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Exclusive interview: Lucksome director Bryan Upton

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Exclusive interview: Lucksome director Bryan Upton
Reading Time: 3 minutes

 

Lucksome, the new games studio powered by Blueprint Gaming, has launched its first ever slot with the release of Divine Links. In this exclusive interview with European Gaming, Lucksome director Bryan Upton discusses the studio’s ambitions to deliver games that hand further control over to the player, as well as it plans over the coming months

Tell us more about Lucksome, how do you intend to differentiate yourselves?

Bryan Upton (BU): We intend to provide players with better game information, communicating clearly on how our games will feel to play and what they can expect from each Lucksome title. This gives the end user a more informed choice about our games. With Divine Links, the first release from Lucksome, players will find that there are options on how they want to play, which enables them to drive the action across the gameplay.

In addition, we’re localising games in key markets to provide more attuned gaming experiences, with translated game names for more familiarity for those players. Clean graphics, along with strong and bold presentation, are key characteristics of our slots for players to enjoy without feeling overwhelmed.

The first release includes new features Lux Reels™ and Lucksome Locks™. What was the inspiration behind these new concepts and how do they work? Will they feature in future releases?

BU: Lux Reels™ is a tweak on a popular mechanic, where we’ve added those nice and unique Money Scatter Wilds and that exciting feeling of landing either x2 Cash Upgrades, Extra Money Scatters or Free Spins Scatters. We wanted that never ending feeling from linking features, having them launching from each other for ultimate excitement. We’ll keep iterating on mechanics like these and taking them forward, ensuring players are receiving something new and interesting with each game.

Lucksome Locks™, if liked by players, will feature in most of our upcoming games. We wanted to introduce a cheaper cost alternative to a feature buy where there is still some excitement about triggering a hero feature or the bonus. Lucksome Locks™ absolutely achieves that, as there’s still some suspense as to whether the bonus will be activated or not.

Are there any particular markets you are targeting with Divine Links and future Lucksome games?

BU: The ambition of Lucksome is target global markets with our content, but some of our games will be aimed at specific markets or market clusters. We see differing tastes from Eastern to Western and Northern to Southern European countries, as well as further flung countries. You can be sure to expect games coming from us looking at clusters of countries with commonalities.

For a new games studio, how important is the support of Blueprint Gaming in elevating the reach of your content?

BU: It’s huge for us. Blueprint Gaming and the team have done an absolutely cracking job with their distribution, the technology and capabilities of the games development system. Small studios need strong distribution and support in order to achieve success. Blueprint has all of this with its ever growing network of operators.

They’ve been great people and partners to work with, as well as being incredibly supportive and understanding about the need for studios to have their own brand, identity and approach to game design. They’ve given us a playground to innovate within, so expect some great things to come!

What kinds of new games and features can we expect from Lucksome for the rest of the year?

BU: We only kicked off in September 2020 as a studio, so we’re just getting our first games under our belt and are really picking up steam and have come a very long way already.

Expect the quality within our games to increase, as well as the functionality and features to more innovative. We’re working on something very special at the moment. I can’t really say too much but with the support and collaboration of the Blueprint team, we’ll be announcing something truly unique, innovative and big this year.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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