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Esports athletes & Gamers met Hon’ble MOS (MeitY) Shri Rajeev Chandrashekhar to review online gaming rules


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Led by Rajeev Chandrashekhar, Minister of State for the Ministry of Electronics and Information Technology, MeitY held a very meaningful & successful consultation with children, parents, teachers, esports athletes, gamers, and safety and trust organizations on the proposed amendments to the IT Rules 2021 in relation to online gaming on Wednesday 11th Jan at Electronics Niketan, MeitY office, New Delhi.

Distinguished Esports athletes, Tirth Mehta (Asian Games’18 Bronze Medalist), Karman Singh Tikka (Team India – Esports, Asian Games’22), Dhruv Salvadi and Snehil Ahirwar alongside Lokesh Suji, Director of Esports Federation of India and Board Member & VP, Asian Esports Federation were part of the prominent group present at the discussion and gave their fundamental insights & suggestions on the matter. Shri Priyank Kanoongo (Chairperson – National Commission for Protection of Child Rights) was also present at this meeting.

Professor (Dr.) Tejpavan Gandhok (Vice Dean – JGBS, Associate Director Centre for Sports Law & Governance, Jindal Global University) highlighted “We suggest using different terminology and/ or clarifying the current draft’s definition of ‘online games’ – to better cater for 4 distinct segments of games: Real money; Casual; Esports; and learning. Also, the best practice safeguards to be adopted by the proposed guidelines should be appropriately tailored for these 4 distinct segments”

According to MeitY’s Information Technology (IT) Rules, 2021 in relation to online gaming, “online game” means a game that is offered on the Internet and is accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings.

Raising a crucial query on this point, Dhruv Salvadi (an avid gamer who recently graduated from Manipal Institute of Technology) said, “Multiple esports tournaments organised at college or ground level at times require a registration fee in order for the athletes and teams to compete in it whereupon the winners are presented with prizes which may be in cash and/or kind. This rule can create confusion among the public regarding such Esports tournaments/championships Hence clarity is needed in the definition of ‘online gaming’, he was also of the same opinion that instead of ‘online gaming’ it should be ‘igaming’ so as to establish a clear difference between Esports (which is sport and played electronically) and igaming”

Dhruv further pointed out “Also, for video games that charge users to use their products or contain microtransactions, will all online video game developers need to get KYC for their users?” to which Rajeev ji said, “e-KYC is mandatory for all financial transactions”.

Further, expressing his opinion on the need for differentiating between video gaming and online gaming, Lokesh Suji also a former esports athlete who participated in Call of Duty World Championship – 2018 (New Orleans) said, “The worldwide & dictionary meaning of ‘online game’ is “electronic game played over a computer network, particularly over the Internet”, whereas the draft has added “deposit with the expectation of earning winnings” to this, and is confusing for the public at large. Since these amendments are to regulate fantasy, teen patti, poker, rummy, betting, gambling etc., instead of calling them ‘online gaming’ we should define them as ‘igaming’ the way the rest of the world has defined them.”

This enlightening meeting will play a crucial role in the proposed amendments for the IT Rules related to igaming and propel the industry to remarkable heights.

Asia

Made-in-India Battle Royale Indus Gameplay Trailer Revealed via London Takeover, Pre-Registrations Live Now

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Leading Indian game developer SuperGaming has revealed the first gameplay trailer for its upcoming Indo-Futuristic battle royale Indus to celebrate India’s Republic Day of January 26, 2023.

To launch the gameplay trailer, the company released a series of high-impact takeovers across the biggest locations in London. This is in line with SuperGaming’s vision of putting India on the global gaming map much like its previous Indus trailer launch at New York’s Times Square to mark India’s Independence Day of August 15, 2022.

“As we’ve been making Indus and seeing its gameplay evolve over the year, we wanted to share it with the rest of the world,” says SuperGaming co-founder and CEO Roby John. “This gameplay trailer is for the Indus community the world over that may not have been able to play it with us and to show off the true scale of battle royale that we want you to have when the game is out.”

The trailer entices players to discover, loot, and win on Virlok — the game’s island map, all while showcasing Indus’ weapons, Paragons (the game’s character skins), and traversal. It also highlights multiple locations and firefights with an intent of showing the scope and size of the battle royale experience SuperGaming aims to provide.

You can check out the trailer right here:

 

Indus Pre-Registration Details

Pre-registrations for Indus are now live on the Google Play Store for Android with pre-registrations on the App Store for iOS and iPadOS to follow soon. Pre-registering early will get you exclusive surprises that will make your experience of Indus truly your own.

You can pre-register now for Indus via the Google Play Store.

In the run up to Indus’ release date, SuperGaming will have multiple community playtests through the year. The last community playtest was held at Comic Con Bengaluru which was met with a tremendous response from the community, on an average being overbooked by 50 percent for each playtest slot. Players will be able to share their thoughts on various aspects of the game and impact the direction of how SuperGaming crafts its most ambitious title yet.

The first Indus Community Playtest for 2023 will be revealed soon.

For more on Indus, check out the developer blog as YouTube, Discord, Twitter, and
Instagram for the latest behind-the-scenes updates.

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Asia

SCCG Management Unveils SCCG ASIA – A Regional Campaign Led by Kent Jenkins from SCCG’s New Office in Bangkok, Thailand

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SCCG Management, a leading management advisory firm specializing in the gaming industry, is proud to announce the launch of its new regional campaign, SCCG – ASIA. The campaign aims to provide management advisory services to Casino, iGaming, Sports Betting, and Esports companies in Asia, as well as provide solutions and resources for existing SCCG client partners looking to enter Asia’s gambling market.

SCCG – ASIA will be led by Kent Jenkins, who has been appointed as the Director of the campaign. With decades of experience in international management throughout Asia, Kent brings to SCCG Management a very high level of knowledge and expertise and is well-positioned to lead the campaign from the new SCCG office located in Bangkok, Thailand.

“We are excited to announce the launch of SCCG – ASIA and to have Kent Jenkins at the helm,” said Stephen Crystal, Founder and CEO of SCCG Management. “We believe that the Asian market for the gambling industry is poised for significant growth and we are confident that this regional campaign will help our client partners navigate this dynamic market and achieve success.”

Kent Jenkins said, “I am thrilled to join SCCG and take on the role of leading the regional campaign for SCCG – ASIA. I am eager to work with Stephen and his talented team of industry leaders boasting over 30 years of experience in the gambling industry. I’m excited to utilize my resources and experience to drive growth and success for SCCG in the region.”

SCCG – ASIA will provide a full range of management advisory services, including strategic planning, market analysis, business development and operational support. With a team of experienced leaders from the gaming industry, SCCG – ASIA will empower companies to reach new heights in the Asian market.

The Asian market presents a significant growth potential for companies in the gambling industry as it offers a large customer base due to the continent’s high population, as well as a growing middle class with disposable income. Additionally, the online and mobile gambling market is rapidly growing in Asia, providing opportunities for companies to reach customers through digital channels. Furthermore, some Asian governments are actively encouraging foreign gambling companies by offering tax breaks and other incentives, and some countries are looking to legalize gambling which could open up new opportunities. Overall, the Asian market presents a significant growth potential for companies in the gambling industry.

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Asia

Alvin Chau Sentenced to 18 Years in Prison

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Alvin Chau, one of Macau’s high-profile gambling promoters, has been sentenced to 18 years in prison for racketeering and illegal gambling activities.

Chau was the former chairman of Suncity Group, a Macau-based company that helped promote gambling by lending credit to high rollers. Macau is the only region in China where gambling in casinos is legal.

Chau was ordered by the court to pay the Macau government more than HK$6.5 billion ($830 million) as well as $22.7 million to $98 million to a number of casino operators.

Chau was first arrested in China’s eastern province of Zhejiang on November 2020.

After his arrest, experts said that the move signalled a tougher stance on gambling in Macau by the Beijing authorities.

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