Industry News
The key differences between the US and European gambling industries
All over the world the gambling market is experiencing rapid growth. This is true in both the European and the US gambling industries.
A significant factor in this growth is the influence of online markets and increased online activity.
Indeed, the global online gambling market is expected to reach USD 97.69 billion by 2025.
While there are certain similarities between the gambling industries in Europe and the US, there are also significant differences.
Whereas most of the legalities involved in gambling in many European nations is relatively straightforward, in the USA it has been a much more complex picture.
Most European countries benefit from a relaxed approach to gambling. In the US, this is not always the case. Due to the makeup of the nation, individual states decide on the legal approach for how the gambling industry is controlled.
Historically, it used to be that only certain states, most famously Nevada and New Jersey, allowed gambling. That picture is now rapidly changing, as more states begin to pass motions to allow gambling in some form.
The Rules of Online Gambling
A major difference between the two markets has been the strong influence of online gambling companies in Europe, rather than in the US.
European countries, largely headed by the UK, were making much of the significant running in the internet-based revolution in online betting. Ireland is also a major player in the share of the world’s online market.
There has also recently been an upswing in online gambling activity from countries such as Norway, Finland and Italy.
But while the USA has been slower to catch on to the potential of online gambling, there has been recent evidence of new ambition in the American online gaming market.
Changes in online gambling in the US
A great example of a US online casino currently changing the way online gambling is viewed in the country, is DraftKings
The company offers a wide variety of games that are not available in Europe, either because of availability or viability. For example, the site presents gamers with the chance to play innovative new ideas based around sports popular in the US.
One of these titles is Baseball Blackjack, a competitive game where players pit their skills against the chance of the draw. The compelling gameplay is highlighted with a strong visual aspect of the draw taking place on the baseball pitch.
This title shows how strong the appeal of sports is in the US, and how companies often look for new ways to present them.
Betting on Sport in Europe and the US
Sports betting also varies considerably in both Europe and the US.
In the US, a bet, known as a sportsbook, is usually placed at the venue where the sport is being played. In most countries in Europe, a bet on a sports game can be made online or in-person at a ground.
The picture is not as clear-cut in the US. In California for example, sports betting is legal, but accepting wagers on sports is illegal. In order to bet on horseracing in California, only pari-mutuel betting is allowed. This is a form of betting where the total bets placed on a runner is put into a pool. All players who win the bet will then receive a percentage of the pool.
Image of gambling
The image of gambling also varies distinctly between Europe and the United States. In general, gambling has more of a negative connotation in the US.
The attitude in Europe is that a bet can add to the fun and excitement of watching a sports match or playing a game. In the US, this kind of activity was viewed with more suspicion. This is reflected in the history of the various laws and restrictions imposed on the industry in the US.
There are signs that this image is changing. This is largely down to a modification in the governance of state laws controlling gambling. There is also a growing awareness of how much the gambling industry can be of benefit to individual states.
The future of gambling in Europe and the US
Gambling of one kind or another is sure to remain popular in both Europe and the US. Games of skill and chance are bound to retain a fascination for players on both sides of the world. The key factor in how they develop really depends on how well companies can incorporate new ideas to keep games and formats fresh and appealing.
The core audience and targets of the gambling industry in both regions is a young one. In order to appeal to a younger technologically adept kind of player, the gambling companies need to be aware of what this type of player expects.
A growing combination of different forms of entertainment and new technology is also part of the picture that companies need to assess. Traditional sports such as American Football in the US and soccer in Europe are becoming increasingly infused with the latest inventions. The use of live feeds, new camera angles and online interactive options bring out the game in more detail.
Betting options and gambling features that fuse the various elements together is sure to be a part of this ongoing process. In order to be at the top of their game, betting operators need to be precisely aware of what their target audience wants and expects.
Industry News
FDJ Announces its First Bond Issue
La Française des Jeux (FDJ), one of Europe’s leading betting and gaming operators, will meet investors over the next days with a view to launching its first bond issue, subject to market conditions.
FDJ recall that, on 7 November, Moody’s assigned the Group a long-term credit rating of Baa1 – stable outlook.
With a total value of €1.5 billion, in 3 tranches with maturity of 6, 9 and 12 years, the bond issue would be used to refinance most of the €2 billion bridging loan, drawn on 7 October to finance the acquisition of Kindred shares for nearly €2.5 billion. The bonds will be listed on the Euronext regulated market in Paris.
Furthermore, FDJ is finalising a €400 million syndicated loan with top-tier French and international banks, which will be repaid over 5 years. This financing is also intended to repay the bridging loan which will be settled with Group’s cash.
Balkans
CT Interactive Shortlisted in Two Categories at BEGE Awards 2024
CT Interactive has announced that it was shortlisted in two categories for the upcoming prestigious BEGE Awards 2024. The company has been recognised for its exceptional contributions to the online gaming industry by being among the finalists for Online Game of the Year for the innovative and engaging game Doctor Winstein Buy Bonus and Online Provider of the Year.
The BEGE Awards, which celebrate excellence and innovation in the gaming and entertainment industry, will be held on November 27, 2024, at the Club Black & White in the Grand Hotel Millennium, Sofia.
This year’s nominations reflect CT Interactive’s dedication to creating top-tier gaming experiences and its continuous efforts to push boundaries in the online gaming world.
“Being recognised in these two categories is a testament to the hard work and creativity of our entire team. We are thrilled to be among the industry’s finest at the BEGE Awards once again,” said Monika Zlateva, CCO at CT Interactive.
Industry News
Maximising Your Cross-Market Appeal
With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.
When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.
One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.
Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.
As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.
First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.
On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.
Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.
When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.
Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.
Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.
I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.
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