eSports
Global Esports Federation Announces Next Three Venues for GEG

The Global Esports Federation Board has unveiled the first three host cities for its premier flagship event: Singapore 2021, Istanbul 2022 and Riyadh 2023.
The Global Esports Games (GEG), held each year in December, will convene the world in a celebration of esports, virtual sport, music and entertainment. The GEG will feature teams from across the world participating in multi-title esports competitions and active esports.
In parallel, GEFcon, a global convention of thought leaders, and the GEFestival, a dynamic celebration of inclusive esports culture highlighting music, art, technology, fashion, food and much more, promise to add to the diverse, immersive and world-class programme.
“The Global Esports Games has drawn overwhelming interest. We have undergone a rigorous selection process. Now the work and creativity truly begin as we set the stage for the world’s esports athletes and players to shine,” Chris Chan, President of Global Esports Federation, said.
“The first Global Esports Games to be held in December this year will provide the opportunity to showcase esports to the world. We are grateful to have the opportunity to host this truly historic event,” Ng Chong Geng, President of Singapore Esports Association (SGEA), said.
Co-Chairs of the Coordination Commission for the Global Esports Games, Angela Ruggiero and Luzeng Song, noted that appointing the right host cities is a key to success.
“We will lend our support and guidance so the host cities can unleash their full potential and so the incredible untold stories of the power of esports – and sport as the future of entertainment – can be unlocked, too,” Ruggiero said.
Paul J. Foster, Chief Executive Officer of Global Esports Federation, said the energy, skill and passion of esports, and the technologies that drive it, are captured in the GEF motto: #worldconnected. Carrying that forward to the Global Esports Games, he said, “We have listened to the athletes and players, the incredible publishers and developers, and the wider community to create a platform for athletes to shine, representing countries and territories as in other prestigious multi-sport competitions.”
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