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Which are the top 10 iGaming companies

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iGaming has grown tremendously over the world in the past few years. People are searching ways for newer entertainment that can be enjoyed without wasting much time. Those people found iGaming a perfect avenue. This is the main reason why iGaming companies have grown well in the last decade. Some of the game developers and providers have become market leaders.

So, the phenomenal growth of the sector leads us to another question? Which are the top 10 best iGaming companies from all over the globe? Here is the list.

  1. Lucky Nugget Casino

Lucky Nugget Casino started its operation in 1998 and at the moments it has a community of over 4 million online gamblers. It works with the help of Microgaming soft that is considered as one of the top slot producers internationally. The huge variety of games makes it one of the best online casinos for the regular players who are always looking for something new. You can enjoy each and every Microgaming game on this platform and you even do not have to download any kind of software.

  1. Paddy Power BETFAIR PLC

Paddy Power is a gambling company that holds a market value of around $9.98 Billion these days. In terms of revenue and growth it is considered as one of the top ones in the market. As it contains games from various slot providers it gathers a lot of attention from the players all around the globe.

  1. IGT

IGT (International Game Technology) is another trusted name in this list. People who know about online casino market would already be aware of the amazing games produced by IGT. With a worth of around $6 Billion these days, it has made its way in our list of the best iGaming companies of 2018.

  1. LadBrokes Coral Group

Ladbrokes coral group has quickly risen to fame in the past few years especially in the UK online slot market increasing its worth to $5 Billion. It offers great winning opportunities to the online gamblers through creative slots. Most of the games it offers are produced by Playtech which is also a well-known name in the market.

  1. Scientific Games Corporation

Due to the company’s great presence online and how it has gotten the interest of online slot lovers all around the globe it also has a position in this year’s list. The market value of Scientific Games Corporation is also around $5 Billion and due to its wide variety of game titles it has captured the interest of thousands of slot players.

  1. GVC Holdings

GVC Holdings has shown a lot of potential in the recent as it is continuously increasing its market share every day. Basically, it a betting platform and its current market value is around $4 Billion. You would notice that a number of popular betting sites are operated by this company.

  1. William Hill

William Hill operates in the online casino market and it is one of the oldest in the industry operating in the United Kingdom. Although it has not been able to keep its market share steady in the past few years still this dip could not write it off from the list of best iGaming companies of 2018. With a market value of $3.86 Billion and revenue of 1.711 Billion GBP in 2017 it is on the 7th spot in this list.

  1. PlayTech

PlayTech has been the top of the brass in the market for years but recently due to slow business in the Asian region.  Still, the PlayTech is known as one of top choices for the online slot lovers because of its amazingly designed games. At the moment its market share is $3.36 Billion.

  1. The Stars Group Inc.

The Stars Group is considered as the market leader of online casinos in Canada. With an overall market value of $3.62 Billion, it stands on the 9th position. It still leads the market in the online poker industry, and that is why it is a known name for the online gamblers on an international level. Although, it has fallen from its position in the past two to three years the company is working hard to improve its services for the customers.

  1. Kindred Group

Most of us know about Unibet should know that Kindred Group was previously known as Unibet. It has been in the market from 1997, and it has got the attention of thousands of online players. Recently the market share of this company is around $193.6 million. The company has received multiple awards in the recent years due to it amazing services for its customers. It is originally based in Sweden, and it offers multiple games to the players so that they can have a great time playing online.

 

 

Source: AugustaFreePress.com

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Maximising Your Cross-Market Appeal

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Maximising Your Cross-Market Appeal
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With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.

 

When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.

One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.

Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.

As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.

First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.

On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.

Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.

When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.

Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.

Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.

I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.

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Gaming Corps to launch with lotteries in the USA via EQL games deal

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In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform

Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.

The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.

Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.

The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.

EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.

Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.

This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).

Juha KauppinenCEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.

“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”

Brad CummingsCEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”

 

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Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0

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The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.

More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.

The Public voting phase ends on December 1st 23:59 GMT+4.

Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.

The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.

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