Kalyan Chaubey for sharing their invaluable vision regarding the development of Esports in the country and extending their support in fostering its growth. India’s talented athletes competing at the Asian Games in Hangzhou will serve as a pivotal moment in the country’s Esports journey so far. The training kits presented to them today will equip them in their optimal preparation for the tournament, boosting their performance to let them play at the highest level. Everyone at ESFI is looking forward to working with the IOA to help our athletes make the country proud,” said Mr. Lokesh Suji, Director of ESFI & Vice President of the Asian Esports Federation (AESF).
Meet BetConstruct at G2E Asia in Singapore
BetConstruct is set to turn some heads with its cutting-edge products and solutions at the upcoming G2E Asia being held May 30 – June 1, in Singapore.
G2E Asia is one of the premier events in the iGaming market for major stakeholders and players to explore the latest trends, innovations, and business opportunities in the Asian gaming sector. The event will centre around networking, knowledge sharing, and collaboration opportunities for key executives in the industry.
BetConstruct will use this medium to unveil its latest advancements in gaming technology and bring its extensive portfolio of cutting-edge products and solutions, aimed at revolutionising the gaming experience.
The main highlights of the event include the groundbreaking Fastex ecosystem with innovative ftNFT terminals and Esports-focused Sportsbook solutions. The ftNFT terminal is a state-of-the-art solution allowing visitors to buy and sell NFTs right from the spot. Additionally, with the Esports industry experiencing immense growth, BetConstruct’s sports betting solution provides operators dynamic and engaging Esports betting experience with its live streaming capabilities, real-time odds and extensive market coverage.
Visitors can also explore BetConstruct’s land-based offerings at its dedicated corner, as well as learn more about FeedConstruct products and how to implement them in their business.
BetConstruct will showcase its vast catalogue of offerings at stand B1307 in Marina Bay Sands from May 30 to June 1. All visitors are welcome to join one of the biggest iGaming events in the area and engage in the pool of possibilities.
MOGO Executes Definitive Agreement with Nils Lahr and OrionsWave to Acquire Social Challenge Engine and Platform Technology
Mobile Global Esports Incorporated (MOGO) (NASDAQ:MGAM), the mobile eSports and social platform company driving collegiate eSports tournaments, team development and data services in India, today announced that the company has executed the definitive agreement to acquire, implement and relaunch the social challenge technology developed by Nils Lahr and OrionsWave LLC.
“I’m thrilled about the prospect of bringing specific social stories to life,” the founder and Chief Executive Officer for OrionsWave LLC, Nils Lahr, said. “Unlike the ad-hoc nature of Instagram or the instant gratification of TikTok, our original app, which was number-one on the app store before these platforms emerged, catered to a unique category that is still unaddressed in the market. Our aim is to add more value to social connections and infuse more fun into viral calls to action. With the advancements in technology and user experience, we’re poised to bring a fresh and exciting perspective to the market.”
“Moving forward with OrionsWave’s social challenge technology provides the robust technological backbone required for building out the capabilities, value and offering of our MOGO social platform,” the Chief Executive Officer for Mobile Global Esports Incorporated, Dave Pross, said. “We’re looking forward to working closely with Nils and his team to drive gamer engagement through offering users the ability to create challenges with which to motivate player and team unity and competitiveness.”
Lahr, an esteemed American entrepreneur and computer scientist, has made significant strides in the digital media and artificial intelligence (AI) industries. As the founder and Chief Executive Officer for OrionsWave, LLC, he has guided early-stage companies to success including Orions Systems Incorporated and Synergy Sports. His tenure as Reality Chief Technology Officer at Microsoft showcased his expertise in AI scalability. Holding over eight key patents in machine learning and AI, his innovative approach led to Microsoft’s acquisition of Orions Systems Incorporated in 2020.
Lahr also co-founded Synergy Sports Technology LLC, a global leader in sports analytics, which recently had its IPO. His Emmy-award-winning work in streaming media has significantly influenced the digital transition of major corporations. Terms of the agreement were not disclosed.
Trinity Gaming India Signs Deal with Everdome to Build Web3 Adoption in India
Trinity Gaming India and EmChain to earmark land on virtual Mars to content creators, eSports organizations, brands and companies
Trinity Gaming India, a gaming content and marketing company with access to over 40 million gamers, has partnered with Everdome, a leading hyper-realistic metaverse giant, to build the first virtual Mars community.
The company aims to develop and accelerate the Indian gaming community to transition from Web2 to Web3. With this partnership, Trinity Gaming will activate the Indian gaming community towards the metaverse phase.
Trinity Gaming India will gain access to real estate on the virtual Mars and allocate space to content creators, eSports organizations, brands and companies. This will enable trade of the virtual assets and create more freedom in the play-to-earn (P2E), Web3, Crypto and NFT gaming sectors to boost their immersive experiences.
Trinity Gaming India has collaborated with blockchain-based firm EmChain FZE towards this partnership. As part of the deal, Trinity Gaming India and EmChain will train, mentor and provide revenue streams for approximately 40 million captive gamers and creators in the web3 and blockchain sector.
Emchain will ensure the development and mentorship of the content creators to help them pick pace with the technical framework of the global gaming community. The content creators will be able to engage with their audience on a deeper level, attach and grow their brand within a premium quality metaverse setting, leverage the upcoming marketplace as a location for any in-world transaction or simply create a virtual home.
Launched at the beginning of 2022, Everdome has swiftly built a community of over 500,000 supporters and circa 90,000+ unique wallets holding $DOME, the utility token, along with a series of digital land auctions with 98% sell-out and ten significant partnerships that concluded with an excellent trust score of 90/100.
“The Indian gaming community in the Web3 environment is expanding in leaps and bounds,” the founder and Chief Operating Officer for Trinity Gaming India, Shivam Rao (pictured), said. “This development will provide Indian gaming content creators with a first-of-its-kind opportunity. Under the aegis of Emchain and Everdome’s expertise, we at Trinity Gaming India strive to equip Indian game developers with globally-recognized technical know-how to create a truly immersive gaming experience.”
“Everdome is all about making extraordinary metaverse experiences more widely accessible,” the Chief Growth Officer for Everdome, Artur Kaczmarczyk, said. “Our partnership with Emchain and its network of content creators helps us in our mission to reach new audiences with our metaverse experience, not just in terms of a South Asian and Indian audience, but also a brand-new direct engagement with a thriving gaming community. I am delighted to join forces with Emchain as Everdome takes another step towards our goal of building a thriving, truly worldwide community of metaverse explorers.”
“Metaverse and the gaming industry are a perfect match,” the Chief Executive Officer for Emchain, Towqeer Gilkar, said. “The metaverse provides a new level of interactivity, community building and earning potential for gamers. At one go, it offers the game developers a new platform to create and release more immersive and exciting games. The future of gaming is in the metaverse and the possibilities are endless.”
In this hyper-realistic metaverse, the content creators can use their land to build virtual boot camps. These can be a replica of their existing boot camp or something with their imagination that is impossible in real life. They can have streaming rooms, play areas, lounges, display areas, an art gallery, a common area, a theatre/screening room, production studios and so on inside the boot camp. They will invite their fans/other gaming creators and create content.
Monetization will be done through:
* Ticketing to enter the metaverse
* Buying creators NFT
* Brand collaborations in virtual space
* Playing games with fans
* Watching movies in virtual space
* Content shoots in the metaverse
* Playing eSports
* Content IPs
* Fan meet-ups
Trinity Gaming India is confident about the initiative that will shoot development and acceleration to help the Indian gaming community to transition from Web2 to Web3. It will help Trinity Gaming India to activate the Indian gaming community towards the metaverse phase.
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