Gaming
Opera GX blasts off with Operius, the new arcade space shooter to play in the browser when your WiFi is gone
No WiFi? No problem! Created in GameMaker Studio 2, Operius has won the Game Jam to become the Opera GX Browser’s first offline mode game and is playable starting now
We’ve all experienced the unexplainable horror of having to deal with some flakey internet connections. In those moments where the WiFi is gone, Operius will help take your mind off your frustration with its fast-paced arcade gameplay. Created in the game creation suite GameMaker Studio 2, Operius is playable in the Opera GX browser today. The game will appear whenever your network crashes. Those with a stable connection who really want to try Operius, can simply type opera://operius in Opera GX’s address bar.
Designed by Mors, Operius is set in a world where all of the world’s computers simultaneously lose their connection to the internet, with a strange UFO that is hovering in the sky appearing to be the cause of the outage. The only way to restore the planet’s internet is to navigate through the inner workings of the UFO and take it down from the inside, a task that involves shooting hordes of alien invaders and dodging obstacles to advance to the next level.
In July, Opera GX launched its “No Internet” Game Jam to find the game that would keep its audience of more than 10 million gamers entertained whenever they lose their connection. With more than 900 entries, all created in GameMaker Studio 2, the competition was ferocious. But one game, Operius, elevated itself above the rest and emerged triumphant after topping the public polls that saw eight hand-picked games garner over 100,000 votes from the Opera GX and GameMaker communities.
Operius features razor-sharp, retro-inspired vector graphics which pay homage to the great space-based arcade shooters of the eighties with a pulsating high-adrenaline soundtrack written by Catonator. Being offline doesn’t mean you can’t play together: Operius features an offline two player mode: all you need to do is share your keyboard with another person and enter the two player mode.
‘We believe gamers deserve a better game than jumping dinosaurs or surfers. That’s why we started the Opera GX game jam and found Operius. Operius is a highly addictive ultimate offline game to rule them all,” said Maciej Kocemba, Head of Opera GX.
“With Operius, I wanted to make a fun arcade-inspired shooter to take the players’ minds off being offline and perhaps even make them forget they were supposed to get back online in the first place,” said Mors.
‘In creating the shortlist, we were looking for a game that’s fun to play, looks and sounds fun and, most importantly, that you want to play over and over again,’ added Kocemba.
Alongside becoming the new offline game in Opera GX and saving many a gamer from what is otherwise an incredibly frustrating experience, Operius developer Mors, also receives a $10k cash prize. Two runners up Aliens Stole My WiFi and Nettie & Settie Save the Internet also each receive cash prizes of $7k and $3k respectively.
Luckily, users won’t have to rip out their router to play Operius, as it is available to play when you don’t have connection issues in GXC. GXC is Opera’s upcoming self-publishing platform and will allow indie game makers to publish their GameMaker Studio creations directly to the platform and for free – for other users to enjoy and give instant feedback. Operius, as well as Aliens Stole My WiFi and Nettie & Settie Save the Internet will be available in GXC.
Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuriesâthis time with a dash of danger. Outsourced: Slash Game is the studioâs second venture into crash-style gameplay, the first being xCrashâą in Skate or Die – but this time itâs a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit âstopâ to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldnât have stopped. But hereâs the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit Cityâs high-volatility slots, is rated as âMedium Volatilityâ but donât let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? Weâre bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and itâs packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). Weâre thrilled with how it turned out and we hope that our fans will be too!â
âOutsourced: Slash Gameâ will be available to all Nolimit City partners on November 5th, 2024.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz ĆmieĆŒewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz ĆmieĆŒewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz ĆmieĆŒewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz ĆmieĆŒewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
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