Latest News
Jagex further strengthens its industry-leading live games expertise with new hires
Leading UK games developer and publisher Jagex has announced it is expanding its Product and Analytics & Data Science teams with a bumper batch of new hires. Supporting the continued success of the RuneScape franchise as it marks its 20th anniversary as a living game, as well as other new product initiatives, the recruits will be instrumental in building new game experiences across Jagex’s current and future projects.
Glen Pryer has joined the company as Senior Director of Analytics, Data Science & Engineering. With more than 15 years in the games industry, having worked for companies including Blizzard and Microsoft, Glen joins Jagex from EA where he led a global team in building and driving the use of data to inform decision making in design, player satisfaction, retention and revenue – as well and long-range forecasting for multiple studios and franchises.
Justin Logan joins the Analytics, Data Science and Engineering team, joining as Director of Analytics. Justin has 10+ years of games analytics experience, having worked previously for Microsoft and EA, where he led the planning, execution, and delivery of analytics for games including Minecraft, Halo, Apex Legends and the Battlefield franchise. Marc Kerr further bolsters the team, joining Jagex as Director of Data Engineering. Marc began his career at Rare before working in fields such as fintech, ecommerce and data forensics.
Michael Hooper comes to Jagex as the Head of Product Marketing. Michael has been working as a product marketer in the gaming space for seven years, first at Corsair Memory and then at Wargaming across its range of live-service free-to-play games. There he managed a global team of more than 20 marketers, content creators, artists, and advertisers.
Stefan Wittelsburger completes the line up as Lead Product Manager for Old School RuneScape. Stefan is an accomplished Game Director and Producer with 10+ years of experience across various Mobile & PC games as well as digital marketing and social media.
Phil Mansell, CEO, Jagex said: “While 2020 was a challenging year for many, we are thrilled to be in a position where we can continue to expand our team and bring on board so many talented individuals across Analytics & Data Science and Product Management . Investing in the top talent who really get the needs of the community and understand the demands of big online games is essential to our success, and we are happy that it has continued to pay off despite industry wide disruption to the traditional hiring process. We look forward to talking more about what some of these new team members will be working on later in 2021 as we continue to evolve the 20-year strong RuneScape franchise and introduce our first third-party game to be published under our Jagex Partners programme.”
-
Africa6 days ago
Altenar obtains National Manufacturer licence in South Africa
-
Industry News3 days ago
Pennsylvania Skill, powered by Pace-O-Matic, congratulates PA Gaming Control Board and casinos on a banner 2024 with record monthly revenue
-
Asia7 days ago
Government support, medals, and global recognition define a landmark year for Indian esports and video gaming in 2024
-
Latest News3 days ago
FBM Foundation spreads holiday cheer with initiatives in Brazil and the Philippines
-
Australia5 days ago
AUSTRAC Takes Ladbrokes and Neds’ Operator – Entain – to Federal Court Over Serious Non-compliance with Australia’s Money Laundering Laws
-
eSports5 days ago
GRID Joins IBIA as an Associate Member, Strengthening Esports Integrity
-
Australia7 days ago
Regulating the Game 2025 adds masterclass on safer gambling training and customer care
-
Interviews5 days ago
FTDx Wins Xanada Startup Contest: Unlocking Untapped iGaming Traffic with Innovative Monetization Solutions