Connect with us

WINNING COMBINATION - SOFTSWISS develops innovative iGaming software products for online casino, sports betting, and beyond. Our products can be delivered as standalone solutions or combined into a single iGaming Platform.

The future of sports betting: BETBY sportsbook is focused on innovation through deep industry knowledge, state-of-the-art software & endless customization possibilities.

Asia

Esports athletes & Gamers met Hon’ble MOS (MeitY) Shri Rajeev Chandrashekhar to review online gaming rules

Published

on

Reading Time: 2 minutes

 

Led by Rajeev Chandrashekhar, Minister of State for the Ministry of Electronics and Information Technology, MeitY held a very meaningful & successful consultation with children, parents, teachers, esports athletes, gamers, and safety and trust organizations on the proposed amendments to the IT Rules 2021 in relation to online gaming on Wednesday 11th Jan at Electronics Niketan, MeitY office, New Delhi.

Distinguished Esports athletes, Tirth Mehta (Asian Games’18 Bronze Medalist), Karman Singh Tikka (Team India – Esports, Asian Games’22), Dhruv Salvadi and Snehil Ahirwar alongside Lokesh Suji, Director of Esports Federation of India and Board Member & VP, Asian Esports Federation were part of the prominent group present at the discussion and gave their fundamental insights & suggestions on the matter. Shri Priyank Kanoongo (Chairperson – National Commission for Protection of Child Rights) was also present at this meeting.

Professor (Dr.) Tejpavan Gandhok (Vice Dean – JGBS, Associate Director Centre for Sports Law & Governance, Jindal Global University) highlighted “We suggest using different terminology and/ or clarifying the current draft’s definition of ‘online games’ – to better cater for 4 distinct segments of games: Real money; Casual; Esports; and learning. Also, the best practice safeguards to be adopted by the proposed guidelines should be appropriately tailored for these 4 distinct segments”

According to MeitY’s Information Technology (IT) Rules, 2021 in relation to online gaming, “online game” means a game that is offered on the Internet and is accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings.

Raising a crucial query on this point, Dhruv Salvadi (an avid gamer who recently graduated from Manipal Institute of Technology) said, “Multiple esports tournaments organised at college or ground level at times require a registration fee in order for the athletes and teams to compete in it whereupon the winners are presented with prizes which may be in cash and/or kind. This rule can create confusion among the public regarding such Esports tournaments/championships Hence clarity is needed in the definition of ‘online gaming’, he was also of the same opinion that instead of ‘online gaming’ it should be ‘igaming’ so as to establish a clear difference between Esports (which is sport and played electronically) and igaming”

Dhruv further pointed out “Also, for video games that charge users to use their products or contain microtransactions, will all online video game developers need to get KYC for their users?” to which Rajeev ji said, “e-KYC is mandatory for all financial transactions”.

Further, expressing his opinion on the need for differentiating between video gaming and online gaming, Lokesh Suji also a former esports athlete who participated in Call of Duty World Championship – 2018 (New Orleans) said, “The worldwide & dictionary meaning of ‘online game’ is “electronic game played over a computer network, particularly over the Internet”, whereas the draft has added “deposit with the expectation of earning winnings” to this, and is confusing for the public at large. Since these amendments are to regulate fantasy, teen patti, poker, rummy, betting, gambling etc., instead of calling them ‘online gaming’ we should define them as ‘igaming’ the way the rest of the world has defined them.”

This enlightening meeting will play a crucial role in the proposed amendments for the IT Rules related to igaming and propel the industry to remarkable heights.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Advertisement

Advertisement

EveryMatrix at ICE 2025 in Barcelona: Explore advanced iGaming technologies and solutions, including Casino, Sports, Platform, Managed Services, and more. Visit EveryMatrix at stands 2G32, 5K10, and K36.

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Trending (Top 7)

Discover the Magic of EuropeanGaming.eu – Your Gateway to the Gaming Universe

At the heart of the ever-evolving gaming and gambling industry lies EuropeanGaming.eu, a trailblazing online platform that has become the go-to destination for industry professionals, enthusiasts, and stakeholders. As part of HIPTHER, we’re redefining how the gaming world connects, informs, and inspires.

More Than News – A Hub of Insight and Innovation

Reaching over 300,000 readers monthly, EuropeanGaming.eu goes beyond headlines to deliver compelling stories, expert insights, and the latest industry news. From regulatory updates and compliance breakthroughs to the pulse-pounding world of esports and technological advancements, we provide comprehensive coverage of the topics that matter most:

  • Online and Land-Based Gaming
  • Betting and Esports
  • Regulatory and Compliance Updates
  • Cutting-Edge Technology in Gaming

Whether it’s daily news, exclusive interviews with industry leaders, in-depth event reports, or press releases that set the tone for the future, our content resonates with a global audience while maintaining a focus on Europe’s dynamic gaming market.

Bringing the Industry Together

Our impact doesn’t stop at digital content. EuropeanGaming.eu is a proud host of virtual meetups and industry-leading conferences that spark dialogue, foster collaboration, and drive innovation. Through detailed reports and live events, we create a space where operators, suppliers, regulators, and professional services come together to shape the future of gaming.

Why EuropeanGaming.eu?

At HIPTHER, we believe in empowering the gaming community with knowledge, connection, and opportunity. EuropeanGaming.eu embodies this spirit by serving as a one-stop resource for the latest trends, market developments, and global perspectives. Whether you’re an industry veteran, a rising operator, or a gaming enthusiast, this is where you find the stories that drive progress.

Get In Touch

Let’s shape the future of gaming together!


Copyright © 2015 - 2025
European Gaming is proudly part of HIPTHER. Registered in Romania under Proshirt SRL, Company Number: 2134306, EU VAT ID: RO21343605.
Office Address: Blvd. 1 Decembrie 1918 nr.5, Târgu Mureș, Romania

Join us as we celebrate a decade of delivering excellence and embrace the magic of what’s to come in 2025 and beyond!

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.