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Vanilla content will always be second best – argues Reflex CPO
Ahead of ICE London 2019, Mat Ingram, CPO of independent developer, Reflex Gaming, explains why the commoditisation of content is a race to the bottom
Looking back on 2018 what have been the highlights and the key achievements in the online space for the Reflex brand?
2018 was a year characterised by strategic and steady expansion for Reflex in the online sector. We went live with five new top tier operators as well as numerous smaller operators courtesy of our existing distribution partnerships which continue to do well for us. We have adhered to our “quality over quantity” philosophy, resulting in six new game titles over the course of the year, all but one emanating from our market-leading portfolio of land-based content. We have forged new commercial relationships, worked with new development partners, and continued to learn a lot. There’s no doubt that 2018 was an important and successful year.
How would you describe the main challenges for the online sector – is it facing a case of over supply? Is there a danger of quantity subsuming quality when it comes to games content and what can be done about it?
For me, the sector is surprisingly slow-moving given its entirely-digital nature, but this is a symptom of the complex distribution routes that are now so prevalent, along with the hugely busy supply chain. Many planets have to align technically and strategically for a relatively simple event to occur, such as a game release. Compare this to our server-managed land-based machines, where I can develop a game in half the time and release it overnight to thousands of machines, but of course in this case I am in complete control of the tech stack and the content strategy, which helps enormously! The over-supply of what I would describe as vanilla, ‘global’ content has turned the previous art of game creation into a production line building commodity ‘widgets’ whose value to the supplier is measured in how low they can get their costs. This must, in turn, reduce quality, however this is not always immediately apparent. There are so many games being released that without any promotional activity (that the bigger suppliers can fund), one game performs much the same as another, thus perpetuating their commodity status. As such, I believe there is an increasing requirement for specialised, ‘hyper-local’ content – by which I refer to games that have been specifically created by suppliers with local expertise and experience for local players. As suppliers, we often have to modify our games anyway to suit local regulations and language, so there is already an existing idea that games must be localised, but I believe that it is also better for the user if the games with which they are presented are those that have been crafted for them rather than the one-size-fits-all approach that is often used. Reflex have some of the most successful games in the land-based markets in which we compete and we should leverage these with partners who have expertise in distributing hyper-local content.
Has your thinking on omni-channel gaming changed since ICE 2018 and if so where do you stand now?
No, my opinion hasn’t really changed on this. It may be sometimes difficult to quantify the benefits or produce empirical evidence of them, but intuitively I feel that it has to be better UX for a player to be able to move from one channel to another and play the content they know and enjoy on platforms that support a seamless transition from one place to another. Surely, if the player has a better experience whilst doing this, they are more likely to stay loyal to the retailer / operator and indeed the games? It just seems to make sense to me. This is why Reflex are talking to a number of operators who have both a land-based and an online presence about how we can work together to provide UK-specific, omni-channel games, and we are one of only a few suppliers who can do this.
How will Reflex be using ICE London 2019 and what does success look like?
We will be using ICE to showcase our diverse land-based and online product ranges. It’s one of the few opportunities we have to put everything together in the same space, and our omni-channel credibility becomes really apparent when you see it all together. The range includes UK and Dutch land-based machines of many styles and categories, through to purely online and mobile content, with the same design ethos running across all channels. The star of our land-base range is the GamePro cabinet which will this year include the new GamePro Max, a sit-down lounge-style machine. Our view is that whatever a player experiences in a land-based environment, they should be able to experience on their desktop or mobile within the confines of the devices. A successful exhibition for Reflex is mostly not about the number of contracts or deals we sign, as most of the hard work has been done on these prior to the show, but rather it is about how many new people we meet and new opportunities present themselves, and judging by the number of meeting requests we have already had, we should be in for a busy few days!
As an exhibitor do you get the opportunity to spend time walking the aisles at ExCeL and taking stock of the industry and the direction its travelling in – how important is it to do this?
I think this is hugely important, although being honest, I don’t get as much time to do it as I would like, as I am generally busy on the stand. However, I have a great team who come to the show and who act as my eyes and ears on market trends and important product innovations. I wouldn’t say it’s a military style operation but we have regular catch-ups whilst the exhibition is in progress and they take me to see the things and meet the people that have caught their eye. I am a firm believer that Reflex should stand independently with respect to innovation and not succumb to parodying the ideas of others, but that said, it is important to know and understand what other market sector participants are doing and why.
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The 2024 PUBG MOBILE Global Championship (PMGC) Grand Finals Arrive in London!
The World’s Top PUBG MOBILE Teams Compete for Glory and a $3 Million Prize Pool
The highly anticipated 2024 PUBG MOBILE Global Championship (PMGC) Grand Finals are coming to London, marking an unforgettable event in the world of esports. From December 6 to 8 at the renowned ExCeL London, 16 of the world’s premier PUBG MOBILE teams will battle for the ultimate title and their share of an extraordinary $3 million prize pool. Fans can witness the exhilarating live action, cheer on their favourite teams and engage in an unforgettable esports experience!
Event Details:
- Date: December 6-8, 2024
- Time: 11 AM – 4:45 PM daily
- Location: ExCeL London, UK
Event Highlights!
- World-Class PUBG MOBILE Competition: The PMGC Grand Finals promise intense battles as the 16 best PUBG MOBILE teams from around the globe, including a special host region invite for the UK’s own Guild Esports, go head-to-head over three action-packed days. With gameplay from 11 AM to 4:45 PM each day, fans will experience the peak of PUBG MOBILE skills and strategy up close as teams compete for glory and the grand title.
- Hafþór Júlíus Björnsson Special Appearance: In a unique and thrilling addition to the event, Hafþór Júlíus Björnsson will make a special guest appearance, leading the Ice Hammer Challenge. Fans will have the rare chance to see the star up close, with opportunities for photos and exclusive interactions. Don’t miss this chance to test your own strength and meet a true giant!
- Interactive and Immersive Booth Experiences: Dive into the world of PUBG MOBILE with the WOW and Metro Royale interactive booths. Fans will be fully immersed with five cosplayers embodying iconic characters, including the beloved Lone Survivor. Explore the event’s awe-inspiring Ice Dragon sculpture for photo ops and test your strength with the 20kg Ice Hammer Lifting Challenge—perfect for an unforgettable hands-on experience.
- Exclusive Merchandise through Stamp Collection Activity: Take part in the PMGC stamp collection activity to earn exclusive, limited-edition merchandise as a unique keepsake from this monumental event. Collect stamps as you explore the venue to claim your exclusive PMGC items, a must-have for any PUBG MOBILE fan.
Get Ready for the Ultimate Esports Experience!
The 2024 PMGC Grand Finals are set to be a landmark event, combining high-stakes competition, celebrity guest appearances, and interactive fan experiences. Don’t miss your chance to be part of history as the PUBG MOBILE Global Championship takes over London. Join us in celebrating the best in esports, meet the stars, and experience the ultimate in PUBG MOBILE entertainment!
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INSPIRED APPOINTS SEBASTIAN NOGUES AS HEAD OF BUSINESS DEVELOPMENT – BRAZIL INTERACTIVE
Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware, and services, today announced the appointment of Sebastian Nogues as Head of Business Development – Brazil Interactive. In this new role, Mr. Nogues will be responsible for leading Inspired’s business development efforts across Brazil, with a focus on expanding its interactive gaming presence and driving growth in this high-potential market.
Mr. Nogues joins Inspired with a wealth of experience and a distinguished background in the gaming industry, specifically within customer service, marketing, and business management for interactive and casino gaming. He brings a deep understanding of the market, refined through extensive work with operators across various verticals, including affiliate marketing, consultative selling, and strategic partnerships.
Prior to joining Inspired, Mr. Nogues served as Chief Executive Officer of Latin American Gaming Affiliates (LAGA), where he led a major restructuring, rebranding, and expansion of the company. His efforts established LAGA as a prominent affiliate marketing firm in the Latin American iGaming sector.
His previous experience also includes senior affiliate and business development roles with Control+F5 Gaming and ParsePort, where he focused on driving international sales, strategic partnerships, and customer acquisition.
Mr. Nogues has a strong record in fostering impactful business relationships, delivering exceptional results in new business development, market analysis, and customer retention. With multilingual skills in Portuguese, English, and Spanish, he is well-equipped to engage with a broad array of partners and stakeholders in Brazil’s dynamic gaming sector.
“We are thrilled to welcome Sebastian to our team as we continue to expand our digital footprint in Brazil,” said Claire Osborne, Vice President of Interactive at Inspired. “Sebastian’s comprehensive expertise in affiliate marketing and business development, and his profound understanding of the Brazilian and Latin American gaming markets make him an exceptional fit for this role. His strategic insight and extensive industry experience will be invaluable as we advance our growth and innovation strategy in the region.”
“I am honored to join Inspired Entertainment and look forward to contributing to our growth in Brazil’s interactive gaming market,” said Mr Nogues. “Brazil presents a significant opportunity for Inspired, and I am excited to work with our talented team to strengthen our presence, foster strategic partnerships, and deliver exceptional value to our clients.”
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EVERYTHING YOU NEED TO KNOW AHEAD OF THE ESPORTS AWARDS LOS ANGELES CEREMONY 2024
- Nomination for the Esports Awards Los Angeles ceremony include industry titans Riot Games, G2 Esports, and Lee “Faker” Sang-hyeok
- Talent for the award ceremonies includes League of Legends personality Daniel “dGon” Gonzales, former Riot Games caster Trevor “Quickshot” Henry, and Halo Championship Series host Lottie Van-Praag among many others.
- Fans can tune in to the Esports Awards presented by Lexus on 21st November at 16:00 PST and the Mobies presented by Samsung Galaxy on 19th November at 21:00 PST.
- As official broadcast partners for both ceremonies, GINX Esports TV, ESTV, and Jio will broadcast the ceremonies for fans to enjoy around the world.
Next week, gaming and esports industry elites will descend on Los Angeles for PWR UP Week – an entire week dedicated to recognising and celebrating excellence in the industry, and fostering conversations and collaborations between industry professionals. Spearheading the schedule is the Esports Awards presented by Lexus and the Mobies presented by Samsung Galaxy, taking place on the 21st and 19th of November, respectively.
Here’s everything you need to know ahead of PWR UP Week including talent, activities, where to watch, and more:
PWR UP Week kicks off with the Mobies, Mobile Gaming Awards, presented by Samsung Galaxy, taking place at the Emmy-award winning Thunder Studios on Tuesday, November 19th.
Continuing the celebration, the Esports Awards presented by Lexus takes place at Thunder Studios on Thursday, November 21st. Attendees can expect the return of the Esports Village, unique, custom vehicles on display from Lexus, the beloved Glambot, and of course a full red carpet experience, with red carpet hosts Phil Visu and Steve Scott bringing the experience to fans at home. Following the ceremony, fans can tune in to the fifth Samsung Galaxy Battles tournament, where four teams of three teams battle it out on PUBG Mobile for the title.
Fans can tune in to watch the Esports Awards presented by Lexus on X (formerly Twitter), Twitch, and TikTok, and the Mobies will be streamed across its own respective X (formerly Twitter), Twitch, and TikTok accounts. The Esports Awards and Mobies can also be watched through official broadcast partners GINX Esports TV, ESTV, and Jio.
Gaming professionals will have plenty of chances to network and connect with like-minded individuals at the PWR UP networking event on November 20th and the return of the Esports Awards Open on November 22nd These events are dedicated to fostering connections between professionals in gaming, golf and networking.
The full PWR UP Week schedule is as follows:
- November 19th – The Mobies presented by Samsung Galaxy main ceremony
- November 20th – PWR UP Conference
- November 21st – The Esports Awards presented by Lexus main ceremony
- November 22nd – The Esports Awards Open
The Esports Awards presented by Lexus schedule is as follows:
- 16:30 PST – Pre-show begins
- 17:00 PST – Red Carpet opens
- 19:30 PST – Main Ceremony begins
- 20:30 PST – Main Ceremony ends
The full talent for the Esports Awards is as follows:
- Lottie “Praagy” Van-Praag – Main Show Host
- Trevor “Quickshot” Henry – Main Show Host
- Ally “Allycxt” Parker – Desk Host
- Daniel “Dgon” Gonzales – Desk Host
- Jess “ JessGOAT” Bolden – Desk Host
- Evan “ Raynday” Raynr – Desk Host
- Elyse “Herculyse” Herrera – Red Carpet Host
- Barney“Banks” Banks – Red Carpet Host
- Phil “EE” Visu – Red Carpet Host
- Steve “Tasty Steve” Scott – Red Carpet Host
- Britanni Johnson – Voice of Ceremonies
The Mobies presented by Samsung Galaxy schedule is as follows:
- 21:00 PST – Main ceremony begins
- 22:00 PST – Main ceremony ends
The full talent for the Mobies is as follows:
- Barney“Banks” Banks – Host
- Daniel “Dgon” Gonzales – Host
Official broadcast partners for the Esports Awards presented by Lexus and the Mobies presented by Samsung Galaxy include GINX Esports TV, ESTV, and Jio, who will stream both ceremonies.
The Esports Awards presented by Lexus is brought to you in partnership with Lexus, Samsung Galaxy, Oakley and the Esports World Cup Foundation (EWCF).
The Mobies presented by Samsung Galaxy is brought to you in partnership with Samsung Galaxy.
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