Industry News
New Research Says VR Consumer Content Revenue Will Exceed $7 Billion in 2025

A new report from Juniper Research has found that consumer virtual reality content will bring over $7 billion in revenue in 2025, an increase of over 160% on the $3 billion it is expected to generate in 2020. The primary driver for consumer content in this space will be console gamers, which will account for 41% of revenue generated in 2025.
The new research, Virtual Reality Markets: Platform Trends, Market Analysis & Forecasts 2020-2025, expects console content revenue to be buoyed by a presence from larger developers that are often absent in most other VR platforms. The report also notes that standalone VR will be the fastest-growing user base in the next five years; taking over from smartphone-based VR, which will stall, following the exit of Google and Samsung from the market last year. Juniper Research expects mobile VR to decline over the next five years, with only 1.2 million headsets in use by 2025.
-
Africa7 days ago
South Africa is Leading the Call for Responsible Gambling in African Countries
-
Compliance Updates7 days ago
UK Gambling Commission Publishes Further Data on the Gambling Industry in Great Britain
-
Industry News6 days ago
Americas Online Gambling Market To Soon Eclipse Europe’s, Finds Vixio Forecasts
-
Asia6 days ago
SOFTSWISS Heads to SiGMA Asia 2025
-
Baltics7 days ago
HIPTHER Confirms Exciting Networking Venues and Stage Themes for MARE BALTICUM Gaming & TECH Summit 2025
-
Asia7 days ago
Xailient and Konami to Debut Privacy-Safe Biometric Innovation for Table Games at G2E Asia 2025
-
Asia6 days ago
AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan
-
Compliance Updates7 days ago
Darts Player Andy Jenkins Gets 11-year Ban for Match-fixing