Conferences in Europe
Cyprus Gaming Show 2017
The Cyprus Gaming Show (CGS), the first gaming event bringing the online and offline gaming sectors together has successfully taken place in Nicosia at the Hilton Hotel on 20 and 21 September. The two-day conference and exhibition focused on Cyprus as a prospective regional gaming centre. CGS is the first gaming industry event on the island and, given the excellent turnout, is set to become a regular feature in the B2B occasions calendar of Cyprus.
The event was chaired by Christina Thakor-Rankin, the Principal Consultant for 1710 GAMING. The start of CGS was reflective of the ample support the event received from the local Governmental, as well as independent and non-profitable business-facilitating bodies on the island. Day one saw speeches and presentations from representatives of the following:
• Invest Cyprus, Cyprus Investment Promotion Agency (CIPA),
• Cyprus Chamber of Commerce and Industry,
• Treasury of the Republic of Cyprus,
• Cyprus National Gaming and Casino Supervision Commission,
• National Betting Authority of Cyprus (NBA).
It is safe to say that the island has put infrastructure in place to create a hospitable environment for the industry, ensuring that international ‘best practice’ policies are put in place.
The panel discussion on the future of the new Integrated Casino Resort (ICR), which is set to be the biggest in the EU was a lively one. Mr Andy Choy (Melco Resorts & Entertainment) was well prepared in answering the myriad of questions on the planned operations, including the impact of the ICR in creating employment opportunities.
The casino itself is an opportunity for many local industries, some of which have not even been developed yet.
For instance, the operational issues of running a casino is something only foreign professionals could cover, such as details of the product mix and ways to optimise the casino floor, as covered by Mr Robert Brassai of Kerzner International. Furthermore, delegates could learn about the evolution of the specifications of roulette machines, as described by Mr Andrew Cammegh of Cammegh Ltd.
The representatives of The Training and Development Unit of the University of Nicosia took careful notes. After all, the specific exhibitor is charged with developing ‘homegrown’ talent to fill casino vacancies and that does indeed include maintenance staff.
The license given to the physical casino has sparked various reactions among the locals. Many are optimistic that Cyprus is en route to become the next regional hub for the offline and online gaming industries. Others are concerned that the expansion of gaming is a threat. The opportunities, the drawbacks and the current legislation, as well as various regulatory bodies were discussed in depth at various panel discussions, including one led by an industry connoisseur, Mr Graham Martin (Cardinal International Group).
No B2B event escapes ‘tech talk’ and CGS was no exception. Panel discussions on tech and innovation, topped with a comprehensive guide on use of cryptocurrencies in gaming, as well as the introduction to VR as part of a gaming experience, were vigorously discussed.
Regulation was another hot topic. This ranged from the key attributes of the privatisation of the National Lottery to the dangers of disregarding EU Personal Data Protection Laws and furthermore drew attention to the importance of the European Unfair Commercial Practices Directive (UCPD).
By the end of day two it was clear that gaming has a bright and promising future in Cyprus and seasoned professionals are more than happy to share ‘know-how’ and insights. It was evident that the local authorities are supportive of responsible gaming practices.
Lastly, service providers, instrumental to the industry, are ready to offer a comprehensive list of tools and processes to make the industry flourish. Exhibitors of CGS included: ECommPay, BetConstruct, Prospectacy, SB Betting Software, SBTech, Sunobel, UNIC Training and Development Unit.
CGS would not be the glorious success it has been without the support and key offerings from the sponsors: ECommPay, BetConstruct, Denitza Demitrova Consultus, Healys LLP, BtoBet, Prospectacy, PlayPearls, NBA and CIPA.
Conferences in Europe
Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format
Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.
“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.
“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.
The conference program for decision-makers at game studios
On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.
Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.
Studio managers and decision-makers from the following studios are already attending:
- bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
- Ghost Ship Publishing (Deep Rock Galactic) / Denmark
- Indoor Astronaut (Unrailed 1 & 2) / Switzerland
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- mooneye studios (Lost Ember) / Germany
- Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
- Overhype Studios (Battle Brothers, Menace) / Germany
- Rockfish Games (Everspace 1 & 2) / Germany
- Torpor Games (Suzerain) / Germany
Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.
Networking events as part of the Portside Game Assembly
The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.
On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.
Registration for studios and participants
The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.
The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.
Conferences in Europe
The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload?
As the iGaming industry rapidly expands, so too has the frequency of events, summits, and conferences held worldwide. While some within the industry have expressed concerns over the seemingly endless cycle of iGaming conferences, many organizers are now strategically responding by integrating multiple industry sectors into single events. This shift could mark a new era where iGaming conferences are not just more numerous but also more impactful, driving sustained growth and collaboration across the industry.
An Industry on the Rise
The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors. Conferences are a direct reflection of this growth. In response to an industry that is evolving at breakneck speed, these gatherings allow professionals to stay informed, network, and showcase innovations in a competitive, fast-paced market. According to recent reports, 2024 has maintained a similarly robust lineup of conferences as seen in 2023, indicating a steady demand for these industry forums.
Consolidation: Bringing Multiple Industries Together
One of the biggest shifts in recent years has been the move towards event consolidation. Instead of organizing niche, standalone conferences, major event organizers are combining multiple related industries under one roof. For example, some organizers have extended their conferences to cover related fields such as emerging technologies, fintech, and affiliate marketing. This integrated approach creates a unique space for professionals across interconnected sectors to gather, learn, and share insights. This evolution aims to streamline event schedules while providing a more holistic experience for attendees.
Consistency in the Number of Conferences
While some expected the number of iGaming events to decrease in 2024 as the industry reaches a more mature stage, the calendar has remained steady with a full slate of global conferences. Sources highlight extensive lists of major iGaming conferences for the year, covering multiple regions and themes, from regulatory updates to technological advances and new market opportunities. This consistency signals that the demand for these conferences remains high, suggesting that attendees continue to find value in them as essential business and networking platforms.
Why More Conferences Might Actually Be Beneficial
The prevalence of iGaming conferences can be viewed positively when considering the growth trajectory of the industry. These events provide valuable exposure for startups, facilitate knowledge sharing, and foster collaborations that might not happen otherwise. For industry veterans, they’re an opportunity to reconnect, reassess strategies, and stay informed about the latest trends. For newcomers, conferences offer a way into the industry through educational sessions, networking, and visibility.
Furthermore, the diversity in conference topics allows professionals to choose events that best align with their interests or expertise. The range of events caters to everyone from affiliate marketers and game developers to regulators and financial specialists. The right conference can provide insight into specific challenges or growth areas, helping companies refine their strategies.
Balancing Act: Growth Without Saturation
While it’s clear that iGaming conferences play a crucial role in the industry, there’s an argument to be made for balancing quantity with quality. Some attendees feel that with too many events, resources and attention can become stretched thin. To counteract this, organizers who offer integrated, multi-industry conferences are not only addressing the issue of event overload but are also creating more comprehensive forums that offer greater value and insight. A well-curated, diverse conference can draw higher-quality attendance and provide a richer experience for those participating.
Conclusion
The iGaming conference landscape in 2024 reflects an industry that continues to expand, innovate, and adapt to the demands of a global, interconnected world. While the sheer number of conferences may be daunting to some, the strategic consolidation of industries within these events speaks to a forward-thinking approach by organizers. The trend toward integrated, multi-focus conferences provides an opportunity for even greater collaboration, allowing the industry to continue thriving. As long as these events evolve to meet the needs of their audiences, the iGaming industry stands to benefit immensely from its vibrant and active conference ecosystem.
Conferences in Europe
Aviatrix approved for Sweden take-off
Award-winning crash game Aviatrix has been certified and licensed in Sweden, as it continues its tour of major, regulated European jurisdictions.
As well as being certified, Aviatrix has been granted a B2B licence from the Swedish regulator Spelinspektionen, meaning it can now provide the game to licensed operators in the country.
Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “We’ve been busy over the last few months gaining the relevant licences and certifications to bring Aviatrix to regulated markets across Europe. Sweden was always a high priority. We know players there appreciate games that provide something a little different, and we’re always looking to innovate. We can’t wait to see players in the country enjoying Aviatrix.”
During Q2 2024, Swedish online gaming revenues reached almost 400 million euros, the highest quarter since records began. The market has quickly become one of the most appealing in Europe.
Operators in Sweden looking to find an edge will now be able to turn to Aviatrix, a unique product that combines a traditional crash game with innovative NFT mechanics.
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