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eSports

Top eSports Companies

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Whether you’re new to eSports or involved with it for years, many competitions are vying for your attention. There’s a lot at stake in money and fame just like what you get with NBA odds, so knowing which companies are top dogs in eSports can help you decide who to root for.

They are kings in the field, leading the way and pioneers who have made it big. Below are some of the top eSports Companies:

Cloud9 (C9)

Cloud 9 was founded in 2013 by Jack Etienne when he was still a teenager. As an avid gamer, he started selling computer hardware and software through his website, which soon became one of the largest eSports platforms.

He founded Cloud 9, an organization dedicated to supporting professional teams and casual gamers alike through coaching and training programs and other services such as travel arrangements and equipment rentals.

Today, Cloud 9 has become one of the biggest names in eSports, with over 20 million followers across social media channels like Facebook, Instagram, and Twitter — not to mention their website.

Activision Blizzard (ATVI)

Activision Blizzard is the largest video game publisher globally, and it also owns several major esports teams, including Team Liquid and Cloud9. The company entered the esports space in 2015 by acquiring Major League Gaming (MLG).

At that time, MLG had been hosting events for almost a decade, but it was still considered an upstart compared to its competitors like ESL or MLG Pro. MLG eventually changed its name to Activision Blizzard Media Networks (ABMN), which operates under its umbrella. 

ABMN now oversees all esports activities for ATVI, including the Overwatch League and Call of Duty World League (CWL).

Twitch

Twitch was founded in 2011 as a live streaming platform for video games. Amazon acquired the company in 2014 for $970 million and now employs over 1,000 people. 

In 2017 alone, Twitch had more than 2 million active streamers broadcasting more than 15 billion minutes of content. BetUs players also credit Twitch for its simplicity.

Electronic Arts (EA)

Electronic Arts was founded in 1982 as California Pacific Computer Company before being renamed Electronic Arts Incorporated (EAI) in 1985. 

EA is known for developing popular sports games like FIFA Soccer and Madden NFL, among others, as well as first-person shooters like Battlefield V: Battle Royale Edition.

Riot Games

Riot Games is a game publisher and developer. The firm was started in 2006 by passionate gamers who think that the player experience defines a great game. Riot’s League of Legends was released to widespread acclaim.

Over 100 million individuals play the game monthly, making it the most widely known PC game globally. Players are the cornerstone of our community, and it is for them that the League of Legends gameplay continues to expand and improve.

Valve Corporation

This is a video game publisher, development, and electronic distribution organization. Portal, Left 4 Dead, and Team Fortress are among the company’s best-selling game series. Valve also creates video games (Source Filmmaker) and hardware gadgets (such as Steam Machines).

Valve is best known for developing Half-Life 2 (2004), a science fiction first-person shooter with a highly lauded plot and gameplay. Between 1998 and 2004, Half-Life garnered over 50 Games of the Year honors from major gaming publications.

Tencent Holdings

Tencent Holdings is a Chinese investment holding conglomerate among the world’s largest technology companies by revenue. 

It offers a variety of internet and mobile products and services, including social networks, online advertising, entertainment, and payment services. 

Tencent’s online retail services are integrated with its gaming ecosystem.

Epic Games

This is an American game and Software Company based in Cary, North Carolina, founded in 1991, Ltd. Epic Games was established as a video game developer in 1995. 

The company has 300+ employees in North Carolina, Europe, and Asia, including its headquarters in Cary, North Carolina.

Nintendo

Nintendo is the largest game firm by revenue. It develops, markets, and distributes video games for its popular Nintendo Switch, Wii U, Wii video game systems, and the Nintendo 3DS handheld system. 

Nintendo has created legendary characters such as Mario, Link, Donkey Kong, and Pikachu.

Nintendo also owns a majority stake in The Pokémon Company, which manages the Pokémon brand outside Asia. The company has also been involved with theme parks and other entertainment ventures.

Verdict

Here we’ve listed some of the largest and most prominent eSports companies to provide an accessible database for anyone interested in entering the field. Hopefully, these sites and the BetUs guide can help you on your journey.

eSports

The World Esports Summit 2024 Is Here!

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The IESF World Esports Summit returns this December to Busan, South Korea. Hosted at the Busan Esports Arena (BRENA) from December 5-6, the Summit will bring together prominent figures from Esports, global brands, government officials, and sports executives for a deep dive into the current Esports trends, its rapid transformations, and future challenges.

This year’s theme, “Building Bridges, Not Barriers, Through the Power of Esports,” will highlight the role of Esports in uniting cultures, ideas, and industries. Under the slogan “We Empower Success,” the

Summit provides a great platform for Esports experts to engage in meaningful discussions and sessions, sharing their insights on trends and presenting forward-looking ideas for our industry.

The event, strategically timed at the close of the competitive season, presents a perfect environment for reflection on the year’s biggest events, industry shifts, and the next steps for Esports. Attendees can follow the expert’s perspectives on topics like:

  • (R)Evolution in Esports
  • East Meets West
  • Esports Integrity: The Role of Referees
  • The Rise of International Esports Competitions
  • (In Korean) Korea’s Secret Sauce etc.

Also, featured at this year’s event are the IESF World Esports Training Camp and the World Esports Referee Academy.

These are very important IESF programs that are aimed at advancing the skills and professional standards of the next generation of Esports leaders.

Join us in Busan for two days designed to inspire, connect, and empower the international Esports community.

Registration for the World Esports Summit is free and open to all interested attendees.

To register, please complete our online registration form: iesf.formstack.com/forms/wes2024_participation_registration

See you in Busan!

 

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eSports

Akhil Sarin CMO at Easygo named as key note at ICE Esports Conference

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Clarion Gaming has confirmed that Akhil Sarin CMO at Easygo, the technology powerhouse behind the success of global brands Stake and Kick will headline the Esports & Games Conference (EGC) taking place on 21 January as part of the ICE Barcelona experience.

As a key member of the executive team, Akhil Sarin has been instrumental in securing the high-profile partnerships that have accelerated Stake’s growth, including the Stake F1 team, UFC, Drake, and Premier League Everton FC.

Through these strategic alliances he has amplified Stake’s brand presence at the same time as creating unique, immersive player experiences, in the process setting new industry benchmarks.

Announcing the high profile speaker Will Harding, Head of Esports at Clarion Gaming said: “Securing Akhil Sarin as EGC  key note at ICE Barcelona represents a remarkable opportunity for our attendees to gain invaluable insight into cutting-edge strategies in digital and influencer marketing .

“Akhil’s expertise with Stake and Kick.com embodies the forward-thinking, innovative approach that defines the digital marketing landscapes. His participation underscores the calibre of knowledge-sharing that we are  committed to delivering at ICE and he is sure to both inspire our attendees and elevate their strategic perspective.” 

Looking ahead to ICE Barcelona, Akhil Sarin stated:  “Collaborating with Clarion Gaming at ICE Barcelona is an exciting opportunity to showcase Stake’s journey and continued focus on bold partnerships and creative marketing strategies that resonate with audiences.”

He added “The EGC is a vital platform for exchanging transformative ideas and shaping the future of gaming and entertainment. I look forward to discussing Stake’s vision and collaborating with industry leaders to inspire growth and innovation across the sector.”

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eSports

WEC24 Complete: Indonesia Crowned Overall Champion!

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WEC24 Complete: Indonesia Crowned Overall Champion! Busan, South Korea (November 20, 2024) – After nine days of exciting competition, the 16th World Esports Championship (WEC24) has come to a conclusion.

From epic plays to unforgettable moments, the championship closed out with the Dota 2 and MLBB Women’s finals. The ultimate victory and the biggest moment of the night belonged to Indonesia, as they won their second title as the WEC24 Overall Champions.

This prestigious trophy is awarded to the nation that excels across all of the game titles. Turkey secured one gold and one bronze medal also, however, Indonesia’s consistency and performance across the other game titles gave them the edge to secure their victory. Congratulations to Indonesia for this remarkable achievement!

WEC24 started on November 11 at the spectacular SEF Arena in Riyadh, bringing together athletes from around the world to compete across six tournaments: PUBG MOBILE, CS2 (Women’s and Open), Mobile Legends: Bang Bang (Open and Women’s), and Dota 2. Each competition delivered its special charm, giving us new champions and a WEC to remember.

Medalists:

PUBG MOBILE:

  1. Turkey
  2. Ukraine
  3. Brazil

CS2 Women’s:

  1. Poland
  2. France
  3. Portugal

CS2 Open:

  1. Romania
  2. Portugal
  3. Serbia

MLBB Open:

  1. Malaysia
  2. Philippines
  3. Indonesia

MLBB Women’s:

  1. Indonesia
  2. Cambodia
  3. Egypt

Dota 2:

  1. Greece
  2. Sweden
  3. Turkey

This year’s WEC broke records and set new milestones: the largest CS2 Women’s tournament with a $160,000 prize pool, the debut of the MLBB Women’s category, and a marathon Dota 2 bronze match that won’t be forgotten. Over 480 athletes gave it their all, leaving behind moments that will define the Esports scene for years.

As WEC24 comes to an end, we are thankful to every athlete, national federation, fan, and Esports enthusiast who traveled with us on the Road to Riyadh.

GG once again to Indonesia, our WEC24 Overall Champion! Thank you, Riyadh, for hosting an unforgettable championship. Until next time, see you on the next World Esports Championship journey!

 

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