Asia
Esports officially arrives in Japan, home of game giants
A crowd cheers, banging on balloons, in front of glitzy stages, each with a giant screen. The rising stars at the sprawling Makuhari Messe hall are the quietly seated men in hoodies and T-shirts, with names like Noppi and Refresh, jiggling on buttons and grimacing at screens.
Esports has officially arrived in Japan.
Although Japan is home to video game giants like Nintendo Corp., Sony Corp. and Bandai Namco, massive game fans as well as individual star game players, it’s surprisingly behind the rest of the world in esports — professional game-playing recognized as a sport that’s vibrant in the U.S. and Europe.
But with talk that elite computer gaming may become an official Olympic sport, Japan is determined to catch up.
Esports has become a medal event at the 2022 Asian Games, a sign that mainstream recognition is growing. Global esports fans are estimated to number 500 million by 2020, according to game-market researcher Newzoo.
Japan Esports Union, or JESU, was launched Feb. 1 to promote esports, issue licenses to professional players in Japan, standardize rules and qualifications and support and nurture future players. The union has won the backing of Japan’s game software makers as well as technology companies, such as video-sharing niconico.
That means big money can be legally up for grabs at tournaments, expected to spring up here, with powerful sectors at work to make sure esports is booming in Japan.
Game Party Japan 2018, at Makuhari, in the Tokyo suburb of Chiba, began Saturday and continues through Sunday as the first esports event after JESU was set up. The biggest cash prize goes to the winner of mobile game Monster Strike at 8 million yen ($73,000).
One reason Japan fell behind the rest of the world in esports is that Japanese game fans tend to play solitary games, like role-playing games, in contrast to the contest-style games that thrive in esports in the rest of the world, said JESU Vice President Hirokazu Hamamura.
But the appeal of watching esports is much like regular sports, such as soccer or baseball, Hamamura and other advocates say.
“It’s the story that is there,” he said.
Leopold Chung, an official with the International Esports Federation, or IeSF, which promotes esports, was at the weekend event to meet with JESU officials.
Chung said that anti-doping requirements, legal help with contracts and the protection of retired players are crucial. He believes esports holds potential for places like Africa because of the ability of digital technology to bring down borders.
“Because of the technology, our communities are connected,” he said.
Even esports believers acknowledge hurdles remain before “Call of Duty” can become as culturally mainstream as the 100-meter dash. Such violent games would be out at the Olympics, for one. And the Olympics’ nonprofit banner may conflict with the commercial nature of video games, they say.
“It’s a great alternative for children rather than watching TV all the time,” said Chester King, chief executive of British Esports Association and eGames, who is leading the push for esports to become a legitimate sport
“It’s like chess. You never get a parent saying to a child ‘you’re playing too much chess,'” he added, stressing that video games are good for mental fitness.
At the esports finals of “Street Fighter,” winner and star player Itabashi Zangief posed before cameras and received a trophy and cash prize, after smashing his opponent in a dazzling knockout on the screen.
“I played a good game, but I need to work harder,” he told the crowd.
Akihito Sato, a 28-year-old salesman, who was watching, said the appeal of esports is how quickly the satisfaction comes, unlike other spectator sports.
“When a match gets close, it’s so exciting to watch,” said Sato. “But it’s over in something like three minutes. It’s instant.”
Source: abcnews.go.com
Asia
Mascots Xiyangyang and Lerongrong ready for China’s 15th National Games
Joint events were held in Guangdong, Hong Kong SAR and Macao SAR on November 9 to mark the one-year countdown to China’s 15th National Games (NG), the 12th National Games for Persons with Disabilities (NGD), and the 9th National Special Olympic Games (NSOG).
Scheduled to take place from November 9 to 21, 2025, the 15th NG will be hosted across the Guangdong-Hong Kong-Macao Greater Bay Area, with the 12th NGD and the 9th NSOG following from December 8 to 15, 2025.
The three regions are united in their commitment to delivering a “green, inclusive, open, and clean” event, while ensuring it is “simple, safe, and spectacular”. Collaborative efforts are well underway, with preparations progressing actively and prudently.
On the same day, the official theme slogans, emblems, and mascots of the events were unveiled. The slogan for the 15th NG is “Passionate National Games, Vibrant Greater Bay Area”, and that for the following games encourages those participants to pursue dreams in the Greater Bay Area and embark on a brighter journey.
According to the organizing committee of the 15th NG, both slogans are deeply aligned with the strategic positioning of the Greater Bay Area. They embody the Olympic values, Chinese cultural values, and China’s sporting spirit. Beyond that, the slogans reflect the pulse of the times, emphasize local identity, and highlight the features of sports, while striking an emotional chord and fostering a sense of unity.
The mascots for these sporting events are inspired by the Chinese white dolphin, a national first-class protected wild animal. These two adorable creatures, named Xiyangyang and Lerongrong, symbolize joy, harmony, and unity.
Designed around the theme of “prosperity and inclusiveness”, the emblem draws inspiration from the moment of fireworks bursting. The visually striking creation features three intertwining petals that rotate to form a harmonious pattern. Drawing on the distinct shapes and hues of flowers, the designers have carefully arranged the petals in a spiral that converges at the center. This symbolizes the harmonious integration and boundless vitality of the Greater Bay Area. It also represents the region’s deep connection with the motherland and its expanding global influence.
Asia
India’s top gamers Jonathan & TechnoGamerz to face off in eFootball showdown at DreamHack India 2024
Two of Indian esports and gaming’s biggest personalities, Jonathan Amaral (Jonathan) and Ujjwal Chaurasia (TechnoGamerz) are all set to lock horns in an electrifying clash of eFootball at DreamHack India 2024 which will be taking place at the Hitex Exhibition Centre in Hyderabad from November 15 to 17.
Having consistently made his mark in national as well as international tournaments, Jonathan is celebrated not only as one of India’s top esports athletes but also as a prominent content creator, with 6.5 million subscribers on YouTube. TechnoGamerz, on the other hand, stands as one of the biggest gaming creators globally, with an impressive 43.2 million YouTube subscribers.
This match-up, bringing together two icons of the Indian gaming ecosystem on the virtual pitch will be one for the ages. Fans of both stars can expect an intense display of skill, strategy, and passion for the game as both gamers compete for glory.
In addition to the exhibition match, Konami Digital Entertainment Co., Ltd. (KONAMI), the leading video game developer and publisher from Japan will also be hosting other exciting activities at the eFootball zone at DreamHack India 2024. These will include:
- 1v1 Matches: Attendees will be able to test their skills against friends and other players in thrilling 1v1 eFootball matches.
- Game Demonstrations: An in-depth look at eFootball through live demonstrations led by Konami’s gaming gurus. The one-stop spot to gather valuable insights and pro tips to elevate your gameplay in eFootball.
- Trivia Challenges: Put your knowledge to the test with trivia challenges that will run throughout the event, offering participants a chance to win exciting rewards.
- Crowd Engagement Activities: Real-life football activities like juggling and dribbling challenges to bring the stadium experience to the Hitex Exhibition Centre floor.
- Influencer Visits and Exhibition Matches: A line-up of top influencers will stop by for exhibition matches, fan meet-and-greets, and exclusive gaming sessions, keeping the energy high throughout the event.
- Exclusive Merchandise Giveaways: From trivia and 1v1 matches to game demonstrations, every activity gives participants a chance to win limited-edition eFootball merchandise.
Whether you’re looking to cheer on your favorite star, learn new techniques, or grab some amazing merch, the eFootball zone at DreamHack India is the place to be.
This year’s DreamHack India is all about passion, competition, and community, and Konami is proud to bring fans closer to the world of eFootball than ever before.
Asia
PBBM Orders Immediate Ban Against All PH POGO Operations
Citing risks posed by Philippine Offshore Gaming Operators (POGO) operations in the country, President Ferdinand R. Marcos Jr. issued Executive Order No. 74 imposing an immediate ban on offshore and internet gaming in the country.
In issuing the EO 74, President Marcos said “the State has the paramount duty to safeguard national security, maintain public order, uphold the rule of law, protect the safety of its citizens, and ensure the integrity of the social fabric of the nation.”
“…In pursuit of such duty, an unequivocal ban of POGO/IGL operations was pronounced during the State of the Nation Address on 22 July 2024.”
The EO cited the Department of Finance (DOF) study in saying that POGO activities significantly outweigh the economic and social benefits derived from the POGO industry because of the risks and negative consequences such as increased crime rates, social instability and exploitation of vulnerable people associated with them.
The Anti-Money Laundering Council (AMLC) Report also indicated POGOs have been identified as susceptible to money laundering, fraud and other illicit financial activities, and therefore pose substantial threats to the integrity of the national financial system.
“The high reputational risks associated with POGO/IGL operations deter foreign investment and tourism, undermining the efforts of the National Government in promoting the country as a safe and sustainable investment and tourism destination,” the EO stated.
The President’s order, signed by Executive Secretary Lucas Bersamin on Nov. 5, will cover Philippine Offshore Gaming Operators and Offshore Gaming Operations and Services.
All POGOs/IGLs and other offshore gaming operations and other offshore gaming-related/auxiliary/ancillary services with issued licenses, permits are expected to completely cease operations, including the winding up of their affairs, on December 31, 2024 or earlier.
And to develop and implement a comprehensive strategy, Technical Working Groups (TWGs) will be created. The TWG on Employment Recovery and Reintegration will address the impact of the foregoing ban on the affected sectors of the economy and ensure the reintegration of displaced Filipino workers.
This will also involve the provision of assistance and safety nets which include upskilling and reskilling programmes to ensure displaced workers could find new jobs.
The President also issued directives to national government agencies in response to the immediate POGO operations prohibition.
He wants the Presidential Anti-Organised Crime Commission (PAOCC), Philippine Drug Enforcement Agency, and other law enforcement agencies to intensify their efforts against illegal POGOs/GLs and other offshore gaming operations and services.
The Department of Human Settlements and Urban Development (DHSUD) was instructed to assist the TWG on Anti-Illegal Offshore Gaming Operations in securing the cooperation of homeowners associations to ensure the non-proliferation of POGO/IGL and other offshore gaming operations and services in subdivisions, condominiums and other real estate developments.
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