Connect with us

WINNING COMBINATION - SOFTSWISS develops innovative iGaming software products for online casino, sports betting, and beyond. Our products can be delivered as standalone solutions or combined into a single iGaming Platform.


Latest News

Gambling activity among Australian teenagers

Published

on

Gambling activity among Australian teenagers
Reading Time: 2 minutes

 

The Growing Up In Australia Longitudinal Study of Australian Children found the most common gambling activity for 16-17 year olds was private betting with friends or family. However, some teenagers reported betting on sports and races which have strict age restrictions requiring people to be 18 years or over.

Australian Institute of Family Studies Director, Anne Hollonds said while most 16-17 year-olds did not gamble, a significant number – one in five boys and one in eight girls – reported spending money on at least one gambling activity in a 12-month period.

“The most common form of gambling for these teenagers was private betting with friends and family with no legal age restrictions, such as cards or maj-jong,” she said.

“However, about 5 per cent of 16-17 year-olds reported betting on sports games as well as horse and dog races which have strict age restrictions.  And despite acceptable proof of age being required for entry into gaming venues, about 2 per cent of 16-17 year-olds – some 9000 teenagers reported having spent money on poker machines, casino table games and Keno.

“Previous research has shown that heavy involvement in gambling during adolescence can lead to a variety of issues such as relationship problems and poor educational outcomes, and some of these young people might be at greater risk of gambling-related harm in the future.”

Institute researcher Dr Rebecca Jenkinson said the study identified a number of factors influencing teenagers’ gambling behaviours including individual differences, the family environment and the behaviour of friends.

“The study found that teenagers were more likely to gamble if they or their friends engaged in risky behaviours such as drinking alcohol, smoking cigarettes or using cannabis.  On the other hand, they were less likely to gamble if their friends had a positive attitude towards academic achievement and were interested in doing well at school,” she said.

“Boys who had either been the victim or perpetrator of bullying at school were also more likely to take part in gambling activities. However, this association was not found to be significant for girls.”

Dr Jenkinson said some differences were also observed in young people’s gambling behaviour depending on their parents’ gambling behaviour.

“In households where no resident parent reported having gambled in the previous 12-months, 11 per cent of teenagers had engaged in some type of gambling activity compared to 17 per cent of teenagers in households where one or both parents had gambled,” she said.

“In addition, the percentage of girls who reported playing gambling-like video games was significantly higher if they had a parent who also played these types of games.  However, this was not the case for boys.”

Dr Jenkinson said simulated gambling embedded in some video games was also a risk factor which could increase the likelihood of teenagers gambling with real money and developing gambling problems in the future.

“Our study found that the number of 16-17 year-olds who had spent money on at least one gambling activity in the previous 12 months was significantly higher among those who had also played gambling-like games during that time,” she said.

“These results support the argument that playing gambling-like games may increase the likelihood of some teenagers transitioning to commercial gambling in the future.”

Dr Jenkinson said future policies and initiatives aimed at reducing gambling related harm to young people might consider limiting the availability and marketing of gambling activities, such as ensuring stricter enforcement of acceptable proof of age for online gambling apps and entry into gaming venues.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Advertisement

Advertisement

Advertisement

EveryMatrix at ICE 2025 in Barcelona: Explore advanced iGaming technologies and solutions, including Casino, Sports, Platform, Managed Services, and more. Visit EveryMatrix at stands 2G32, 5K10, and K36.

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Trending (Top 7)

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.